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Fixed session issue. Still a stopgap until d/cing is implemented.
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@@ -737,7 +737,7 @@ namespace FFXIVClassic_Map_Server
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{
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player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
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player.SendZoneInPackets(this, spawnType);
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//player.SendZoneInPackets(this, spawnType);
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}
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player.SendZoneInPackets(this, spawnType);
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