Push command loading implemented.

This commit is contained in:
Filip Maj
2017-01-10 16:43:03 -05:00
parent 9bc3fc8dd7
commit fb1d22d731
4 changed files with 31 additions and 6 deletions

View File

@@ -14,13 +14,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
public readonly uint propertyFlags;
public readonly string eventConditions;
public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions)
public readonly ushort pushCommand;
public readonly ushort pushCommandSub;
public readonly byte pushCommandPriority;
public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions, ushort pushCommand, ushort pushCommandSub, byte pushCommandPriority)
{
this.actorClassId = id;
this.classPath = classPath;
this.displayNameId = nameId;
this.propertyFlags = propertyFlags;
this.eventConditions = eventConditions;
this.pushCommand = pushCommand;
this.pushCommandSub = pushCommandSub;
this.pushCommandPriority = pushCommandPriority;
}
}
}

View File

@@ -69,8 +69,9 @@ namespace FFXIVClassic_Map_Server.Actors
npcWork.hateType = 1;
}
npcWork.pushCommand = 0x271D;
npcWork.pushCommandPriority = 1;
npcWork.pushCommand = actorClass.pushCommand;
npcWork.pushCommandSub = actorClass.pushCommandSub;
npcWork.pushCommandPriority = actorClass.pushCommandPriority;
GenerateActorName((int)actorNumber);
}

View File

@@ -2,7 +2,7 @@
{
class NpcWork
{
public short pushCommand;
public ushort pushCommand;
public int pushCommandSub;
public byte pushCommandPriority;
public byte hateType;