mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Add equip ability functions
Fix EquipAbility SQL query
This commit is contained in:
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
public const ushort OPCODE = 0x01C8;
|
||||
public const uint PACKET_SIZE = 0x218;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, RecruitmentDetails details)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, RecruitmentDetails details)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
{
|
||||
if (details == null)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
|
||||
binWriter.Write((UInt32)details.purposeId);
|
||||
@@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
public const ushort OPCODE = 0x01C4;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint sourceActorId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = 1;
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
public const ushort OPCODE = 0x01C5;
|
||||
public const uint PACKET_SIZE = 0x038;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,13 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
||||
public const ushort OPCODE = 0x01C3;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool success)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, bool success)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
data[0] = (byte)(success ? 0x1 : 0x0);
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user