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Move raise in Teleport command so that it gets caught if isInn is true
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@ -92,6 +92,14 @@ function onEventStarted(player, actor, triggerName, isTeleport)
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if (choice == 1) then
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if (choice == 1) then
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player:PlayAnimation(0x4000FFB);
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player:PlayAnimation(0x4000FFB);
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player:SendGameMessage(worldMaster, 34104, 0x20);
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player:SendGameMessage(worldMaster, 34104, 0x20);
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--bandaid fix for returning while dead, missing things like weakness and the heal number
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if (player:GetHP() == 0) then
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player:SetHP(player.GetMaxHP());
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player:ChangeState(0);
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player:PlayAnimation(0x01000066);
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end
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if (isInn) then
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if (isInn) then
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--Return to Inn
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--Return to Inn
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if (player:GetHomePointInn() == 1) then
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if (player:GetHomePointInn() == 1) then
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@ -107,12 +115,6 @@ function onEventStarted(player, actor, triggerName, isTeleport)
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if (destination ~= nil) then
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if (destination ~= nil) then
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randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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--bandaid fix for returning while dead, missing things like weakness and the heal number
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if (player:IsDead()) then
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player:SetHP(player.GetMaxHP());
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player:ChangeState(0);
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player:PlayAnimation(0x01000066);
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end
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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end
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end
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