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@@ -24,7 +24,7 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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local amount = buff.GetExtra();
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caster.AddMP(amount);
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actionContainer.AddMPAction(caster.actorId, 33007, amount);
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actionContainer.AddMPAction(caster.Id, 33007, amount);
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caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
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else
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--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
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