From ea1e16aea7b345fda0d31c46cc436fa52298c8e0 Mon Sep 17 00:00:00 2001 From: TheManii Date: Wed, 6 Apr 2016 15:29:24 -0700 Subject: [PATCH] Make Getters more case consistant --- FFXIVClassic Map Server/CommandProcessor.cs | 4 ++-- FFXIVClassic Map Server/PacketProcessor.cs | 6 +++--- FFXIVClassic Map Server/Program.cs | 2 +- FFXIVClassic Map Server/Server.cs | 6 +++--- .../actors/chara/npc/Npc.cs | 2 +- .../actors/chara/player/Player.cs | 16 ++++++++-------- FFXIVClassic Map Server/lua/LuaEngine.cs | 18 +++++++++--------- 7 files changed, 27 insertions(+), 27 deletions(-) diff --git a/FFXIVClassic Map Server/CommandProcessor.cs b/FFXIVClassic Map Server/CommandProcessor.cs index f295eaf1..6ed3edae 100644 --- a/FFXIVClassic Map Server/CommandProcessor.cs +++ b/FFXIVClassic Map Server/CommandProcessor.cs @@ -23,8 +23,8 @@ namespace FFXIVClassic_Lobby_Server class CommandProcessor { private Dictionary mConnectedPlayerList; - private static WorldManager mWorldManager = Server.GetWorldManager(); - private static Dictionary gamedataItems = Server.GetGamedataItems(); + private static WorldManager mWorldManager = Server.getWorldManager(); + private static Dictionary gamedataItems = Server.getItemGamedataList(); public CommandProcessor(Dictionary playerList) { diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs index 5d04595e..9f922c55 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/FFXIVClassic Map Server/PacketProcessor.cs @@ -188,7 +188,7 @@ namespace FFXIVClassic_Lobby_Server subpacket.debugPrintSubPacket(); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false); - Server.GetWorldManager().DoLogin(player.getActor()); + Server.getWorldManager().DoLogin(player.getActor()); break; @@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server if (ownerActor == null) { //Is it a instance actor? - ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); + ownerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); if (ownerActor == null) { //Is it a Director? @@ -298,7 +298,7 @@ namespace FFXIVClassic_Lobby_Server Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner); if (updateOwnerActor == null) { - updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); + updateOwnerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId) updateOwnerActor = player.getActor().currentDirector; diff --git a/FFXIVClassic Map Server/Program.cs b/FFXIVClassic Map Server/Program.cs index cf73ad7d..4790bc0f 100644 --- a/FFXIVClassic Map Server/Program.cs +++ b/FFXIVClassic Map Server/Program.cs @@ -68,7 +68,7 @@ namespace FFXIVClassic_Lobby_Server if (startServer) { Server server = new Server(); - CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList()); + CommandProcessor cp = new CommandProcessor(server.getConnectedPlayerList()); server.startServer(); while (true) diff --git a/FFXIVClassic Map Server/Server.cs b/FFXIVClassic Map Server/Server.cs index d90eb8ff..206de92f 100644 --- a/FFXIVClassic Map Server/Server.cs +++ b/FFXIVClassic Map Server/Server.cs @@ -330,17 +330,17 @@ namespace FFXIVClassic_Lobby_Server #endregion - public static WorldManager GetWorldManager() + public static WorldManager getWorldManager() { return mWorldManager; } - public Dictionary GetConnectedPlayerList() + public Dictionary getConnectedPlayerList() { return mConnectedPlayerList; } - public static Dictionary GetGamedataItems() + public static Dictionary getItemGamedataList() { return gamedataItems; } diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 9e43c677..e78444cf 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors { List lParams; - Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); + Player player = Server.getWorldManager().GetPCInWorld(playerActorId); lParams = LuaEngine.doActorOnInstantiate(player, this); if (lParams == null) diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index 9ef1b188..7cb10eed 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -702,34 +702,34 @@ namespace FFXIVClassic_Map_Server.Actors { if (msgParams.Length == 0) { - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); } else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); } public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams.Length == 0) - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); else - queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); + queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); } public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams) diff --git a/FFXIVClassic Map Server/lua/LuaEngine.cs b/FFXIVClassic Map Server/lua/LuaEngine.cs index a9d18ee5..27631503 100644 --- a/FFXIVClassic Map Server/lua/LuaEngine.cs +++ b/FFXIVClassic Map Server/lua/LuaEngine.cs @@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; - script.Globals["getWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); DynValue result = script.Call(script.Globals["onInstantiate"], target); @@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; - script.Globals["getWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; - script.Globals["getWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); @@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; - script.Globals["getWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; - script.Globals["getWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); @@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; - script.Globals["getWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; - script.Globals["getWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); @@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; - script.Globals["getWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; - script.Globals["getWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(FILEPATH_PLAYER);