mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
This commit is contained in:
		@@ -12,9 +12,17 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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        public const ushort OPCODE = 0x016D;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
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        {
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            byte[] data = new byte[8];
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            data[0] = 2;
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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        }
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        public static SubPacket buildPacket(uint playerActorID)
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        {
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            return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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            byte[] data = new byte[8];
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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        }
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    }
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}
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@@ -12,6 +12,11 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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        public const ushort OPCODE = 0x016E;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
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        {
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
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        }
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        public static SubPacket buildPacket(uint playerActorID)
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        {
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            return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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@@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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        public const ushort OPCODE = 0x0148;
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        public const uint PACKET_SIZE = 0x90;
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        public static SubPacket buildPacket(uint playerActorID, InventoryItem item)
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        public static SubPacket buildPacket(uint playerActorId, InventoryItem item)
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        {
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            return buildPacket(playerActorId, playerActorId, item);
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        }
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -26,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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        }
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    }
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@@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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        public const ushort OPCODE = 0x0149;
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        public const uint PACKET_SIZE = 0x3A8;
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        public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
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        public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
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        {
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            return buildPacket(playerActorId, playerActorId, items, ref listOffset);
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        }
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -39,7 +44,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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        }
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    }
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}
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@@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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        public const ushort OPCODE = 0x014A;
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        public const uint PACKET_SIZE = 0x720;
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        public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
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        public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
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        {
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            return buildPacket(playerActorId, playerActorId, items, ref listOffset);
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        }
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -36,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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        }
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    }
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}
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@@ -13,7 +13,12 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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        public const ushort OPCODE = 0x0146;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code)
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        public static SubPacket buildPacket(uint playerActorId, ushort size, ushort code)
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        {
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            return buildPacket(playerActorId, playerActorId, size, code);
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        }
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
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        {
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            byte[] data = new byte[8];
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@@ -21,13 +26,13 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((UInt32)playerActorID);
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                    binWriter.Write((UInt32)sourceActorId);
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                    binWriter.Write((UInt16)size);
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                    binWriter.Write((UInt16)code);
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                }                
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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            return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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        }
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    }
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@@ -13,9 +13,14 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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        public const ushort OPCODE = 0x0147;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint playerActorID)
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        public static SubPacket buildPacket(uint playerActorId)
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        {
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            return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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            return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
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        }
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorID)
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        {
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            return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
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        }
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    }
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