Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.

This commit is contained in:
Filip Maj
2017-06-24 15:31:42 -04:00
parent 2d7d10a417
commit eb17da1c89
7 changed files with 155 additions and 44 deletions

View File

@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director.Work
{
class GuildleveWork
{
public uint startTime = 0;
public sbyte[] aimNum = new sbyte[4];
public sbyte[] aimNumNow = new sbyte[4];
public sbyte[] uiState = new sbyte[4];
public float[] markerX = new float[3];
public float[] markerY = new float[3];
public float[] markerZ = new float[3];
}
}