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Add ActionLanded to make some checks cleaner.
Split physical and magic text id dictionaries. Add calculation for resists.
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@@ -1109,7 +1109,7 @@ namespace FFXIVClassic_Map_Server.Actors
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lua.LuaEngine.CallLuaBattleCommandFunction(this, command, folder, "onSkillFinish", this, chara, command, action, actions);
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//cached script
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//skill.CallLuaFunction(owner, "onSkillFinish", this, chara, command, action, actions);
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if (action.hitType > HitType.Evade && action.hitType != HitType.Resist)
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if (action.ActionLanded())
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{
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hitTarget = true;
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hitCount++;
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