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	Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
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		@@ -1,6 +1,7 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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@@ -12,9 +13,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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        public const ushort OPCODE = 0x00CB;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint playerActorID, uint actorID)
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        public static SubPacket buildPacket(uint playerActorID, uint actorId)
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        {
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            return new SubPacket(OPCODE, playerActorID, actorID, new byte[8]);
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((UInt32)actorId);                 
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                }
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            }
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            return new SubPacket(OPCODE, actorId, playerActorID, data);
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        }
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    }
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