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	Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
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		| @@ -0,0 +1,32 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive | ||||
| { | ||||
|     class LangaugeCodePacket | ||||
|     { | ||||
|         public bool invalidPacket = false; | ||||
|         public uint languageCode; | ||||
|  | ||||
|         public LangaugeCodePacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         binReader.ReadUInt32(); | ||||
|                         languageCode = binReader.ReadUInt32(); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								FFXIVClassic Map Server/packets/receive/_0x07Packet.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/receive/_0x07Packet.cs
									
									
									
									
									
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							| @@ -0,0 +1,33 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive | ||||
| { | ||||
|     class _0x07Packet | ||||
|     { | ||||
|         public bool invalidPacket = false; | ||||
|         public uint timestamp; | ||||
|         public uint unknown; | ||||
|  | ||||
|         public _0x07Packet(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         timestamp = binReader.ReadUInt32(); | ||||
|                         unknown = binReader.ReadUInt32(); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										32
									
								
								FFXIVClassic Map Server/packets/send/_0x02Packet.cs
									
									
									
									
									
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										32
									
								
								FFXIVClassic Map Server/packets/send/_0x02Packet.cs
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send | ||||
| { | ||||
|     class _0x02Packet | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0002; | ||||
|         public const uint PACKET_SIZE = 0x30; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorId, int val) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Seek(8, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32)playerActorId); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorId, playerActorId, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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