mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Updated .gitignore and changed all projects to build in a central directory at the root of the project.
This commit is contained in:
parent
6124e6906d
commit
eaafba79e2
225
.gitignore
vendored
225
.gitignore
vendored
@ -1,13 +1,212 @@
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||||
FFXIVClassic Map Server/bin/Debug/packets/wireshark packets/
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||||
FFXIVClassic Map Server/bin/
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FFXIVClassic Map Server/obj/
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||||
FFXIVClassic_Lobby_Server/bin/
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||||
FFXIVClassic_Lobby_Server/obj/
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||||
packages/
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||||
ipch/
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||||
Blowfish/Debug/
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||||
Debug/
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||||
FFXIVClassic_Lobby_Server.opensdf
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||||
FFXIVClassic_Lobby_Server.sdf
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||||
FFXIVClassic Lobby Server/obj/
|
||||
FFXIVClassic Lobby Server/bin/
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
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||||
x86/
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||||
build/
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||||
bld/
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||||
[Bb]in/
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||||
[Oo]bj/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
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||||
.vs/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
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||||
|
||||
# NUNIT
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||||
*.VisualState.xml
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||||
TestResult.xml
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||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
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||||
|
||||
# DNX
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project.lock.json
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||||
artifacts/
|
||||
|
||||
*_i.c
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||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
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||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
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||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
## TODO: Comment the next line if you want to checkin your
|
||||
## web deploy settings but do note that will include unencrypted
|
||||
## passwords
|
||||
#*.pubxml
|
||||
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
_Pvt_Extensions/
|
||||
ModelManifest.xml
|
@ -1,105 +1,105 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{703091E0-F69C-4177-8FAE-C258AC6A65AA}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>FFXIVClassic_Lobby_Server</RootNamespace>
|
||||
<AssemblyName>FFXIVClassic_Lobby_Server</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Cyotek.Collections.Generic.CircularBuffer">
|
||||
<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Dapper">
|
||||
<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MySql.Data">
|
||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="common\Bitfield.cs" />
|
||||
<Compile Include="common\Blowfish.cs" />
|
||||
<Compile Include="common\Log.cs" />
|
||||
<Compile Include="common\STA_INIFile.cs" />
|
||||
<Compile Include="dataobjects\Account.cs" />
|
||||
<Compile Include="dataobjects\Appearance.cs" />
|
||||
<Compile Include="dataobjects\CharaInfo.cs" />
|
||||
<Compile Include="dataobjects\Retainer.cs" />
|
||||
<Compile Include="dataobjects\Character.cs" />
|
||||
<Compile Include="ClientConnection.cs" />
|
||||
<Compile Include="common\Utils.cs" />
|
||||
<Compile Include="ConfigConstants.cs" />
|
||||
<Compile Include="Database.cs" />
|
||||
<Compile Include="dataobjects\World.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\BasePacket.cs" />
|
||||
<Compile Include="packets\receive\CharacterModifyPacket.cs" />
|
||||
<Compile Include="packets\receive\SecurityHandshakePacket.cs" />
|
||||
<Compile Include="packets\receive\SelectCharacterPacket.cs" />
|
||||
<Compile Include="packets\receive\SessionPacket.cs" />
|
||||
<Compile Include="packets\send\CharaCreatorPacket.cs" />
|
||||
<Compile Include="packets\send\RetainerListPacket.cs" />
|
||||
<Compile Include="packets\send\ErrorPacket.cs" />
|
||||
<Compile Include="packets\HardCoded_Packets.cs" />
|
||||
<Compile Include="packets\send\SelectCharacterConfirmPacket.cs" />
|
||||
<Compile Include="packets\SubPacket.cs" />
|
||||
<Compile Include="packets\send\CharacterListPacket.cs" />
|
||||
<Compile Include="packets\send\ImportListPacket.cs" />
|
||||
<Compile Include="packets\send\AccountListPacket.cs" />
|
||||
<Compile Include="packets\send\WorldListPacket.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Server.cs" />
|
||||
<Compile Include="utils\CharacterCreatorUtils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{703091E0-F69C-4177-8FAE-C258AC6A65AA}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>FFXIVClassic_Lobby_Server</RootNamespace>
|
||||
<AssemblyName>FFXIVClassic_Lobby_Server</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Cyotek.Collections.Generic.CircularBuffer">
|
||||
<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Dapper">
|
||||
<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MySql.Data">
|
||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="common\Bitfield.cs" />
|
||||
<Compile Include="common\Blowfish.cs" />
|
||||
<Compile Include="common\Log.cs" />
|
||||
<Compile Include="common\STA_INIFile.cs" />
|
||||
<Compile Include="dataobjects\Account.cs" />
|
||||
<Compile Include="dataobjects\Appearance.cs" />
|
||||
<Compile Include="dataobjects\CharaInfo.cs" />
|
||||
<Compile Include="dataobjects\Retainer.cs" />
|
||||
<Compile Include="dataobjects\Character.cs" />
|
||||
<Compile Include="ClientConnection.cs" />
|
||||
<Compile Include="common\Utils.cs" />
|
||||
<Compile Include="ConfigConstants.cs" />
|
||||
<Compile Include="Database.cs" />
|
||||
<Compile Include="dataobjects\World.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\BasePacket.cs" />
|
||||
<Compile Include="packets\receive\CharacterModifyPacket.cs" />
|
||||
<Compile Include="packets\receive\SecurityHandshakePacket.cs" />
|
||||
<Compile Include="packets\receive\SelectCharacterPacket.cs" />
|
||||
<Compile Include="packets\receive\SessionPacket.cs" />
|
||||
<Compile Include="packets\send\CharaCreatorPacket.cs" />
|
||||
<Compile Include="packets\send\RetainerListPacket.cs" />
|
||||
<Compile Include="packets\send\ErrorPacket.cs" />
|
||||
<Compile Include="packets\HardCoded_Packets.cs" />
|
||||
<Compile Include="packets\send\SelectCharacterConfirmPacket.cs" />
|
||||
<Compile Include="packets\SubPacket.cs" />
|
||||
<Compile Include="packets\send\CharacterListPacket.cs" />
|
||||
<Compile Include="packets\send\ImportListPacket.cs" />
|
||||
<Compile Include="packets\send\AccountListPacket.cs" />
|
||||
<Compile Include="packets\send\WorldListPacket.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Server.cs" />
|
||||
<Compile Include="utils\CharacterCreatorUtils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -1,270 +1,270 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>FFXIVClassic_Map_Server</RootNamespace>
|
||||
<AssemblyName>FFXIVClassic Map Server</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
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||||
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||||
<Compile Include="actors\EventList.cs" />
|
||||
<Compile Include="actors\judge\Judge.cs" />
|
||||
<Compile Include="actors\quest\Quest.cs" />
|
||||
<Compile Include="actors\StaticActors.cs" />
|
||||
<Compile Include="actors\world\WorldMaster.cs" />
|
||||
<Compile Include="ClientConnection.cs" />
|
||||
<Compile Include="common\Bitfield.cs" />
|
||||
<Compile Include="common\Blowfish.cs" />
|
||||
<Compile Include="common\EfficientHashTables.cs" />
|
||||
<Compile Include="common\Log.cs" />
|
||||
<Compile Include="common\STA_INIFile.cs" />
|
||||
<Compile Include="common\Utils.cs" />
|
||||
<Compile Include="ConfigConstants.cs" />
|
||||
<Compile Include="Database.cs" />
|
||||
<Compile Include="actors\Actor.cs" />
|
||||
<Compile Include="actors\chara\BattleSave.cs" />
|
||||
<Compile Include="actors\chara\BattleTemp.cs" />
|
||||
<Compile Include="actors\chara\Character.cs" />
|
||||
<Compile Include="actors\chara\EventSave.cs" />
|
||||
<Compile Include="actors\chara\EventTemp.cs" />
|
||||
<Compile Include="actors\chara\npc\Npc.cs" />
|
||||
<Compile Include="actors\chara\ParameterTemp.cs" />
|
||||
<Compile Include="actors\chara\player\Player.cs" />
|
||||
<Compile Include="actors\command\Command.cs" />
|
||||
<Compile Include="actors\chara\CharaWork.cs" />
|
||||
<Compile Include="actors\chara\ParameterSave.cs" />
|
||||
<Compile Include="actors\chara\player\PlayerWork.cs" />
|
||||
<Compile Include="dataobjects\DBWorld.cs" />
|
||||
<Compile Include="dataobjects\InventoryItem.cs" />
|
||||
<Compile Include="dataobjects\ConnectedPlayer.cs" />
|
||||
<Compile Include="dataobjects\Item.cs" />
|
||||
<Compile Include="dataobjects\RecruitmentDetails.cs" />
|
||||
<Compile Include="dataobjects\SearchEntry.cs" />
|
||||
<Compile Include="lua\LuaEngine.cs" />
|
||||
<Compile Include="lua\LuaEvent.cs" />
|
||||
<Compile Include="lua\LuaParam.cs" />
|
||||
<Compile Include="lua\LuaNpc.cs" />
|
||||
<Compile Include="lua\LuaPlayer.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\BasePacket.cs" />
|
||||
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
||||
<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
|
||||
<Compile Include="packets\receive\events\EventStartPacket.cs" />
|
||||
<Compile Include="packets\receive\HandshakePacket.cs" />
|
||||
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\recruitment\StartRecruitingRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\SetTargetPacket.cs" />
|
||||
<Compile Include="packets\receive\LockTargetPacket.cs" />
|
||||
<Compile Include="packets\receive\social\AddRemoveSocialPacket.cs" />
|
||||
<Compile Include="packets\receive\social\FriendlistRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\supportdesk\FaqBodyRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\supportdesk\FaqListRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\supportdesk\GMSupportTicketPacket.cs" />
|
||||
<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
|
||||
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
|
||||
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
|
||||
<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
|
||||
<Compile Include="packets\send\actor\battle\BattleAction.cs" />
|
||||
<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
|
||||
<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
|
||||
<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
|
||||
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetPushEventConditionWithTriggerBox.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetPushEventConditionWithFan.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetEmoteEventCondition.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetTalkEventCondition.cs" />
|
||||
<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\_0x132Packet.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
|
||||
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
|
||||
<Compile Include="packets\send\actor\_0xFPacket.cs" />
|
||||
<Compile Include="packets\send\events\EndEventPacket.cs" />
|
||||
<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
|
||||
<Compile Include="packets\send\GameMessagePacket.cs" />
|
||||
<Compile Include="packets\send\list\ListEntry.cs" />
|
||||
<Compile Include="packets\send\list\ListUtils.cs" />
|
||||
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
|
||||
<Compile Include="packets\send\list\ListBeginPacket.cs" />
|
||||
<Compile Include="packets\send\list\ListEndPacket.cs" />
|
||||
<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
|
||||
<Compile Include="packets\send\list\ListStartPacket.cs" />
|
||||
<Compile Include="packets\send\player\InfoRequestResponsePacket.cs" />
|
||||
<Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
|
||||
<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetCurrentMountGoobbuePacket.cs" />
|
||||
<Compile Include="packets\send\player\SetCurrentMountChocoboPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetGrandCompanyPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorStatusAllPacket.cs" />
|
||||
<Compile Include="packets\send\login\0x2Packet.cs" />
|
||||
<Compile Include="packets\send\actor\AddActorPacket.cs" />
|
||||
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
|
||||
<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
|
||||
<Compile Include="packets\send\LogoutPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
|
||||
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetCutsceneBookPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
|
||||
<Compile Include="packets\send\player\SetHasGoobbuePacket.cs" />
|
||||
<Compile Include="packets\send\player\SetHasChocoboPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
|
||||
<Compile Include="packets\send\player\_0x196Packet.cs" />
|
||||
<Compile Include="packets\send\PongPacket.cs" />
|
||||
<Compile Include="packets\send\QuitPacket.cs" />
|
||||
<Compile Include="packets\send\recruitment\CurrentRecruitmentDetailsPacket.cs" />
|
||||
<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
|
||||
<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
|
||||
<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
|
||||
<Compile Include="packets\send\SendMessagePacket.cs" />
|
||||
<Compile Include="packets\send\SetMapPacket.cs" />
|
||||
<Compile Include="packets\send\SetMusicPacket.cs" />
|
||||
<Compile Include="packets\send\SetWeatherPacket.cs" />
|
||||
<Compile Include="packets\send\social\BlacklistAddedPacket.cs" />
|
||||
<Compile Include="packets\send\social\BlacklistRemovedPacket.cs" />
|
||||
<Compile Include="packets\send\social\FriendlistAddedPacket.cs" />
|
||||
<Compile Include="packets\send\social\FriendlistRemovedPacket.cs" />
|
||||
<Compile Include="packets\send\social\FriendStatusPacket.cs" />
|
||||
<Compile Include="packets\send\social\SendFriendlistPacket.cs" />
|
||||
<Compile Include="packets\send\social\SendBlacklistPacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\IssueListResponsePacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\StartGMTicketPacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\EndGMTicketPacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\FaqBodyResponsePacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\FaqListResponsePacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
|
||||
<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
|
||||
<Compile Include="packets\send\_0xE2Packet.cs" />
|
||||
<Compile Include="packets\SubPacket.cs" />
|
||||
<Compile Include="packets\receive\PingPacket.cs" />
|
||||
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="lua\LuaUtils.cs" />
|
||||
<Compile Include="Server.cs" />
|
||||
<Compile Include="utils\ActorPropertyPacketUtil.cs" />
|
||||
<Compile Include="utils\CharacterUtils.cs" />
|
||||
<Compile Include="utils\SQLGeneration.cs" />
|
||||
<Compile Include="actors\area\Area.cs" />
|
||||
<Compile Include="WorldManager.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user