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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added new search packets.
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parent
441c1a6383
commit
e819603432
@ -264,7 +264,10 @@
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<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
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<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
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<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
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<Compile Include="packets\send\search\PlayerSearchResult.cs" />
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<Compile Include="packets\send\search\ItemSearchResult.cs" />
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<Compile Include="packets\send\search\PlayerSearchCommentResultPacket.cs" />
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<Compile Include="packets\send\search\PlayerSearchInfoResultPacket.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsEndPacket.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsBodyPacket.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsBeginPacket.cs" />
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@ -0,0 +1,19 @@
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class ItemSearchClosePacket
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{
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public const ushort OPCODE = 0x01E1;
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public const uint PACKET_SIZE = 0x028;
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public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@ -0,0 +1,56 @@
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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using System;
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using FFXIVClassic_Map_Server.packets.send.search;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class PlayerSearchCommentResultPacket
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{
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public const ushort OPCODE = 0x01E0;
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public const uint PACKET_SIZE = 0x288;
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public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte count = 0;
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for (int i = offset; i < results.Length; i++)
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{
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int size = 3 + (Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
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if (size >= 600)
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break;
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count++;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = offset; i < count; i++)
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{
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binWriter.Write((UInt32)searchSessionId);
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binWriter.Write((Byte)count);
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binWriter.Seek(1, SeekOrigin.Current);
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binWriter.Write((Byte)resultCode);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((Byte)i);
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binWriter.Write((UInt16)(Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment)));
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binWriter.Write(Encoding.ASCII.GetBytes(results[i].comment), 0, Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
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}
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}
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}
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offset += count;
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@ -0,0 +1,56 @@
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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using System;
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using FFXIVClassic_Map_Server.packets.send.search;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class PlayerSearchInfoResultPacket
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{
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public const ushort OPCODE = 0x01DF;
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public const uint PACKET_SIZE = 0x3C8;
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public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte count;
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if (results.Length - offset < 8)
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count = (byte)(results.Length - offset);
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else
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count = 8;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = offset; i < count; i++)
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{
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long start = binWriter.BaseStream.Position;
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binWriter.Write((Byte)results[i].preferredClass);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)results[i].clientLanguage);
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binWriter.Write((UInt16)results[i].currentZone);
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binWriter.Write((Byte)results[i].initialTown);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)results[i].status);
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binWriter.Write((Byte)results[i].currentClass);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(results[i].name), 0, Encoding.ASCII.GetByteCount(results[i].name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(results[i].name));
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binWriter.Seek((int)(start + 30), SeekOrigin.Begin);
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//classes
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binWriter.Seek((int)(start + 30 + 20), SeekOrigin.Begin);
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//jobs
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}
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}
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}
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offset += count;
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.search
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{
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class PlayerSearchResult
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{
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public string name;
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public string comment;
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public byte preferredClass;
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public byte clientLanguage;
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public byte initialTown;
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public byte status;
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public byte currentClass;
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public ushort currentZone;
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}
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}
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@ -0,0 +1,19 @@
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class RetainerResultBodyPacket
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{
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public const ushort OPCODE = 0x01DB;
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public const uint PACKET_SIZE = 0x028;
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public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@ -0,0 +1,20 @@
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class RetainerResultEndPacket
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{
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public const ushort OPCODE = 0x01DA;
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public const uint PACKET_SIZE = 0x038;
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public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[16] = (byte) (isSuccess ? 1 : 0);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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using System.IO;
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using System.Text;
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using System;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.packets.send.search;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class RetainerResultUpdatePacket
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{
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public const ushort OPCODE = 0x01DC;
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public const uint PACKET_SIZE = 0x028;
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public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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