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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
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31
FFXIVClassic Map Server/actors/chara/npc/Retainer.cs
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31
FFXIVClassic Map Server/actors/chara/npc/Retainer.cs
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@@ -0,0 +1,31 @@
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.Actors;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.npc
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{
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class Retainer : Npc
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{
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public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
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: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
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{
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this.actorId = 0xD0000000 | id;
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}
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public void SendBazaarItems(Player player)
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{
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Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
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bazaar.SendFullInventory(player);
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}
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public void SendStorageItems(Player player)
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{
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Inventory storage = new Inventory(this, 4, 1);
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storage.SendFullInventory(player);
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}
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}
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}
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@@ -11,10 +11,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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{
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class Inventory
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{
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public const ushort NORMAL = 0x0000; //Max 0xC8
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public const ushort NORMAL = 0x0000; //Max 0xC8
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public const ushort TRADE = 0x0001; //Max 0x96
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public const ushort LOOT = 0x0004; //Max 0xA
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public const ushort MELDREQUEST = 0x0005; //Max 0x04
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public const ushort BAZAAR = 0x0007; //Max 0x0A
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public const ushort MELDREQUEST = 0x0005; //Max 0x04
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public const ushort BAZAAR = 0x0007; //Max 0x0A
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public const ushort RETAINER_BAZAAR = 0x0008; //????
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public const ushort CURRENCY = 0x0063; //Max 0x140
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public const ushort KEYITEMS = 0x0064; //Max 0x500
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public const ushort EQUIPMENT = 0x00FE; //Max 0x23
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@@ -20,6 +20,7 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -134,6 +135,10 @@ namespace FFXIVClassic_Map_Server.Actors
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public uint homepoint = 0;
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public byte homepointInn = 0;
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//Instancing
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public Retainer currentSpawnedRetainer = null;
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public bool sentRetainerSpawn = false;
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private List<Director> ownedDirectors = new List<Director>();
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private Director loginInitDirector = null;
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@@ -1558,6 +1563,12 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
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}
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public void SendMyTradeToPlayer(Player player)
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{
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Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
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tradeInventory.SendFullInventory(player);
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}
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public void SendDataPacket(params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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@@ -1730,5 +1741,40 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.ChangePlayerChocoboAppearance(this, appearanceId);
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chocoboAppearance = appearanceId;
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}
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public bool SpawnMyRetainer(Npc bell, int retainerIndex)
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{
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Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex);
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ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
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if (actorClass == null)
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return false;
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float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
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float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
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float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
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Retainer retainer = new Retainer(retainerData.Item1, retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
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retainer.LoadEventConditions(actorClass.eventConditions);
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//RetainerMeetingRelationGroup group = new RetainerMeetingRelationGroup(5555, this, retainer);
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//group.SendGroupPackets(playerSession);
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currentSpawnedRetainer = retainer;
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sentRetainerSpawn = false;
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return true;
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}
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public void DespawnMyRetainer()
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{
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if (currentSpawnedRetainer != null)
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{
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currentSpawnedRetainer = null;
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}
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}
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}
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}
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