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@@ -21,6 +21,6 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
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if not player.aiContainer.IsEngaged() then
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player.Engage(targetActor);
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end;
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player.WeaponSkill(command.actorId, targetActor);
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player.WeaponSkill(command.Id, targetActor);
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player:endEvent();
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end;
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