mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
This commit is contained in:
32
FFXIVClassic Map Server/packets/send/_0x02Packet.cs
Normal file
32
FFXIVClassic Map Server/packets/send/_0x02Packet.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send
|
||||
{
|
||||
class _0x02Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x0002;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, int val)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Seek(8, SeekOrigin.Begin);
|
||||
binWriter.Write((UInt32)playerActorId);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user