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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
added nlog logging (todo: custom logger for packets)
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@@ -142,7 +142,7 @@ namespace FFXIVClassic_Map_Server
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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Program.Log.Info("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation);
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}
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}
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}
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@@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server
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{
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if (client != null)
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{
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Program.Log.Info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
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Program.Log.Info("Got request to reset zone: {0}", client.getActor().zoneId);
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client.getActor().zone.clear();
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client.getActor().zone.addActorToZone(client.getActor());
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client.getActor().sendInstanceUpdate();
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@@ -621,11 +621,11 @@ namespace FFXIVClassic_Map_Server
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#region !reloaditems
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else if (split[0].Equals("reloaditems"))
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{
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Program.Log.Info(String.Format("Got request to reload item gamedata"));
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Program.Log.Info("Got request to reload item gamedata");
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sendMessage(client, "Reloading Item Gamedata...");
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gamedataItems.Clear();
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gamedataItems = Database.getItemGamedata();
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Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
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Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
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sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
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return true;
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}
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