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Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
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@@ -31,8 +31,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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id = reader.GetUInt32("id");
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classType = reader.GetUInt32("classType");
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location = reader.GetUInt32("location");
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factionCreditRequired = reader.GetByte("factionCreditRequired");
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level = reader.GetByte("level");
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factionCreditRequired = reader.GetUInt16("factionCreditRequired");
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level = reader.GetUInt16("level");
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aetheryte = reader.GetUInt32("aetheryte");
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plateId = reader.GetUInt32("plateId");
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borderId = reader.GetUInt32("borderId");
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