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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Push command loading implemented.
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parent
9bc3fc8dd7
commit
fb1d22d731
@ -271,8 +271,13 @@ namespace FFXIVClassic_Map_Server
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classPath,
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displayNameId,
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propertyFlags,
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eventConditions
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eventConditions,
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pushCommand,
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pushCommandSub,
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pushCommandPriority
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FROM gamedata_actor_class
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LEFT JOIN gamedata_actor_pushcommand
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ON gamedata_actor_class.id = gamedata_actor_pushcommand.id
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WHERE classPath <> ''
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";
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@ -294,7 +299,18 @@ namespace FFXIVClassic_Map_Server
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else
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eventConditions = "{}";
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ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions);
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ushort pushCommand = 0;
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ushort pushCommandSub = 0;
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byte pushCommandPriority = 0;
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if (!reader.IsDBNull(reader.GetOrdinal("pushCommand")))
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{
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pushCommand = reader.GetUInt16("pushCommand");
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pushCommandSub = reader.GetUInt16("pushCommandSub");
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pushCommandPriority = reader.GetByte("pushCommandPriority");
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}
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ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions, pushCommand, pushCommandSub, pushCommandPriority);
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actorClasses.Add(id, actorClass);
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count++;
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}
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@ -14,13 +14,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
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public readonly uint propertyFlags;
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public readonly string eventConditions;
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public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions)
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public readonly ushort pushCommand;
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public readonly ushort pushCommandSub;
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public readonly byte pushCommandPriority;
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public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions, ushort pushCommand, ushort pushCommandSub, byte pushCommandPriority)
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{
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this.actorClassId = id;
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this.classPath = classPath;
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this.displayNameId = nameId;
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this.propertyFlags = propertyFlags;
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this.eventConditions = eventConditions;
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this.pushCommand = pushCommand;
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this.pushCommandSub = pushCommandSub;
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this.pushCommandPriority = pushCommandPriority;
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}
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}
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}
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@ -69,8 +69,9 @@ namespace FFXIVClassic_Map_Server.Actors
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npcWork.hateType = 1;
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}
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npcWork.pushCommand = 0x271D;
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npcWork.pushCommandPriority = 1;
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npcWork.pushCommand = actorClass.pushCommand;
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npcWork.pushCommandSub = actorClass.pushCommandSub;
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npcWork.pushCommandPriority = actorClass.pushCommandPriority;
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GenerateActorName((int)actorNumber);
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}
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@ -2,7 +2,7 @@
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{
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class NpcWork
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{
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public short pushCommand;
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public ushort pushCommand;
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public int pushCommandSub;
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public byte pushCommandPriority;
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public byte hateType;
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