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renamed tables for consistency
- added magic.lua (todo: enumerate modifiers and stuff) - moved aggro handling to session position update - some cleanup
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@@ -126,7 +126,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public void ChangeState(State state)
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{
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if (GetCurrentState() != null)
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if (CanChangeState())
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{
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if (states.Count <= 10)
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{
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