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@@ -18,5 +18,5 @@ end;
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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local mpToRestore = action.amount * 0.30;
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defender.AddMP(mpToRestore);
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actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore);
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actionContainer.AddMPAction(defender.Id, 33011, mpToRestore);
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end
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