mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Add equip ability functions
Fix EquipAbility SQL query
This commit is contained in:
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorId, playerActorId, data);
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return new SubPacket(OPCODE, playerActorId, data);
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}
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}
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@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorId, playerActorId, data);
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return new SubPacket(OPCODE, playerActorId, data);
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}
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}
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@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorId, playerActorId, data);
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return new SubPacket(OPCODE, playerActorId, data);
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}
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}
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@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorId, playerActorId, data);
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return new SubPacket(OPCODE, playerActorId, data);
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}
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}
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@@ -11,13 +11,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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byte[] data = new byte[8];
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data[0] = 2;
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return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint playerActorID)
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{
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byte[] data = new byte[8];
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -7,14 +7,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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public const ushort OPCODE = 0x016E;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
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public static SubPacket BuildPacket(uint sourceActorId)
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{
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return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
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}
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public static SubPacket BuildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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return new SubPacket(OPCODE, sourceActorId, new byte[8]);
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}
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}
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}
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@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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data = mem.GetBuffer();
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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data = mem.GetBuffer();
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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@@ -9,13 +9,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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public const ushort OPCODE = 0x0148;
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public const uint PACKET_SIZE = 0x90;
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public static SubPacket BuildPacket(uint playerActorId, InventoryItem item)
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{
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return BuildPacket(playerActorId, playerActorId, item);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
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public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -27,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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@@ -11,13 +11,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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public const ushort OPCODE = 0x0149;
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public const uint PACKET_SIZE = 0x3A8;
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public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
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{
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return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
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public static SubPacket BuildPacket(uint sourceActorId, List<InventoryItem> items, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -42,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@@ -11,12 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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public const ushort OPCODE = 0x014A;
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public const uint PACKET_SIZE = 0x720;
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public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
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{
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return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
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public static SubPacket BuildPacket(uint sourceActorId, List<InventoryItem> items, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -38,7 +33,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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public const ushort OPCODE = 0x014B;
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public const uint PACKET_SIZE = 0xE20;
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public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -9,7 +9,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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public const ushort OPCODE = 0x0152;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, ushort slot)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -21,8 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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binWriter.Write((UInt16)slot);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -11,7 +11,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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public const ushort OPCODE = 0x0153;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -36,8 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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binWriter.Write((Byte)max);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, playerActorID, data);
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}
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}
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}
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@@ -10,12 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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public const ushort OPCODE = 0x0146;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code)
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{
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return BuildPacket(playerActorId, playerActorId, size, code);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
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public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code)
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{
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byte[] data = new byte[8];
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@@ -29,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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}
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}
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return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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@@ -4,19 +4,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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{
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class InventorySetEndPacket
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{
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public const ushort OPCODE = 0x0147;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorId)
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{
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return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
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return new SubPacket(OPCODE, playerActorId, new byte[8]);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
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{
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return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
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}
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}
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}
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