Added new search packets.

This commit is contained in:
Filip Maj 2017-10-04 10:25:16 -04:00
parent 441c1a6383
commit e819603432
8 changed files with 218 additions and 0 deletions

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@ -264,7 +264,10 @@
<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
<Compile Include="packets\send\search\PlayerSearchResult.cs" />
<Compile Include="packets\send\search\ItemSearchResult.cs" />
<Compile Include="packets\send\search\PlayerSearchCommentResultPacket.cs" />
<Compile Include="packets\send\search\PlayerSearchInfoResultPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsEndPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBodyPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBeginPacket.cs" />

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class ItemSearchClosePacket
{
public const ushort OPCODE = 0x01E1;
public const uint PACKET_SIZE = 0x028;
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
using System;
using FFXIVClassic_Map_Server.packets.send.search;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class PlayerSearchCommentResultPacket
{
public const ushort OPCODE = 0x01E0;
public const uint PACKET_SIZE = 0x288;
public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte count = 0;
for (int i = offset; i < results.Length; i++)
{
int size = 3 + (Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
if (size >= 600)
break;
count++;
}
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = offset; i < count; i++)
{
binWriter.Write((UInt32)searchSessionId);
binWriter.Write((Byte)count);
binWriter.Seek(1, SeekOrigin.Current);
binWriter.Write((Byte)resultCode);
binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((Byte)i);
binWriter.Write((UInt16)(Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment)));
binWriter.Write(Encoding.ASCII.GetBytes(results[i].comment), 0, Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
}
}
}
offset += count;
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
using System;
using FFXIVClassic_Map_Server.packets.send.search;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class PlayerSearchInfoResultPacket
{
public const ushort OPCODE = 0x01DF;
public const uint PACKET_SIZE = 0x3C8;
public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte count;
if (results.Length - offset < 8)
count = (byte)(results.Length - offset);
else
count = 8;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = offset; i < count; i++)
{
long start = binWriter.BaseStream.Position;
binWriter.Write((Byte)results[i].preferredClass);
binWriter.Write((Byte)0);
binWriter.Write((Byte)results[i].clientLanguage);
binWriter.Write((UInt16)results[i].currentZone);
binWriter.Write((Byte)results[i].initialTown);
binWriter.Write((Byte)0);
binWriter.Write((Byte)results[i].status);
binWriter.Write((Byte)results[i].currentClass);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(results[i].name), 0, Encoding.ASCII.GetByteCount(results[i].name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(results[i].name));
binWriter.Seek((int)(start + 30), SeekOrigin.Begin);
//classes
binWriter.Seek((int)(start + 30 + 20), SeekOrigin.Begin);
//jobs
}
}
}
offset += count;
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.search
{
class PlayerSearchResult
{
public string name;
public string comment;
public byte preferredClass;
public byte clientLanguage;
public byte initialTown;
public byte status;
public byte currentClass;
public ushort currentZone;
}
}

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class RetainerResultBodyPacket
{
public const ushort OPCODE = 0x01DB;
public const uint PACKET_SIZE = 0x028;
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class RetainerResultEndPacket
{
public const ushort OPCODE = 0x01DA;
public const uint PACKET_SIZE = 0x038;
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[16] = (byte) (isSuccess ? 1 : 0);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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using System.IO;
using System.Text;
using System;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets.send.search;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class RetainerResultUpdatePacket
{
public const ushort OPCODE = 0x01DC;
public const uint PACKET_SIZE = 0x028;
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}