Found out the second weather packet value is a transition time.

This commit is contained in:
Filip Maj
2016-05-09 22:19:57 -04:00
parent b45390adb6
commit f0ec2125ac
5 changed files with 42 additions and 36 deletions

View File

@@ -21,9 +21,11 @@ namespace FFXIVClassic_Map_Server.Actors
this.weatherId = weatherId;
this.displayNameId = 0;
this.customDisplayName = String.Format("weatherDire_{0}", zone.zoneName, zone.actorId);
this.actorName = String.Format("weatherDire_{0}@{0:04x}", zone.zoneName, zone.actorId);
this.customDisplayName = String.Format("weatherDire_{0}_{1}", player.zone.zoneName, "07");
this.actorName = String.Format("weatherDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0);
this.className = "Debug";
}