mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Actor speed packet done, actor position packet implemented.
This commit is contained in:
@@ -13,16 +13,21 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
public const ushort OPCODE = 0x00CE;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
|
||||
public const uint SPAWNTYPE_NORMAL = 1;
|
||||
public const uint SPAWNTYPE_WARP1 = 2;
|
||||
public const uint SPAWNTYPE_FADEIN = 0;
|
||||
public const uint SPAWNTYPE_PLAYERWAKE = 1;
|
||||
public const uint SPAWNTYPE_WARP_DUTY = 2;
|
||||
public const uint SPAWNTYPE_WARP2 = 3;
|
||||
public const uint SPAWNTYPE_WARP3 = 4;
|
||||
public const uint SPAWNTYPE_WARP_YELLOW = 5;
|
||||
public const uint SPAWNTYPE_WARP_DUTY2 = 6;
|
||||
public const uint SPAWNTYPE_WARP_LIGHT = 7;
|
||||
|
||||
public const float INNPOS_X = 157.550003f;
|
||||
public const float INNPOS_Y = 000.000000f;
|
||||
public const float INNPOS_Z = 165.050003f;
|
||||
public const float INNPOS_ROT = -1.530000f;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint actorID, float x, float y, float z, float rotation)
|
||||
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, float x, float y, float z, float rotation, uint spawnType)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE-0x20];
|
||||
|
||||
@@ -31,15 +36,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write((Int32)0);
|
||||
binWriter.Write((Int32)0);
|
||||
binWriter.Write((Int32)sourceActorID);
|
||||
binWriter.Write((Single)x);
|
||||
binWriter.Write((Single)y);
|
||||
binWriter.Write((Single)z);
|
||||
binWriter.Write((Single)rotation);
|
||||
|
||||
binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
|
||||
|
||||
binWriter.Write((UInt32)spawnType);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, actorID, data);
|
||||
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user