mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Add equip ability functions
Fix EquipAbility SQL query
This commit is contained in:
@@ -15,26 +15,32 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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private uint directorId;
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private string directorScriptPath;
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private List<Actor> childrenOwners = new List<Actor>();
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private List<Actor> members = new List<Actor>();
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private bool isCreated = false;
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private bool isDeleted = false;
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private bool isDeleting = false;
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public Director(uint id, Area zone, string directorPath)
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private Script directorScript;
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private Coroutine currentCoroutine;
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public Director(uint id, Area zone, string directorPath, params object[] args)
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: base((6 << 28 | zone.actorId << 19 | (uint)id))
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{
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directorId = id;
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this.zone = zone;
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directorScriptPath = directorPath;
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DoActorInit(directorScriptPath);
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GenerateActorName((int)id);
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this.zoneId = zone.actorId;
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directorScriptPath = directorPath;
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LoadLuaScript();
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eventConditions = new EventList();
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eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> actualLParams = new List<LuaParam>();
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actualLParams.Insert(0, new LuaParam(2, classPath));
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@@ -48,28 +54,30 @@ namespace FFXIVClassic_Map_Server.actors.director
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for (int i = 1; i < lparams.Count; i++)
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actualLParams.Add(lparams[i]);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return subpackets;
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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public override List<SubPacket> GetInitPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
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subpackets.Add(initProperties.BuildPacket(actorId));
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return subpackets;
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}
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public void OnTalkEvent(Player player, Npc npc)
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@@ -80,45 +88,93 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void OnCommandEvent(Player player, Command command)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
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}
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}
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public void DoActorInit(string directorPath)
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public void StartDirector(bool spawnImmediate, params object[] args)
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{
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List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
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object[] args2 = new object[args.Length + 1];
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args2[0] = this;
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Array.Copy(args, 0, args2, 1, args.Length);
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List<LuaParam> lparams = CallLuaScript("init", args2);
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if (lparams.Count >= 1 && lparams[0].value is string)
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{
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classPath = (string)lparams[0].value;
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className = classPath.Substring(classPath.LastIndexOf("/") + 1);
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GenerateActorName((int)directorId);
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isCreated = true;
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}
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if (isCreated && spawnImmediate)
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{
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foreach (Player p in GetPlayerMembers())
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{
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p.QueuePackets(GetSpawnPackets());
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p.QueuePackets(GetInitPackets());
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}
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}
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if (this is GuildleveDirector)
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((GuildleveDirector)this).LoadGuildleve();
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StartCoroutine("main", this);
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}
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public void AddChild(Actor actor)
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public void EndDirector()
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{
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if (!childrenOwners.Contains(actor))
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childrenOwners.Add(actor);
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}
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isDeleting = true;
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public void RemoveChild(Actor actor)
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{
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if (childrenOwners.Contains(actor))
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childrenOwners.Remove(actor);
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if (childrenOwners.Count == 0)
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Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
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}
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if (this is GuildleveDirector)
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((GuildleveDirector)this).EndGuildleveDirector();
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public void RemoveChildren()
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{
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childrenOwners.Clear();
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List<Actor> players = GetPlayerMembers();
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foreach (Actor player in players)
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((Player)player).RemoveDirector(this);
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members.Clear();
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isDeleted = true;
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Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
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}
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public void AddMember(Actor actor)
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{
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if (!members.Contains(actor))
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members.Add(actor);
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}
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public void RemoveMember(Actor actor)
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{
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if (members.Contains(actor))
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members.Remove(actor);
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if (GetPlayerMembers().Count == 0 && !isDeleting)
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EndDirector();
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}
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public List<Actor> GetMembers()
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{
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return members;
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}
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public List<Actor> GetPlayerMembers()
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{
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return members.FindAll(s => s is Player);
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}
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public List<Actor> GetNpcMembers()
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{
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return members.FindAll(s => s is Npc);
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}
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public bool IsCreated()
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{
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return isCreated;
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}
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public bool IsDeleted()
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{
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return isDeleted;
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}
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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@@ -166,5 +222,45 @@ namespace FFXIVClassic_Map_Server.actors.director
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return directorScriptPath;
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}
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private void LoadLuaScript()
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{
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string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
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directorScript = LuaEngine.LoadScript(luaPath);
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if (directorScript == null)
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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private List<LuaParam> CallLuaScript(string funcName, params object[] args)
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{
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if (directorScript != null)
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{
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if (!directorScript.Globals.Get(funcName).IsNil())
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{
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DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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return null;
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}
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private List<LuaParam> StartCoroutine(string funcName, params object[] args)
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{
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if (directorScript != null)
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{
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if (!directorScript.Globals.Get(funcName).IsNil())
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{
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currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
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DynValue value = currentCoroutine.Resume(args);
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LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
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}
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else
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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return null;
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}
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}
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}
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}
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258
FFXIVClassic Map Server/actors/director/GuildleveDirector.cs
Normal file
258
FFXIVClassic Map Server/actors/director/GuildleveDirector.cs
Normal file
@@ -0,0 +1,258 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.director.Work;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class GuildleveDirector : Director
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{
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public uint guildleveId;
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public Player guildleveOwner;
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public byte selectedDifficulty;
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public ContentGroup contentGroup;
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public GuildleveData guildleveData;
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public GuildleveWork guildleveWork = new GuildleveWork();
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public bool isEnded = false;
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public uint completionTime = 0;
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public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
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: base(id, zone, directorPath, args)
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{
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this.guildleveId = guildleveId;
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this.selectedDifficulty = selectedDifficulty;
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this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
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this.guildleveOwner = guildleveOwner;
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guildleveWork.aimNum[0] = guildleveData.aimNum[0];
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guildleveWork.aimNum[1] = guildleveData.aimNum[1];
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guildleveWork.aimNum[2] = guildleveData.aimNum[2];
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guildleveWork.aimNum[3] = guildleveData.aimNum[3];
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if (guildleveWork.aimNum[0] != 0)
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guildleveWork.uiState[0] = 1;
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if (guildleveWork.aimNum[1] != 0)
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guildleveWork.uiState[1] = 1;
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if (guildleveWork.aimNum[2] != 0)
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guildleveWork.uiState[2] = 1;
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if (guildleveWork.aimNum[3] != 0)
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guildleveWork.uiState[3] = 1;
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guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
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}
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public void LoadGuildleve()
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{
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contentGroup = Server.GetWorldManager().CreateGLContentGroup(this, GetMembers());
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}
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public void StartGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player) p;
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//Set music
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if (guildleveData.location == 1)
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player.ChangeMusic(22);
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else if (guildleveData.location == 2)
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player.ChangeMusic(14);
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else if (guildleveData.location == 3)
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player.ChangeMusic(26);
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else if (guildleveData.location == 4)
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player.ChangeMusic(16);
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//Show Start Messages
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
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}
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guildleveWork.startTime = Utils.UnixTimeStampUTC();
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void EndGuildleve(bool wasCompleted)
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{
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if (isEnded)
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return;
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isEnded = true;
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completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
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if (wasCompleted)
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{
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.MarkGuildleve(guildleveId, true, true);
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player.PlayAnimation(0x02000002, true);
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player.ChangeMusic(81);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
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}
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}
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foreach (Actor a in GetNpcMembers())
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{
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Npc npc = (Npc)a;
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npc.Despawn();
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RemoveMember(a);
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}
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guildleveWork.startTime = 0;
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guildleveWork.signal = -1;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
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propertyBuilder.AddProperty("guildleveWork.signal");
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propertyBuilder.NewTarget("guildleveWork/start");
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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if (wasCompleted)
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{
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Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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contentGroup.AddMember(aetheryteNode);
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
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}
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}
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}
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public void AbandonGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
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player.MarkGuildleve(guildleveId, true, false);
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}
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EndGuildleve(false);
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EndDirector();
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}
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//Delete ContentGroup, change music back
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public void EndGuildleveDirector()
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{
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contentGroup.DeleteGroup();
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.ChangeMusic(player.GetZone().bgmDay);
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}
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}
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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if (guildleveWork.aimNum[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
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if (guildleveWork.aimNum[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
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if (guildleveWork.aimNum[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
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if (guildleveWork.aimNumNow[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
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if (guildleveWork.aimNumNow[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
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if (guildleveWork.aimNumNow[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
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if (guildleveWork.aimNumNow[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
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if (guildleveWork.uiState[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[0]");
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if (guildleveWork.uiState[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[1]");
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if (guildleveWork.uiState[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[2]");
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if (guildleveWork.uiState[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[3]");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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||||
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||||
public void UpdateAimNumNow(int index, sbyte value)
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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||||
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||||
public void UpdateUiState(int index, sbyte value)
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||||
{
|
||||
guildleveWork.uiState[index] = value;
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||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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||||
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void UpdateMarkers(int markerIndex, float x, float y, float z)
|
||||
{
|
||||
guildleveWork.markerX[markerIndex] = x;
|
||||
guildleveWork.markerY[markerIndex] = y;
|
||||
guildleveWork.markerZ[markerIndex] = z;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void SendPacketsToPlayers(List<SubPacket> packets)
|
||||
{
|
||||
List<Actor> players = GetPlayerMembers();
|
||||
foreach (Actor p in players)
|
||||
{
|
||||
((Player)p).QueuePackets(packets);
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GlBorderIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20000;
|
||||
}
|
||||
|
||||
public static uint GlPlateIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20020;
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
uint borderBits = border;
|
||||
uint plateBits = plate << 7;
|
||||
|
||||
uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
|
||||
|
||||
return 0x0B000000 | boostBits | plateBits | borderBits;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director.Work
|
||||
{
|
||||
|
||||
class GuildleveWork
|
||||
{
|
||||
public uint startTime = 0;
|
||||
public sbyte[] aimNum = new sbyte[4];
|
||||
public sbyte[] aimNumNow = new sbyte[4];
|
||||
public sbyte[] uiState = new sbyte[4];
|
||||
public float[] markerX = new float[3];
|
||||
public float[] markerY = new float[3];
|
||||
public float[] markerZ = new float[3];
|
||||
public sbyte signal;
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user