mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
More changes
This commit is contained in:
parent
37d04344ae
commit
f374ee3be9
@ -14,6 +14,6 @@ local attackMagicHandlers = {
|
||||
}
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Ability(command.actorId, targetActor);
|
||||
player.Ability(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end
|
@ -14,7 +14,7 @@ local attackMagicHandlers = {
|
||||
}
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Ability(command.actorId, targetActor);
|
||||
player.Ability(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
|
||||
end
|
@ -14,6 +14,6 @@ local attackMagicHandlers = {
|
||||
}
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end;
|
@ -21,6 +21,6 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
||||
if not player.aiContainer.IsEngaged() then
|
||||
player.Engage(targetActor);
|
||||
end;
|
||||
player.WeaponSkill(command.actorId, targetActor);
|
||||
player.WeaponSkill(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end;
|
@ -133,8 +133,8 @@ function onEventStarted(player, command, triggerName)
|
||||
return;
|
||||
end
|
||||
|
||||
if (weaponskillHandlers[command.actorId] ~= nil) then
|
||||
weaponskillHandlers[command.actorId](player);
|
||||
if (weaponskillHandlers[command.Id] ~= nil) then
|
||||
weaponskillHandlers[command.Id](player);
|
||||
else
|
||||
player:SendMessage(0x20, "", "That weaponskill is not implemented yet.");
|
||||
end
|
||||
|
@ -1,5 +1,5 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
|
||||
player:endEvent();
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
|
||||
player:endEvent();
|
||||
end
|
@ -21,6 +21,6 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
||||
if not player.aiContainer.IsEngaged() then
|
||||
player.Engage(targetActor);
|
||||
end;
|
||||
player.WeaponSkill(command.actorId, targetActor);
|
||||
player.WeaponSkill(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end;
|
@ -1,5 +1,5 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
|
||||
player:endEvent();
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
|
||||
player:endEvent();
|
||||
end
|
@ -2,6 +2,6 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
|
||||
player:endEvent();
|
||||
end
|
@ -10,6 +10,6 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Ability(command.actorId, targetActor);
|
||||
player.Ability(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end;
|
@ -14,6 +14,6 @@ local attackMagicHandlers = {
|
||||
}
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player.Cast(command.Id, targetActor);
|
||||
player:endEvent();
|
||||
end;
|
@ -24,7 +24,7 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
local amount = buff.GetExtra();
|
||||
caster.AddMP(amount);
|
||||
|
||||
actionContainer.AddMPAction(caster.actorId, 33007, amount);
|
||||
actionContainer.AddMPAction(caster.Id, 33007, amount);
|
||||
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
|
||||
else
|
||||
--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
|
||||
|
@ -15,7 +15,7 @@ function onTrigger(player, argc)
|
||||
if player then
|
||||
if player.target then
|
||||
print("hi")
|
||||
local id = player.target.actorId
|
||||
local id = player.target.Id
|
||||
print("hi")
|
||||
player.currentParty:AddMember(id);
|
||||
player.target.currentParty = player.currentParty;
|
||||
|
@ -23,7 +23,7 @@ function onTrigger(player)
|
||||
|
||||
|
||||
player:SendMessage(messageID, sender, string.format("Position (XYZ-O): %.3f, %.3f, %.3f - %.3f", targetActor.positionX, targetActor.positionY, targetActor.positionZ, targetActor.rotation));
|
||||
player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.actorId));
|
||||
player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.Id));
|
||||
player:SendMessage(messageID, sender, string.format("Class ID: %d", targetActor:GetActorClassId()));
|
||||
player:SendMessage(messageID, sender, string.format("Class Name: %s", targetActor.className));
|
||||
end
|
@ -46,13 +46,13 @@ function onTrigger(player, argc, command, var1, var2, var3)
|
||||
q2 = GetStaticActor(var1);
|
||||
|
||||
if q2 ~= nil then
|
||||
q3 = q2.actorId;
|
||||
q3 = q2.Id;
|
||||
message = ("removing quest "..var1);
|
||||
printf(q3);
|
||||
q4 = bit32.band(q3, 0xA0F00000);
|
||||
printf(q4);
|
||||
|
||||
--player:RemoveQuest(quest.actorName);
|
||||
--player:RemoveQuest(quest.Name);
|
||||
end
|
||||
else
|
||||
message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character");
|
||||
|
@ -16,7 +16,7 @@ function onTrigger(player, argc)
|
||||
|
||||
if player and player.currentTarget then
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
|
||||
actor.Ability(23459, actor.actorId);
|
||||
actor.Ability(23459, actor.Id);
|
||||
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
|
@ -24,6 +24,6 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
if caster != target then
|
||||
caster.AddHP(action.amount / 2)
|
||||
--33012: You recover [amount] HP.
|
||||
actionContainer.AddHPAbsorbAction(caster.actorId, 33012, (action.amount / 2));
|
||||
actionContainer.AddHPAbsorbAction(caster.Id, 33012, (action.amount / 2));
|
||||
end
|
||||
end;
|
@ -39,6 +39,6 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
|
||||
caster.AddMP(mpToReturn);
|
||||
--30452: You recover x MP.
|
||||
actionContainer.AddMPAbsorbAction(caster.actorId, 30452, mpToReturn);
|
||||
actionContainer.AddMPAbsorbAction(caster.Id, 30452, mpToReturn);
|
||||
end
|
||||
end;
|
@ -14,8 +14,8 @@ function onCreate(starterPlayer, contentArea, director)
|
||||
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
|
||||
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
|
||||
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
|
||||
starterPlayer.currentParty:AddMember(papalymo.actorId);
|
||||
starterPlayer.currentParty:AddMember(yda.actorId);
|
||||
starterPlayer.currentParty:AddMember(papalymo.Id);
|
||||
starterPlayer.currentParty:AddMember(yda.Id);
|
||||
starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1);
|
||||
|
||||
|
||||
|
@ -14,6 +14,6 @@ function onBlock(effect, attacker, defender, skill, action, actionContainer)
|
||||
|
||||
--33008: You recover x HP from Aegis Boon
|
||||
defender.AddHP(absorbAmount);
|
||||
actionContainer.AddHPAction(defender.actorId, 33008, absorbAmount);
|
||||
actionContainer.AddHPAction(defender.Id, 33008, absorbAmount);
|
||||
defender.statusEffects.RemoveStatusEffect(effect, actionContainer);
|
||||
end;
|
@ -18,7 +18,7 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
|
||||
|
||||
attacker.AddHP(absorbAmount);
|
||||
--30332: You absorb hp from target
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 30332, absorbAmount)
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 30332, absorbAmount)
|
||||
--Bloodbath is lost after absorbing hp
|
||||
defender.statusEffects.RemoveStatusEffect(effect,actionContainer, 30331, false);
|
||||
end
|
||||
|
@ -22,7 +22,7 @@ function onDamageTaken(effect, attacker, defender, skill, action, actionContaine
|
||||
|
||||
defender.AddHP(absorbAmount);
|
||||
--30451: You recover [absorbAmount] HP.
|
||||
actionContainer.AddHPAction(defender.actorId, 30451, absorbAmount)
|
||||
actionContainer.AddHPAction(defender.Id, 30451, absorbAmount)
|
||||
--Dread Spike is lost after absorbing hp
|
||||
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
|
||||
end
|
||||
|
@ -20,7 +20,7 @@ function onEvade(effect, attacker, defender, skill, action, actionContainer)
|
||||
local mpToReturn = percent * action.amountMitigated;
|
||||
defender.AddMP(math.ceil(mpToReturn));
|
||||
--33010: You recover x MP from Featherfoot
|
||||
actionContainer.AddMPAction(defender.actorId, 33010, mpToReturn);
|
||||
actionContainer.AddMPAction(defender.Id, 33010, mpToReturn);
|
||||
--Featherfoot is lost after evading
|
||||
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
|
||||
end;
|
@ -14,6 +14,6 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
|
||||
|
||||
local amount = math.floor((healPercent * action.amount) + 1);
|
||||
attacker.AddHP(amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 30332, amount);
|
||||
end
|
||||
end;
|
@ -10,6 +10,6 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
|
||||
|
||||
local amount = math.floor((healPercent * action.amount) + 1);
|
||||
attacker.AddHP(amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 30332, amount);
|
||||
end
|
||||
end;
|
@ -14,6 +14,6 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
|
||||
|
||||
local amount = math.floor((healPercent * action.amount) + 1);
|
||||
attacker.AddHP(amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount);
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 30332, amount);
|
||||
end
|
||||
end;
|
@ -6,7 +6,7 @@ function onHit(effect, attacker, defender, skill, action, actionContainer)
|
||||
--Necrogenesis returns 75% of damage done rounded up(?) as MP.
|
||||
local hpToReturn = math.ceil(0.75 * action.amount);
|
||||
attacker.AddHP(hpToReturn);
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 33012, hpToReturn);
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 33012, hpToReturn);
|
||||
attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
|
||||
end
|
||||
end
|
@ -19,6 +19,6 @@ function onBlock(effect, attacker, defender, skill, action, actionContainer)
|
||||
local mpToReturn = math.ceil(0.10 * action.amount);
|
||||
defender.AddMP(math.ceil(mpToReturn));
|
||||
--33009: You recover x MP from Outmaneuver
|
||||
actionContainer.AddMPAction(defender.actorId, 33009, mpToReturn);
|
||||
actionContainer.AddMPAction(defender.Id, 33009, mpToReturn);
|
||||
end
|
||||
end;
|
@ -27,7 +27,7 @@ function onCrit(effect, attacker, defender, skill, action, actionContainer)
|
||||
healAmount = math.Clamp(healAmount, 0, attacker.GetMaxHP() - attacker.GetHP());
|
||||
attacker.AddHP(healAmount);
|
||||
--33012: You recover [healAmount] HP.
|
||||
actionContainer.AddHPAbsorbAction(defender.actorId, 33008, healAmount);
|
||||
actionContainer.AddHPAbsorbAction(defender.Id, 33008, healAmount);
|
||||
end;
|
||||
|
||||
--"Effect fades over time"
|
||||
|
@ -4,5 +4,5 @@ require("modifiers")
|
||||
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
|
||||
local mpToRestore = action.amount * 0.30;
|
||||
defender.AddMP(mpToRestore);
|
||||
actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore);
|
||||
actionContainer.AddMPAction(defender.Id, 33011, mpToRestore);
|
||||
end
|
@ -18,5 +18,5 @@ end;
|
||||
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
|
||||
local mpToRestore = action.amount * 0.30;
|
||||
defender.AddMP(mpToRestore);
|
||||
actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore);
|
||||
actionContainer.AddMPAction(defender.Id, 33011, mpToRestore);
|
||||
end
|
@ -10,6 +10,6 @@ function onDamageTaken(effect, attacker, defender, skill, action, actionContaine
|
||||
--30350: Counter! You hit target for x points of damage
|
||||
--There are counter messages for blocks, can Vengeance be blocked/parried?
|
||||
attacker.DelHP(amount, actionContainer);
|
||||
actionContainer.AddHitAction(attacker.actorId, 30350, amount);
|
||||
actionContainer.AddHitAction(attacker.Id, 30350, amount);
|
||||
end;
|
||||
end;
|
Loading…
Reference in New Issue
Block a user