Add equip ability functions

Fix EquipAbility SQL query
This commit is contained in:
yogurt
2017-07-07 21:53:44 -05:00
parent 247b5ca709
commit efdec5e472
239 changed files with 3474 additions and 1086 deletions

View File

@@ -15,26 +15,32 @@ namespace FFXIVClassic_Map_Server.actors.director
{
private uint directorId;
private string directorScriptPath;
private List<Actor> childrenOwners = new List<Actor>();
private List<Actor> members = new List<Actor>();
private bool isCreated = false;
private bool isDeleted = false;
private bool isDeleting = false;
public Director(uint id, Area zone, string directorPath)
private Script directorScript;
private Coroutine currentCoroutine;
public Director(uint id, Area zone, string directorPath, params object[] args)
: base((6 << 28 | zone.actorId << 19 | (uint)id))
{
directorId = id;
this.zone = zone;
directorScriptPath = directorPath;
DoActorInit(directorScriptPath);
GenerateActorName((int)id);
this.zoneId = zone.actorId;
directorScriptPath = directorPath;
LoadLuaScript();
eventConditions = new EventList();
eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> actualLParams = new List<LuaParam>();
actualLParams.Insert(0, new LuaParam(2, classPath));
@@ -48,28 +54,30 @@ namespace FFXIVClassic_Map_Server.actors.director
for (int i = 1; i < lparams.Count; i++)
actualLParams.Add(lparams[i]);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
subpackets.Add(CreateAddActorPacket(0));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
public override BasePacket GetInitPackets(uint playerActorId)
public override List<SubPacket> GetInitPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddTarget();
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
subpackets.Add(initProperties.BuildPacket(actorId));
return subpackets;
}
public void OnTalkEvent(Player player, Npc npc)
@@ -80,45 +88,93 @@ namespace FFXIVClassic_Map_Server.actors.director
public void OnCommandEvent(Player player, Command command)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
}
}
public void DoActorInit(string directorPath)
public void StartDirector(bool spawnImmediate, params object[] args)
{
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
object[] args2 = new object[args.Length + 1];
args2[0] = this;
Array.Copy(args, 0, args2, 1, args.Length);
List<LuaParam> lparams = CallLuaScript("init", args2);
if (lparams.Count >= 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
GenerateActorName((int)directorId);
isCreated = true;
}
if (isCreated && spawnImmediate)
{
foreach (Player p in GetPlayerMembers())
{
p.QueuePackets(GetSpawnPackets());
p.QueuePackets(GetInitPackets());
}
}
if (this is GuildleveDirector)
((GuildleveDirector)this).LoadGuildleve();
StartCoroutine("main", this);
}
public void AddChild(Actor actor)
public void EndDirector()
{
if (!childrenOwners.Contains(actor))
childrenOwners.Add(actor);
}
isDeleting = true;
public void RemoveChild(Actor actor)
{
if (childrenOwners.Contains(actor))
childrenOwners.Remove(actor);
if (childrenOwners.Count == 0)
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
if (this is GuildleveDirector)
((GuildleveDirector)this).EndGuildleveDirector();
public void RemoveChildren()
{
childrenOwners.Clear();
List<Actor> players = GetPlayerMembers();
foreach (Actor player in players)
((Player)player).RemoveDirector(this);
members.Clear();
isDeleted = true;
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
public void AddMember(Actor actor)
{
if (!members.Contains(actor))
members.Add(actor);
}
public void RemoveMember(Actor actor)
{
if (members.Contains(actor))
members.Remove(actor);
if (GetPlayerMembers().Count == 0 && !isDeleting)
EndDirector();
}
public List<Actor> GetMembers()
{
return members;
}
public List<Actor> GetPlayerMembers()
{
return members.FindAll(s => s is Player);
}
public List<Actor> GetNpcMembers()
{
return members.FindAll(s => s is Npc);
}
public bool IsCreated()
{
return isCreated;
}
public bool IsDeleted()
{
return isDeleted;
}
public void GenerateActorName(int actorNumber)
{
//Format Class Name
@@ -166,5 +222,45 @@ namespace FFXIVClassic_Map_Server.actors.director
return directorScriptPath;
}
private void LoadLuaScript()
{
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
directorScript = LuaEngine.LoadScript(luaPath);
if (directorScript == null)
Program.Log.Error("Could not find script for director {0}.", GetName());
}
private List<LuaParam> CallLuaScript(string funcName, params object[] args)
{
if (directorScript != null)
{
if (!directorScript.Globals.Get(funcName).IsNil())
{
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
private List<LuaParam> StartCoroutine(string funcName, params object[] args)
{
if (directorScript != null)
{
if (!directorScript.Globals.Get(funcName).IsNil())
{
currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
DynValue value = currentCoroutine.Resume(args);
LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
}
}
}

View File

@@ -0,0 +1,258 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.director.Work;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class GuildleveDirector : Director
{
public uint guildleveId;
public Player guildleveOwner;
public byte selectedDifficulty;
public ContentGroup contentGroup;
public GuildleveData guildleveData;
public GuildleveWork guildleveWork = new GuildleveWork();
public bool isEnded = false;
public uint completionTime = 0;
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
: base(id, zone, directorPath, args)
{
this.guildleveId = guildleveId;
this.selectedDifficulty = selectedDifficulty;
this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
this.guildleveOwner = guildleveOwner;
guildleveWork.aimNum[0] = guildleveData.aimNum[0];
guildleveWork.aimNum[1] = guildleveData.aimNum[1];
guildleveWork.aimNum[2] = guildleveData.aimNum[2];
guildleveWork.aimNum[3] = guildleveData.aimNum[3];
if (guildleveWork.aimNum[0] != 0)
guildleveWork.uiState[0] = 1;
if (guildleveWork.aimNum[1] != 0)
guildleveWork.uiState[1] = 1;
if (guildleveWork.aimNum[2] != 0)
guildleveWork.uiState[2] = 1;
if (guildleveWork.aimNum[3] != 0)
guildleveWork.uiState[3] = 1;
guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
}
public void LoadGuildleve()
{
contentGroup = Server.GetWorldManager().CreateGLContentGroup(this, GetMembers());
}
public void StartGuildleve()
{
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player) p;
//Set music
if (guildleveData.location == 1)
player.ChangeMusic(22);
else if (guildleveData.location == 2)
player.ChangeMusic(14);
else if (guildleveData.location == 3)
player.ChangeMusic(26);
else if (guildleveData.location == 4)
player.ChangeMusic(16);
//Show Start Messages
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
}
guildleveWork.startTime = Utils.UnixTimeStampUTC();
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void EndGuildleve(bool wasCompleted)
{
if (isEnded)
return;
isEnded = true;
completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
if (wasCompleted)
{
foreach (Actor a in GetPlayerMembers())
{
Player player = (Player)a;
player.MarkGuildleve(guildleveId, true, true);
player.PlayAnimation(0x02000002, true);
player.ChangeMusic(81);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
}
}
foreach (Actor a in GetNpcMembers())
{
Npc npc = (Npc)a;
npc.Despawn();
RemoveMember(a);
}
guildleveWork.startTime = 0;
guildleveWork.signal = -1;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
propertyBuilder.AddProperty("guildleveWork.signal");
propertyBuilder.NewTarget("guildleveWork/start");
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
if (wasCompleted)
{
Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
contentGroup.AddMember(aetheryteNode);
foreach (Actor a in GetPlayerMembers())
{
Player player = (Player)a;
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
}
}
}
public void AbandonGuildleve()
{
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player)p;
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
player.MarkGuildleve(guildleveId, true, false);
}
EndGuildleve(false);
EndDirector();
}
//Delete ContentGroup, change music back
public void EndGuildleveDirector()
{
contentGroup.DeleteGroup();
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player)p;
player.ChangeMusic(player.GetZone().bgmDay);
}
}
public void SyncAllInfo()
{
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
if (guildleveWork.aimNum[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
if (guildleveWork.aimNum[1] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
if (guildleveWork.aimNum[2] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
if (guildleveWork.aimNum[3] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
if (guildleveWork.aimNumNow[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
if (guildleveWork.aimNumNow[1] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
if (guildleveWork.aimNumNow[2] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
if (guildleveWork.aimNumNow[3] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
if (guildleveWork.uiState[0] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[0]");
if (guildleveWork.uiState[1] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[1]");
if (guildleveWork.uiState[2] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[2]");
if (guildleveWork.uiState[3] != 0)
propertyBuilder.AddProperty("guildleveWork.uiState[3]");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateAimNumNow(int index, sbyte value)
{
guildleveWork.aimNumNow[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateUiState(int index, sbyte value)
{
guildleveWork.uiState[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateMarkers(int markerIndex, float x, float y, float z)
{
guildleveWork.markerX[markerIndex] = x;
guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void SendPacketsToPlayers(List<SubPacket> packets)
{
List<Actor> players = GetPlayerMembers();
foreach (Actor p in players)
{
((Player)p).QueuePackets(packets);
}
}
public static uint GlBorderIconIDToAnimID(uint iconId)
{
return iconId - 20000;
}
public static uint GlPlateIconIDToAnimID(uint iconId)
{
return iconId - 20020;
}
public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
{
return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
}
public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
{
uint borderBits = border;
uint plateBits = plate << 7;
uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
return 0x0B000000 | boostBits | plateBits | borderBits;
}
}
}

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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director.Work
{
class GuildleveWork
{
public uint startTime = 0;
public sbyte[] aimNum = new sbyte[4];
public sbyte[] aimNumNow = new sbyte[4];
public sbyte[] uiState = new sbyte[4];
public float[] markerX = new float[3];
public float[] markerY = new float[3];
public float[] markerZ = new float[3];
public sbyte signal;
}
}