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@@ -133,8 +133,8 @@ function onEventStarted(player, command, triggerName)
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return;
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end
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if (weaponskillHandlers[command.actorId] ~= nil) then
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weaponskillHandlers[command.actorId](player);
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if (weaponskillHandlers[command.Id] ~= nil) then
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weaponskillHandlers[command.Id](player);
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else
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player:SendMessage(0x20, "", "That weaponskill is not implemented yet.");
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end
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