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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Got warp working. BROKE ACTOR SPAWNING!
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		@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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        public const float INNPOS_Z     = 165.050003f;
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        public const float INNPOS_ROT   =  -1.530000f;
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        public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, float x, float y, float z, float rotation, uint spawnType)
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        public static SubPacket buildPacket(uint sourceActorID, uint targetActorID,float x, float y, float z, float rotation, uint spawnType)
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        {
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            byte[] data = new byte[PACKET_SIZE-0x20];
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@@ -44,7 +44,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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                    binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
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                    binWriter.Write((UInt32)spawnType);
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                    binWriter.Write((UInt16)spawnType);
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                    binWriter.Write((UInt16)(0));
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                }
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            }
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