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@@ -6,7 +6,7 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
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--Necrogenesis returns 75% of damage done rounded up(?) as MP.
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local hpToReturn = math.ceil(0.75 * action.amount);
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attacker.AddHP(hpToReturn);
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actionContainer.AddHPAbsorbAction(defender.actorId, 33012, hpToReturn);
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actionContainer.AddHPAbsorbAction(defender.Id, 33012, hpToReturn);
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attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end
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