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@@ -10,6 +10,6 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
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local amount = math.floor((healPercent * action.amount) + 1);
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attacker.AddHP(amount);
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actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount);
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actionContainer.AddHPAbsorbAction(defender.Id, 30332, amount);
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end
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end;
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