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@@ -24,6 +24,6 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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if caster != target then
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caster.AddHP(action.amount / 2)
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--33012: You recover [amount] HP.
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actionContainer.AddHPAbsorbAction(caster.actorId, 33012, (action.amount / 2));
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actionContainer.AddHPAbsorbAction(caster.Id, 33012, (action.amount / 2));
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end
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end;
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