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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Fixed session issue. Still a stopgap until d/cing is implemented.
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parent
0c8642d6ab
commit
f00e878dd0
@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server
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session = mServer.AddSession(subpacket.header.targetId);
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if (beginSessionPacket.isLogin)
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
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@ -121,7 +121,7 @@ namespace FFXIVClassic_Map_Server
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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session = mServer.GetSession(subpacket.header.targetId);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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@ -737,7 +737,7 @@ namespace FFXIVClassic_Map_Server
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{
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player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
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player.SendZoneInPackets(this, spawnType);
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//player.SendZoneInPackets(this, spawnType);
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}
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player.SendZoneInPackets(this, spawnType);
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@ -98,8 +98,10 @@ namespace FFXIVClassic_World_Server
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//New character since world server loaded
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if (!mIdToNameMap.ContainsKey(id))
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AddNameToMap(id, session.characterName);
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//TODO: this is technically wrong!!! Should kick out player and wait till auto-removed.
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if (mZoneSessionList.ContainsKey(id))
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mZoneSessionList.Remove(id);
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if (!mZoneSessionList.ContainsKey(id))
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mZoneSessionList.Add(id, session);
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break;
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case Session.Channel.CHAT:
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