mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Add equip ability functions
Fix EquipAbility SQL query
This commit is contained in:
@@ -9,6 +9,7 @@ using System.Collections.Generic;
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using FFXIVClassic_Map_Server.actors.area;
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using System.Reflection;
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using System.ComponentModel;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -81,7 +82,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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}
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public void ResetMoveSpeedsToDefault()
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{
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this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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@@ -93,58 +94,65 @@ namespace FFXIVClassic_Map_Server.Actors
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this.moveState = this.oldMoveState;
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hasMoved = true;
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}
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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public SubPacket CreateAddActorPacket(byte val)
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, val);
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return AddActorPacket.BuildPacket(actorId, val);
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}
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public SubPacket CreateNamePacket(uint playerActorId)
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public SubPacket CreateNamePacket()
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{
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return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
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return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
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}
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public SubPacket CreateSpeedPacket(uint playerActorId)
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public SubPacket CreateSpeedPacket()
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{
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return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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}
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
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public SubPacket CreateSpawnPositonPacket(ushort spawnType)
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{
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return CreateSpawnPositonPacket(null, spawnType);
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}
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public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType)
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{
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//TODO: FIX THIS IF
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uint playerActorId = player == null ? 0 : player.actorId; //Get Rid
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
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else if (playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
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else
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{
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if (this is Player)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
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else
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
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}
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnedFirstTime = true;
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return spawnPacket;
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}
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
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public SubPacket CreateSpawnTeleportPacket(ushort spawnType)
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{
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SubPacket spawnPacket;
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//spawnPacket.DebugPrintSubPacket();
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return spawnPacket;
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}
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public SubPacket CreatePositionUpdatePacket(uint playerActorId)
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{
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public SubPacket CreatePositionUpdatePacket(bool forceUpdate = false)
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{
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int updateMs = 300;
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var diffTime = (DateTime.Now - lastMoveUpdate);
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@@ -153,7 +161,7 @@ namespace FFXIVClassic_Map_Server.Actors
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updateMs = 150;
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}
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if (hasMoved && ((this is Player ) || diffTime.Milliseconds >= updateMs))
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if (forceUpdate || (hasMoved && ((this is Player ) || diffTime.Milliseconds >= updateMs)))
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{
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hasMoved = (this.positionUpdates != null && this.positionUpdates.Count > 0);
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if (hasMoved)
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@@ -172,16 +180,16 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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lastMoveUpdate = DateTime.Now;
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return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
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}
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return null;
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}
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return null;
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}
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public SubPacket CreateStatePacket(uint playerActorID)
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public SubPacket CreateStatePacket()
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{
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return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState);
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return SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState);
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}
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public List<SubPacket> GetEventConditionPackets(uint playerActorId)
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public List<SubPacket> GetEventConditionPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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@@ -192,126 +200,147 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition));
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subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition));
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}
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return subpackets;
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}
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public BasePacket GetSetEventStatusPackets(uint playerActorId)
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public List<SubPacket> GetSetEventStatusPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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//Return empty list
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if (eventConditions == null)
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return BasePacket.CreatePacket(subpackets, true, false);
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return subpackets;
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
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}
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return BasePacket.CreatePacket(subpackets, true, false);
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return subpackets;
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}
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public SubPacket CreateIsZoneingPacket(uint playerActorId)
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public SubPacket CreateIsZoneingPacket()
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{
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return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false);
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return SetActorIsZoningPacket.BuildPacket(actorId, false);
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}
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public virtual SubPacket CreateScriptBindPacket(uint playerActorId)
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public virtual SubPacket CreateScriptBindPacket(Player player)
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{
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId)
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public virtual SubPacket CreateScriptBindPacket()
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{
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return GetSpawnPackets(playerActorId, 0x1);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public virtual List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(player, spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket(player));
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return subpackets;
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}
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public virtual BasePacket GetInitPackets(uint playerActorId)
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public virtual List<SubPacket> GetSpawnPackets()
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{
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return GetSpawnPackets(0x1);
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}
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public virtual List<SubPacket> GetSpawnPackets(ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(null, spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return subpackets;
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}
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public virtual List<SubPacket> GetInitPackets()
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{
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List<SubPacket> packets = new List<SubPacket>();
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddByte(0xE14B0CA8, 1);
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initProperties.AddByte(0x2138FD71, 1);
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initProperties.AddByte(0xFBFBCFB1, 1);
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
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packets.Add(initProperties.BuildPacket(actorId));
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return packets;
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}
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public override bool Equals(Object obj)
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@@ -346,8 +375,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeState(ushort newState)
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{
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currentMainState = newState;
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState);
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SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId);
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
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SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
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zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
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zone.BroadcastPacketAroundActor(this, battleActionPacket);
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}
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@@ -355,7 +384,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeSpeed(int type, float value)
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{
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moveSpeeds[type] = value;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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@@ -365,7 +394,7 @@ namespace FFXIVClassic_Map_Server.Actors
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moveSpeeds[1] = speedWalk;
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moveSpeeds[2] = speedRun;
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moveSpeeds[3] = speedActive;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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@@ -475,8 +504,8 @@ namespace FFXIVClassic_Map_Server.Actors
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SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
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changeProperty.AddProperty(this, name);
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changeProperty.AddTarget();
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SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
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player.playerSession.QueuePacket(subpacket, true, false);
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SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
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player.playerSession.QueuePacket(subpacket);
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subpacket.DebugPrintSubPacket();
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return true;
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}
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@@ -493,8 +522,8 @@ namespace FFXIVClassic_Map_Server.Actors
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SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
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changeProperty.AddProperty(this, name);
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changeProperty.AddTarget();
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SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
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player.playerSession.QueuePacket(subpacket, true, false);
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SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
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player.playerSession.QueuePacket(subpacket);
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subpacket.DebugPrintSubPacket();
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return true;
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}
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@@ -516,6 +545,11 @@ namespace FFXIVClassic_Map_Server.Actors
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return pos;
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}
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public Vector3 GetPosAsVector3()
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{
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return new Vector3(positionX, positionY, positionZ);
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}
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public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
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{
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oldPositionX = positionX;
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@@ -529,7 +563,7 @@ namespace FFXIVClassic_Map_Server.Actors
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rotation = rot;
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// todo: handle zone?
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zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
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zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState));
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}
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public Area GetZone()
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