From a2647452077a678a73bdc37629df0d5d2c44980e Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 13:23:05 -0400 Subject: [PATCH 01/11] Started removing all target actor id references. --- FFXIVClassic Common Class Lib/SubPacket.cs | 9 +++++++-- .../packets/send/Actor/ActorDoEmotePacket.cs | 4 ++-- .../packets/send/Actor/ActorInstantiatePacket.cs | 4 ++-- .../packets/send/Actor/ActorSpecialGraphicPacket.cs | 4 ++-- .../packets/send/Actor/AddActorPacket.cs | 4 ++-- .../packets/send/Actor/BattleAction1Packet.cs | 4 ++-- .../packets/send/Actor/DeleteAllActorsPacket.cs | 4 ++-- .../packets/send/Actor/MoveActorToPositionPacket.cs | 4 ++-- .../packets/send/Actor/PlayAnimationOnActorPacket.cs | 4 ++-- .../packets/send/Actor/PlayBGAnimation.cs | 4 ++-- .../packets/send/Actor/RemoveActorPacket.cs | 6 +++--- .../packets/send/Actor/SetActorAppearancePacket.cs | 4 ++-- .../packets/send/Actor/SetActorIconPacket.cs | 4 ++-- .../packets/send/Actor/SetActorIsZoningPacket.cs | 4 ++-- .../packets/send/Actor/SetActorNamePacket.cs | 4 ++-- .../packets/send/Actor/SetActorPositionPacket.cs | 4 ++-- .../packets/send/Actor/SetActorPropetyPacket.cs | 4 ++-- .../packets/send/Actor/SetActorSpeedPacket.cs | 8 ++++---- .../packets/send/Actor/SetActorStatePacket.cs | 4 ++-- .../packets/send/Actor/SetActorStatusAllPacket.cs | 4 ++-- .../packets/send/Actor/SetActorStatusPacket.cs | 4 ++-- .../packets/send/Actor/SetActorSubStatPacket.cs | 4 ++-- .../packets/send/Actor/SetActorTargetAnimatedPacket.cs | 4 ++-- .../packets/send/Actor/SetActorTargetPacket.cs | 4 ++-- .../packets/send/Actor/_0x132Packet.cs | 4 ++-- .../packets/send/Actor/_0xD8Packet.cs | 4 ++-- .../packets/send/Actor/_0xD9Packet.cs | 4 ++-- FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs | 4 ++-- FFXIVClassic Map Server/packets/send/SetMusicPacket.cs | 4 ++-- FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs | 4 ++-- .../packets/send/events/EndEventPacket.cs | 6 +++--- .../packets/send/events/KickEventPacket.cs | 8 ++++---- .../packets/send/events/RunEventFunctionPacket.cs | 6 +++--- FFXIVClassic Map Server/packets/send/login/0x2Packet.cs | 6 +++--- .../packets/send/login/0x7ResponsePacket.cs | 4 ++-- .../packets/send/player/AchievementEarnedPacket.cs | 4 ++-- .../packets/send/player/InfoRequestResponsePacket.cs | 4 ++-- .../packets/send/player/SendAchievementRatePacket.cs | 4 ++-- .../packets/send/player/SetAchievementPointsPacket.cs | 4 ++-- .../packets/send/player/SetChocoboNamePacket.cs | 4 ++-- .../send/player/SetCompletedAchievementsPacket.cs | 4 ++-- .../packets/send/player/SetCurrentJobPacket.cs | 4 ++-- .../packets/send/player/SetCurrentMountChocoboPacket.cs | 4 ++-- .../packets/send/player/SetCurrentMountGoobbuePacket.cs | 4 ++-- .../packets/send/player/SetCutsceneBookPacket.cs | 4 ++-- .../packets/send/player/SetGrandCompanyPacket.cs | 4 ++-- .../packets/send/player/SetHasChocoboPacket.cs | 4 ++-- .../packets/send/player/SetHasGoobbuePacket.cs | 4 ++-- .../packets/send/player/SetLatestAchievementsPacket.cs | 4 ++-- .../packets/send/player/SetPlayerDreamPacket.cs | 4 ++-- .../packets/send/player/SetPlayerItemStoragePacket.cs | 4 ++-- .../packets/send/player/SetPlayerTitlePacket.cs | 4 ++-- .../packets/send/player/SetSpecialEventWorkPacket.cs | 4 ++-- .../send/recruitment/CurrentRecruitmentDetailsPacket.cs | 4 ++-- .../packets/send/recruitment/EndRecruitmentPacket.cs | 4 ++-- .../packets/send/recruitment/RecruiterStatePacket.cs | 4 ++-- .../packets/send/recruitment/StartRecruitingResponse.cs | 4 ++-- .../packets/send/social/BlacklistAddedPacket.cs | 4 ++-- .../packets/send/social/BlacklistRemovedPacket.cs | 4 ++-- .../packets/send/social/FriendStatusPacket.cs | 4 ++-- .../packets/send/social/FriendlistAddedPacket.cs | 4 ++-- .../packets/send/social/FriendlistRemovedPacket.cs | 4 ++-- .../packets/send/social/SendBlacklistPacket.cs | 4 ++-- .../packets/send/social/SendFriendlistPacket.cs | 4 ++-- 64 files changed, 141 insertions(+), 136 deletions(-) diff --git a/FFXIVClassic Common Class Lib/SubPacket.cs b/FFXIVClassic Common Class Lib/SubPacket.cs index 38394e29..08faadbd 100644 --- a/FFXIVClassic Common Class Lib/SubPacket.cs +++ b/FFXIVClassic Common Class Lib/SubPacket.cs @@ -72,7 +72,7 @@ namespace FFXIVClassic.Common offset += header.subpacketSize; } - public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data) : this(true, opcode, sourceId, targetId, data) { } + public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, targetId, data) { } public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, uint targetId, byte[] data) { @@ -89,7 +89,7 @@ namespace FFXIVClassic.Common } header.sourceId = sourceId; - header.targetId = targetId; + header.targetId = 0; if (isGameMessage) header.type = 0x03; @@ -117,6 +117,11 @@ namespace FFXIVClassic.Common data = original.data; } + public void SetTargetId(uint target) + { + this.header.targetId = target; + } + public byte[] GetHeaderBytes() { var size = Marshal.SizeOf(header); diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs index 17767f3d..312ab394 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00E1; public const uint PACKET_SIZE = 0x30; - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint animationId, uint descriptionId) + public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); packet.DebugPrintSubPacket(); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs index 49b50b9f..e76853cf 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00CC; public const uint PACKET_SIZE = 0x128; - public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List initParams) + public static SubPacket BuildPacket(uint sourceActorId, string objectName, string className, List initParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, sourceActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs index de6fc3de..45945c2c 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs @@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00E3; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, int iconCode) + public static SubPacket BuildPacket(uint sourceActorId, int iconCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, targetActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs index 138fdbe7..6cf7d5f9 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs @@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00CA; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint actorID, byte val) + public static SubPacket BuildPacket(uint sourceActorId, byte val) { byte[] data = new byte[PACKET_SIZE-0x20]; data[0] = val; //Why? - return new SubPacket(OPCODE, playerActorID, actorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs index 84122ce1..38fe2344 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0139; public const uint PACKET_SIZE = 0x58; - public static SubPacket BuildPacket(uint sourceId, uint targetId) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, sourceId, targetId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs index b2052341..b413eb7d 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0007; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID) + public static SubPacket BuildPacket(uint sourceActorId) { - return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); + return new SubPacket(OPCODE, sourceActorId, new byte[8]); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs index e807c4d6..884fb575 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00CF; public const uint PACKET_SIZE = 0x50; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState) + public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs index c186e0d9..cd5ed453 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs @@ -12,9 +12,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00DA; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint animationID) + public static SubPacket BuildPacket(uint sourceActorId, uint animationID) { - return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)animationID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)animationID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs index 7ffc20f7..597b8373 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00D9; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string animName) + public static SubPacket BuildPacket(uint sourceActorId, string animName) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs index 9240f53e..06344f2a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00CB; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint actorId) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor { using (BinaryWriter binWriter = new BinaryWriter(mem)) { - binWriter.Write((UInt32)actorId); + binWriter.Write((UInt32)sourceActorId); } } - return new SubPacket(OPCODE, actorId, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs index 0e4ed34a..f1a864ea 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs @@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor appearanceIDs = appearanceTable; } - public SubPacket BuildPacket(uint playerActorID, uint actorID) + public SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } - SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs index 6dde6397..e5d52265 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs @@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0145; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint iconCode) + public static SubPacket BuildPacket(uint sourceActorId, uint iconCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs index 4dfa29f3..13dff947 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs @@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x017B; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed) + public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(isDimmed ? 1 : 0); - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs index 9df353ce..bd421600 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x013D; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName) + public static SubPacket BuildPacket(uint sourceActorId, uint displayNameID, string customName) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs index fce26791..a19dba52 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs @@ -19,7 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort SPAWNTYPE_WARP_DUTY2 = 6; public const ushort SPAWNTYPE_WARP_LIGHT = 7; - public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer) + public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer) { byte[] data = new byte[PACKET_SIZE-0x20]; @@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, sourceActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs index 37996dbd..aabba72e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs @@ -209,14 +209,14 @@ namespace FFXIVClassic_Map_Server.packets.send.actor currentTarget = newTarget; } - public SubPacket BuildPacket(uint playerActorID, uint actorID) + public SubPacket BuildPacket(uint sourceActorId) { binWriter.Seek(0, SeekOrigin.Begin); binWriter.Write((byte)runningByteTotal); CloseStreams(); - SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs index d266ef5b..0e557cf4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs @@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const float DEFAULT_RUN = 5.0f; public const float DEFAULT_ACTIVE = 5.0f; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -40,10 +40,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed) + public static SubPacket BuildPacket(uint sourceActorId, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -69,7 +69,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs index 356b4f38..ddc1fb43 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs @@ -30,10 +30,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x134; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint mainState, uint subState) + public static SubPacket BuildPacket(uint sourceActorId, uint mainState, uint subState) { ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8); - return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes(combined)); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs index 429096ef..04d0d7f4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0179; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds) + public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); + SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs index 8bd6172d..32c98f5b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0177; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode) + public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs index b1f36b40..5c8da573 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x144; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId) + public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs index f2f86d75..6cae2cf8 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00D3; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID) + public static SubPacket BuildPacket(uint sourceActorId, uint targetID) { - return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs index cd2e86e6..1fa2e8b6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs @@ -8,9 +8,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00DB; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID) + public static SubPacket BuildPacket(uint sourceActorId, uint targetID) { - return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs index b0f8bb89..1b6561ae 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x132; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, ushort number, string function) + public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs index 6753f7b6..36f59f84 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00D8; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint val1, uint val2) + public static SubPacket BuildPacket(uint sourceActorId, uint val1, uint val2) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs index f5198508..041e0390 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x00D9; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string anim) + public static SubPacket BuildPacket(uint sourceActorId, string anim) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs index 2f54191d..4826218e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs @@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x000F; public const uint PACKET_SIZE = 0x38; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) + public static SubPacket BuildPacket(uint sourceActor) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActor, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs b/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs index dfe477b1..666ff463 100644 --- a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs +++ b/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs @@ -16,10 +16,10 @@ namespace FFXIVClassic_Map_Server.packets.send public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6; - public static SubPacket BuildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode) + public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode) { ulong combined = (ulong)(musicID | (musicTrackMode << 16)); - return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); + return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); } } } diff --git a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs b/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs index 93d1f425..28c5c25b 100644 --- a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs +++ b/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs @@ -37,10 +37,10 @@ namespace FFXIVClassic_Map_Server.packets.send public const ushort OPCODE = 0x000D; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, ushort weatherId, ushort transitionTime) + public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime) { ulong combined = (ulong)(weatherId | (transitionTime << 16)); - return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); + return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); } } } diff --git a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs index ddc8fc51..1c8e3ec5 100644 --- a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs +++ b/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events public const ushort OPCODE = 0x0131; public const uint PACKET_SIZE = 0x50; - public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter) + public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter) { byte[] data = new byte[PACKET_SIZE - 0x20]; int maxBodySize = data.Length - 0x80; @@ -20,14 +20,14 @@ namespace FFXIVClassic_Map_Server.packets.send.events { using (BinaryWriter binWriter = new BinaryWriter(mem)) { - binWriter.Write((UInt32)playerActorID); + binWriter.Write((UInt32)sourcePlayerActorId); binWriter.Write((UInt32)0); binWriter.Write((Byte)1); binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourcePlayerActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs index 972c5540..fe0a2d19 100644 --- a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs +++ b/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events public const ushort OPCODE = 0x012F; public const uint PACKET_SIZE = 0x90; - public static SubPacket BuildPacket(uint playerActorId, uint targetActorId, string conditionName, List luaParams) + public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -21,8 +21,8 @@ namespace FFXIVClassic_Map_Server.packets.send.events { using (BinaryWriter binWriter = new BinaryWriter(mem)) { - binWriter.Write((UInt32)playerActorId); - binWriter.Write((UInt32)targetActorId); + binWriter.Write((UInt32)sourcePlayerActorId); + binWriter.Write((UInt32)targetEventActorId); int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0???? @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, sourcePlayerActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs b/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs index 8320f103..919114ca 100644 --- a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs +++ b/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events public const ushort OPCODE = 0x0130; public const uint PACKET_SIZE = 0x2B8; - public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams) + public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; int maxBodySize = data.Length - 0x80; @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events { using (BinaryWriter binWriter = new BinaryWriter(mem)) { - binWriter.Write((UInt32)playerActorID); + binWriter.Write((UInt32)sourcePlayerActorId); binWriter.Write((UInt32)eventOwnerActorID); binWriter.Write((Byte)5); binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); @@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourcePlayerActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs b/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs index 72952578..cd13514a 100644 --- a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs +++ b/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs @@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login public const ushort OPCODE = 0x0002; public const uint PACKET_SIZE = 0x30; - public static SubPacket BuildPacket(uint playerActorID) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE-0x20]; @@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.login using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); - binWriter.Write((uint)playerActorID); + binWriter.Write((uint)sourceActorId); } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs b/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs index 7278b1f1..44885647 100644 --- a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs @@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login { class Login0x7ResponsePacket { - public static BasePacket BuildPacket(uint actorID, uint time, uint type) + public static BasePacket BuildPacket(uint sourceActorId, uint time, uint type) { byte[] data = new byte[0x18]; @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login binWriter.Write((uint)0); binWriter.Write((uint)0xFFFFFD7F); - binWriter.Write((uint)actorID); + binWriter.Write((uint)sourceActorId); binWriter.Write((uint)time); } catch (Exception) diff --git a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs b/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs index f7a9ed11..b6321ecf 100644 --- a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x019E; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint achievementID) + public static SubPacket BuildPacket(uint sourceActorId, uint achievementID) { - return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)achievementID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs b/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs index dd3535c0..6af21e9e 100644 --- a/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x0133; public const uint PACKET_SIZE = 0xE0; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, List luaParams) + public static SubPacket BuildPacket(uint sourceActorId, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs b/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs index 0bef5b62..f7145d07 100644 --- a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x019F; public const uint PACKET_SIZE = 0x30; - public static SubPacket BuildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags) + public static SubPacket BuildPacket(uint sourceActorId, uint achievementId, uint progressCount, uint progressFlags) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs index 8000b570..24f8e277 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x019C; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint numAchievementPoints) + public static SubPacket BuildPacket(uint sourceActorId, uint numAchievementPoints) { - return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64) numAchievementPoints)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs index 97f9850e..2c2d4d07 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs @@ -9,11 +9,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x0198; public const uint PACKET_SIZE = 0x40; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name) + public static SubPacket BuildPacket(uint sourceActorId, string name) { if (Encoding.Unicode.GetByteCount(name) >= 0x20) name = "ERR: Too Long"; - return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.ASCII.GetBytes(name)); + return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs index 887acc94..a873d9e4 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public bool[] achievementFlags = new bool[1024]; - public SubPacket BuildPacket(uint playerActorID) + public SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs index f890e4e6..b6e131dc 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x01A4; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint jobId) + public static SubPacket BuildPacket(uint sourceActorId, uint jobId) { - return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)jobId)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs index 95f3ff97..401df44c 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs @@ -24,11 +24,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x0197; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, int appearanceId) + public static SubPacket BuildPacket(uint sourceActorId, int appearanceId) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[5] = (byte)(appearanceId & 0xFF); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs index 71aca97f..168ffd88 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs @@ -8,11 +8,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x01a0; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, int appearanceId) + public static SubPacket BuildPacket(uint sourceActorId, int appearanceId) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(appearanceId & 0xFF); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs index 84bc4c9f..56aad084 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs @@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public bool[] cutsceneFlags = new bool[2048]; - public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality) + public SubPacket BuildPacket(uint sourceActorId, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs index d942efad..b4f120c9 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor public const ushort OPCODE = 0x0194; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah) + public static SubPacket BuildPacket(uint sourceActorId, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor } } - return new SubPacket(OPCODE, sourceActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs index 796ac55e..9a72954d 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs @@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x0199; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, bool hasChocobo) + public static SubPacket BuildPacket(uint sourceActorId, bool hasChocobo) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(hasChocobo ? 1 : 0); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs index 4f35e303..475bee38 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs @@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x01A1; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, bool hasGoobbue) + public static SubPacket BuildPacket(uint sourceActorId, bool hasGoobbue) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(hasGoobbue ? 1 : 0); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs index 5d9c6483..63fe48fc 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x019B; public const uint PACKET_SIZE = 0x40; - public static SubPacket BuildPacket(uint playerActorID, uint[] latestAchievementIDs) + public static SubPacket BuildPacket(uint sourceActorId, uint[] latestAchievementIDs) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs index d3e3d177..3f2c4897 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs @@ -10,10 +10,10 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x01A7; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint dreamID) + public static SubPacket BuildPacket(uint sourceActorId, uint dreamID) { dreamID += 0x20E; - return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)dreamID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs index 675bf50d..0bda349f 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x01A5; public const uint PACKET_SIZE = 0x50; - public static SubPacket BuildPacket(uint playerActorID) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs index 75af7666..f99066c9 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs @@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x019D; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint titleID) + public static SubPacket BuildPacket(uint sourceActorId, uint titleID) { - return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID)); + return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)titleID)); } } } diff --git a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs index 78a8ed5e..93bd2644 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs +++ b/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player public const ushort OPCODE = 0x0196; public const uint PACKET_SIZE = 0x38; - public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player } } - return new SubPacket(OPCODE, playerActorID, targetActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs index 2b3f7a4d..f777af29 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment public const ushort OPCODE = 0x01C8; public const uint PACKET_SIZE = 0x218; - public static SubPacket BuildPacket(uint playerActorID, RecruitmentDetails details) + public static SubPacket BuildPacket(uint sourceActorId, RecruitmentDetails details) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs index d6c6ffe6..4ce5d714 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs +++ b/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs @@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment public const ushort OPCODE = 0x01C4; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID) + public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = 1; - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs index 7356f33b..8bccd698 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs +++ b/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment public const ushort OPCODE = 0x01C5; public const uint PACKET_SIZE = 0x038; - public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId) + public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs b/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs index efa1b644..9629575c 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs +++ b/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs @@ -7,13 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment public const ushort OPCODE = 0x01C3; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, bool success) + public static SubPacket BuildPacket(uint sourceActorId, bool success) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(success ? 0x1 : 0x0); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs index 1ac85628..6cb39cdf 100644 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01C9; public const uint PACKET_SIZE = 0x048; - public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToAdd) + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs index 22c7f8a7..b341c5d4 100644 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CA; public const uint PACKET_SIZE = 0x048; - public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove) + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs index a9e279fe..449a8873 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CF; public const uint PACKET_SIZE = 0x686; - public static SubPacket BuildPacket(uint playerActorID, Tuple[] friendStatus) + public static SubPacket BuildPacket(uint sourceActorId, Tuple[] friendStatus) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs index b46caf85..6c7787a3 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CC; public const uint PACKET_SIZE = 0x067; - public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd) + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, long id, bool isOnline, string nameToAdd) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs index f293da3d..8e4d914c 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CD; public const uint PACKET_SIZE = 0x057; - public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove) + public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs b/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs index 01654a86..9ddd35c3 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CB; public const uint PACKET_SIZE = 0x686; - public static SubPacket BuildPacket(uint playerActorID, string[] blacklistedNames, ref int offset) + public static SubPacket BuildPacket(uint sourceActorId, string[] blacklistedNames, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs b/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs index 117c800e..b07b31f8 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs +++ b/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social public const ushort OPCODE = 0x01CE; public const uint PACKET_SIZE = 0x686; - public static SubPacket BuildPacket(uint playerActorID, Tuple[] friends, ref int offset) + public static SubPacket BuildPacket(uint sourceActorId, Tuple[] friends, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } From d8ac8216c4d2ce01ea52ad65c2a51079c229e565 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 13:52:47 -0400 Subject: [PATCH 02/11] More subpacket cleanup. --- FFXIVClassic Map Server/actors/Actor.cs | 120 +++++++------- .../actors/chara/Character.cs | 22 +-- .../actors/chara/npc/Npc.cs | 53 +++--- .../actors/chara/player/Player.cs | 152 +++++++++--------- .../dataobjects/Session.cs | 10 +- .../Actor/events/SetEmoteEventCondition.cs | 4 +- .../send/Actor/events/SetEventStatus.cs | 4 +- .../Actor/events/SetNoticeEventCondition.cs | 4 +- .../events/SetPushEventConditionWithCircle.cs | 4 +- .../events/SetPushEventConditionWithFan.cs | 8 +- .../SetPushEventConditionWithTriggerBox.cs | 4 +- .../Actor/events/SetTalkEventCondition.cs | 4 +- .../inventory/InventoryEndChangePacket.cs | 10 +- .../packets/send/GameMessagePacket.cs | 32 ++-- .../packets/send/SendMessagePacket.cs | 4 +- .../utils/ActorPropertyPacketUtil.cs | 8 +- 16 files changed, 219 insertions(+), 224 deletions(-) diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index d75077fd..5a1323de 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -75,66 +75,68 @@ namespace FFXIVClassic_Map_Server.Actors } } - public SubPacket CreateAddActorPacket(uint playerActorId, byte val) + public SubPacket CreateAddActorPacket(byte val) { - return AddActorPacket.BuildPacket(actorId, playerActorId, val); + return AddActorPacket.BuildPacket(actorId, val); } - public SubPacket CreateNamePacket(uint playerActorId) + public SubPacket CreateNamePacket() { - return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : ""); + return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : ""); } - public SubPacket CreateSpeedPacket(uint playerActorId) + public SubPacket CreateSpeedPacket() { - return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); + return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); } - public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType) + public SubPacket CreateSpawnPositonPacket(ushort spawnType) { + //TODO: FIX THIS IF + uint playerActorId = 0; //Get Rid SubPacket spawnPacket; if (!spawnedFirstTime && playerActorId == actorId) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); else if (playerActorId == actorId) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); else { if (this is Player) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); else - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); } - //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); spawnedFirstTime = true; return spawnPacket; } - public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType) + public SubPacket CreateSpawnTeleportPacket(ushort spawnType) { SubPacket spawnPacket; - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); - //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); //spawnPacket.DebugPrintSubPacket(); return spawnPacket; } - public SubPacket CreatePositionUpdatePacket(uint playerActorId) + public SubPacket CreatePositionUpdatePacket() { - return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState); + return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState); } - public SubPacket CreateStatePacket(uint playerActorID) + public SubPacket CreateStatePacket() { - return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState); + return SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState); } - public List GetEventConditionPackets(uint playerActorId) + public List GetEventConditionPackets() { List subpackets = new List(); @@ -145,43 +147,43 @@ namespace FFXIVClassic_Map_Server.Actors if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) - subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) - subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) - subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) - subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) - subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) - subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition)); + subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition)); } return subpackets; } - public BasePacket GetSetEventStatusPackets(uint playerActorId) + public BasePacket GetSetEventStatusPackets() { List subpackets = new List(); @@ -192,79 +194,79 @@ namespace FFXIVClassic_Map_Server.Actors if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); } return BasePacket.CreatePacket(subpackets, true, false); } - public SubPacket CreateIsZoneingPacket(uint playerActorId) + public SubPacket CreateIsZoneingPacket() { - return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false); + return SetActorIsZoningPacket.BuildPacket(actorId, false); } - public virtual SubPacket CreateScriptBindPacket(uint playerActorId) + public virtual SubPacket CreateScriptBindPacket(Player player) { - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); } - public virtual BasePacket GetSpawnPackets(uint playerActorId) + public virtual BasePacket GetSpawnPackets() { - return GetSpawnPackets(playerActorId, 0x1); + return GetSpawnPackets(0x1); } - public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) + public virtual BasePacket GetSpawnPackets(ushort spawnType) { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 8)); - subpackets.AddRange(GetEventConditionPackets(playerActorId)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket( spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } - public virtual BasePacket GetInitPackets(uint playerActorId) + public virtual BasePacket GetInitPackets() { SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddByte(0xE14B0CA8, 1); initProperties.AddByte(0x2138FD71, 1); initProperties.AddByte(0xFBFBCFB1, 1); initProperties.AddTarget(); - return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false); + return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false); } public override bool Equals(Object obj) @@ -299,8 +301,8 @@ namespace FFXIVClassic_Map_Server.Actors public void ChangeState(ushort newState) { currentMainState = newState; - SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState); - SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId); + SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState); + SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId); zone.BroadcastPacketAroundActor(this, ChangeStatePacket); zone.BroadcastPacketAroundActor(this, battleActionPacket); } @@ -308,7 +310,7 @@ namespace FFXIVClassic_Map_Server.Actors public void ChangeSpeed(int type, float value) { moveSpeeds[type] = value; - SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); + SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } @@ -318,7 +320,7 @@ namespace FFXIVClassic_Map_Server.Actors moveSpeeds[1] = speedWalk; moveSpeeds[2] = speedRun; moveSpeeds[3] = speedActive; - SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); + SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } @@ -426,8 +428,8 @@ namespace FFXIVClassic_Map_Server.Actors SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); - SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId); - player.playerSession.QueuePacket(subpacket, true, false); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); subpacket.DebugPrintSubPacket(); return true; } @@ -444,8 +446,8 @@ namespace FFXIVClassic_Map_Server.Actors SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); - SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId); - player.playerSession.QueuePacket(subpacket, true, false); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); subpacket.DebugPrintSubPacket(); return true; } @@ -480,7 +482,7 @@ namespace FFXIVClassic_Map_Server.Actors rotation = rot; // todo: handle zone? - zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState)); + zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState)); } public Area GetZone() diff --git a/FFXIVClassic Map Server/actors/chara/Character.cs b/FFXIVClassic Map Server/actors/chara/Character.cs index 8d032b87..56db6ab0 100644 --- a/FFXIVClassic Map Server/actors/chara/Character.cs +++ b/FFXIVClassic Map Server/actors/chara/Character.cs @@ -63,30 +63,30 @@ namespace FFXIVClassic_Map_Server.Actors charaWork.statusShownTime[i] = 0xFFFFFFFF; } - public SubPacket CreateAppearancePacket(uint playerActorId) + public SubPacket CreateAppearancePacket() { SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds); - return setappearance.BuildPacket(actorId, playerActorId); + return setappearance.BuildPacket(actorId); } - public SubPacket CreateInitStatusPacket(uint playerActorId) + public SubPacket CreateInitStatusPacket() { - return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status)); + return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status)); } - public SubPacket CreateSetActorIconPacket(uint playerActorId) + public SubPacket CreateSetActorIconPacket() { - return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon); + return SetActorIconPacket.BuildPacket(actorId, currentActorIcon); } - public SubPacket CreateIdleAnimationPacket(uint playerActorId) + public SubPacket CreateIdleAnimationPacket() { - return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId); + return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId); } public void SetQuestGraphic(Player player, int graphicNum) { - player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum)); + player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum)); } public void SetCurrentContentGroup(ContentGroup group) @@ -109,10 +109,10 @@ namespace FFXIVClassic_Map_Server.Actors if (onlySelf) { if (this is Player) - ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId)); + ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); } else - zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId)); + zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); } } diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 6650e72b..4dbcca5b 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -126,18 +126,17 @@ namespace FFXIVClassic_Map_Server.Actors GenerateActorName((int)actorNumber); } - public SubPacket CreateAddActorPacket(uint playerActorId) + public SubPacket CreateAddActorPacket() { - return AddActorPacket.BuildPacket(actorId, playerActorId, 8); + return AddActorPacket.BuildPacket(actorId, 8); } int val = 0x0b00; // actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket(Player player) { List lParams; - - Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); + lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false); if (uniqueIdentifier.Equals("1")) @@ -161,8 +160,8 @@ namespace FFXIVClassic_Map_Server.Actors string classNameFake = "PopulaceStandard"; lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); isStatic = true; - //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); + //ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams); } else { @@ -175,37 +174,37 @@ namespace FFXIVClassic_Map_Server.Actors lParams.Insert(6, new LuaParam(0, (int)actorClassId)); } - //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); + //ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) + public override BasePacket GetSpawnPackets(ushort spawnType) { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId)); - subpackets.AddRange(GetEventConditionPackets(playerActorId)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0)); + subpackets.Add(CreateAddActorPacket()); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x0)); if (isMapObj) - subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, instance, layout)); + subpackets.Add(_0xD8Packet.BuildPacket(actorId, instance, layout)); else - subpackets.Add(CreateAppearancePacket(playerActorId)); + subpackets.Add(CreateAppearancePacket()); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIdleAnimationPacket(playerActorId)); - subpackets.Add(CreateInitStatusPacket(playerActorId)); - subpackets.Add(CreateSetActorIconPacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIdleAnimationPacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } - public override BasePacket GetInitPackets(uint playerActorId) + public override BasePacket GetInitPackets() { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); //Potential propPacketUtil.AddProperty("charaWork.battleSave.potencial"); @@ -275,7 +274,7 @@ namespace FFXIVClassic_Map_Server.Actors public void ChangeNpcAppearance(uint id) { LoadNpcAppearance(id); - zone.BroadcastPacketAroundActor(this, CreateAppearancePacket(actorId)); + zone.BroadcastPacketAroundActor(this, CreateAppearancePacket()); } public void LoadNpcAppearance(uint id) @@ -393,7 +392,7 @@ namespace FFXIVClassic_Map_Server.Actors public void PlayMapObjAnimation(Player player, string animationName) { - player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, player.actorId, animationName)); + player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName)); } public void Despawn() diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index 213acf4e..2b960251 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -249,17 +249,17 @@ namespace FFXIVClassic_Map_Server.Actors lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); } - public List Create0x132Packets(uint playerActorId) + public List Create0x132Packets() { List packets = new List(); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xB, "commandForced")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xA, "commandDefault")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandWeak")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate")); - packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest")); return packets; } @@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors * Timer Array - 20 Number */ - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket(Player player) { List lParams; - if (IsMyPlayer(playerActorId)) + if (IsMyPlayer(player.actorId)) { if (loginInitDirector != null) lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); @@ -287,59 +287,59 @@ namespace FFXIVClassic_Map_Server.Actors else lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true); - ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); + ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) + public override BasePacket GetSpawnPackets(Player player, ushort spawnType) { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 8)); - if (IsMyPlayer(playerActorId)) - subpackets.AddRange(Create0x132Packets(playerActorId)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType)); - subpackets.Add(CreateAppearancePacket(playerActorId)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(_0xFPacket.BuildPacket(playerActorId, playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIdleAnimationPacket(playerActorId)); - subpackets.Add(CreateInitStatusPacket(playerActorId)); - subpackets.Add(CreateSetActorIconPacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.AddRange(CreatePlayerRelatedPackets(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket( 8)); + if (IsMyPlayer(player.actorId)) + subpackets.AddRange(Create0x132Packets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(spawnType)); + subpackets.Add(CreateAppearancePacket()); + subpackets.Add(CreateNamePacket()); + subpackets.Add(_0xFPacket.BuildPacket(actorId)); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIdleAnimationPacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.AddRange(CreatePlayerRelatedPackets(player)); + subpackets.Add(CreateScriptBindPacket(player)); return BasePacket.CreatePacket(subpackets, true, false); } - public List CreatePlayerRelatedPackets(uint playerActorId) + public List CreatePlayerRelatedPackets(Player player) { List subpackets = new List(); if (gcCurrent != 0) - subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); + subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); if (currentTitle != 0) - subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, playerActorId, currentTitle)); + subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle)); if (currentJob != 0) - subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, playerActorId, currentJob)); + subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); - if (IsMyPlayer(playerActorId)) + if (IsMyPlayer(player.actorId)) { - subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId)); + subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) { - subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, playerActorId, chocoboName)); - subpackets.Add(SetHasChocoboPacket.BuildPacket(playerActorId, hasChocobo)); + subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName)); + subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo)); } if (hasGoobbue) - subpackets.Add(SetHasGoobbuePacket.BuildPacket(playerActorId, hasGoobbue)); + subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue)); - subpackets.Add(SetAchievementPointsPacket.BuildPacket(playerActorId, achievementPoints)); + subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints)); subpackets.Add(Database.GetLatestAchievements(this)); subpackets.Add(Database.GetAchievementsPacket(this)); } @@ -347,9 +347,9 @@ namespace FFXIVClassic_Map_Server.Actors return subpackets; } - public override BasePacket GetInitPackets(uint playerActorId) + public override BasePacket GetInitPackets() { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax"); propPacketUtil.AddProperty("charaWork.battleSave.potencial"); @@ -505,14 +505,14 @@ namespace FFXIVClassic_Map_Server.Actors public void SendZoneInPackets(WorldManager world, ushort spawnType) { - QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false)); + QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false)); QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF)); QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); - QueuePacket(GetSpawnPackets(actorId, spawnType)); + QueuePacket(GetSpawnPackets(player, spawnType)); //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); #region Inventory & Equipment @@ -524,10 +524,10 @@ namespace FFXIVClassic_Map_Server.Actors inventories[Inventory.MELDREQUEST].SendFullInventory(); inventories[Inventory.LOOT].SendFullInventory(); equipment.SendFullEquipment(false); - playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId), true, false); + playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); #endregion - playerSession.QueuePacket(GetInitPackets(actorId)); + playerSession.QueuePacket(GetInitPackets()); BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId); BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId); @@ -603,13 +603,13 @@ namespace FFXIVClassic_Map_Server.Actors public void QueuePacket(SubPacket packet) { - playerSession.QueuePacket(packet, true, false); + playerSession.QueuePacket(packet); } public void QueuePackets(List packets) { foreach (SubPacket subpacket in packets) - playerSession.QueuePacket(subpacket, true, false); + playerSession.QueuePacket(subpacket); } public void SendPacket(string path) @@ -655,14 +655,14 @@ namespace FFXIVClassic_Map_Server.Actors { if (flag) { - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true); + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true); } else { if (isGM) - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.ISGM), true); + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true); else - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, 0), true); + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true); } } @@ -715,7 +715,7 @@ namespace FFXIVClassic_Map_Server.Actors public void SendMessage(uint logType, string sender, string message) { - QueuePacket(SendMessagePacket.BuildPacket(actorId, actorId, logType, sender, message)); + QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); } public void Logout() @@ -774,41 +774,41 @@ namespace FFXIVClassic_Map_Server.Actors public void DoEmote(uint targettedActor, uint animId, uint descId) { - BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, targettedActor, animId, descId), true); + BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true); } public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) { - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); } else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log)); else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log)); else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log)); else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) @@ -843,7 +843,7 @@ namespace FFXIVClassic_Map_Server.Actors public void SendAppearance() { - BroadcastPacket(CreateAppearancePacket(actorId), true); + BroadcastPacket(CreateAppearancePacket(), true); } public void SendCharaExpInfo() @@ -875,7 +875,7 @@ namespace FFXIVClassic_Map_Server.Actors charaInfo1.AddTarget(); - QueuePacket(charaInfo1.BuildPacket(actorId, actorId)); + QueuePacket(charaInfo1.BuildPacket(actorId)); } else if (lastStep == 1) { @@ -906,7 +906,7 @@ namespace FFXIVClassic_Map_Server.Actors charaInfo1.AddTarget(); - QueuePacket(charaInfo1.BuildPacket(actorId, actorId)); + QueuePacket(charaInfo1.BuildPacket(actorId)); } } @@ -963,7 +963,7 @@ namespace FFXIVClassic_Map_Server.Actors playerWork.restBonusExpRate = 0.0f; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); @@ -1007,7 +1007,7 @@ namespace FFXIVClassic_Map_Server.Actors Database.SavePlayerAppearance(this); - BroadcastPacket(CreateAppearancePacket(actorId), true); + BroadcastPacket(CreateAppearancePacket(), true); } public Inventory GetInventory(ushort type) @@ -1404,7 +1404,7 @@ namespace FFXIVClassic_Map_Server.Actors Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this, actorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); QueuePackets(propPacketUtil.Done()); @@ -1412,21 +1412,21 @@ namespace FFXIVClassic_Map_Server.Actors private void SendQuestClientUpdate(int slot) { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this); propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot)); QueuePackets(propPacketUtil.Done()); } private void SendGuildleveClientUpdate(int slot) { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot)); QueuePackets(propPacketUtil.Done()); } private void SendGuildleveMarkClientUpdate(int slot) { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot)); propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot)); QueuePackets(propPacketUtil.Done()); @@ -1449,8 +1449,8 @@ namespace FFXIVClassic_Map_Server.Actors public void SendDirectorPackets(Director director) { - director.GetSpawnPackets(actorId).DebugPrintPacket(); - QueuePacket(director.GetSpawnPackets(actorId)); + director.GetSpawnPackets().DebugPrintPacket(); + QueuePacket(director.GetSpawnPackets()); QueuePacket(director.GetInitPackets(actorId)); } @@ -1458,7 +1458,7 @@ namespace FFXIVClassic_Map_Server.Actors { if (ownedDirectors.Contains(director)) { - QueuePacket(RemoveActorPacket.BuildPacket(actorId, director.actorId)); + QueuePacket(RemoveActorPacket.BuildPacket(director.actorId)); ownedDirectors.Remove(director); director.RemoveMember(this); } @@ -1505,15 +1505,15 @@ namespace FFXIVClassic_Map_Server.Actors else return; - QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, actorId)); + QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId)); toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this); - QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId)); + QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId)); } public void SendDataPacket(params object[] parameters) { List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams); + SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, lParams); spacket.DebugPrintSubPacket(); QueuePacket(spacket); } @@ -1541,7 +1541,7 @@ namespace FFXIVClassic_Map_Server.Actors public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown) { - QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actorId, actor.actorId, enabled, unknown, conditionName)); + QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName)); } public void RunEventFunction(string functionName, params object[] parameters) diff --git a/FFXIVClassic Map Server/dataobjects/Session.cs b/FFXIVClassic Map Server/dataobjects/Session.cs index 5a83c565..5344b928 100644 --- a/FFXIVClassic Map Server/dataobjects/Session.cs +++ b/FFXIVClassic Map Server/dataobjects/Session.cs @@ -36,10 +36,10 @@ namespace FFXIVClassic_Map_Server.dataobjects Server.GetWorldConnection().QueuePacket(basePacket); } - public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted) + public void QueuePacket(SubPacket subPacket) { - subPacket.header.targetId = id; - Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted); + subPacket.SetTargetId(id); + Server.GetWorldConnection().QueuePacket(subPacket, true, false); } public Player GetActor() @@ -107,7 +107,7 @@ namespace FFXIVClassic_Map_Server.dataobjects if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000) { lastMilis = milliseconds; - GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId)); + GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId)); actorInstanceList.RemoveAt(i); continue; } @@ -115,7 +115,7 @@ namespace FFXIVClassic_Map_Server.dataobjects if (!list.Contains(actorInstanceList[i])) { - GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId)); + GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId)); actorInstanceList.RemoveAt(i); } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs index f23866c2..49814e28 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x016C; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs index c86d3a0f..5f0e85e8 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x0136; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName) + public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte unknown2, string conditionName) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs index f6ed17d4..3f866f44 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x016B; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.NoticeEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs index a093788a..0caa1982 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x016F; public const uint PACKET_SIZE = 0x58; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.PushCircleEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs index 8b070ea7..21b270fb 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x0170; public const uint PACKET_SIZE = 0x60; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.PushFanEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events binWriter.Write((Single)condition.radius); binWriter.Write((UInt32)0xbfc90fdb); binWriter.Write((UInt32)0x3f860a92); - binWriter.Write((UInt32)sourceActorID); //Actor Id + binWriter.Write((UInt32)sourceActorId); //Actor Id binWriter.Write((Single)10.0f); binWriter.Seek(4, SeekOrigin.Current); binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box @@ -32,8 +32,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); } } - new SubPacket(OPCODE, sourceActorID, playerActorID, data).DebugPrintSubPacket(); - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + new SubPacket(OPCODE, sourceActorId, data).DebugPrintSubPacket(); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs index a397e088..81d2cf96 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x0175; public const uint PACKET_SIZE = 0x60; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.PushBoxEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs index f3b47bfd..2d0a6b49 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs @@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events public const ushort OPCODE = 0x012E; public const uint PACKET_SIZE = 0x48; - public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition) + public static SubPacket BuildPacket(uint sourceActorId, EventList.TalkEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events } } - return new SubPacket(OPCODE, sourceActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs index 24499b25..bab10398 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs @@ -7,14 +7,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory public const ushort OPCODE = 0x016E; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId) + public static SubPacket BuildPacket(uint sourceActorId) { - return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]); - } - - public static SubPacket BuildPacket(uint playerActorID) - { - return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); + return new SubPacket(OPCODE, sourceActorId, new byte[8]); } + } } diff --git a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs b/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs index 553f5eec..52ef05ff 100644 --- a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs +++ b/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs @@ -58,7 +58,7 @@ namespace FFXIVClassic_Map_Server.packets.send private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48; private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68; - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log) + public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20]; @@ -73,10 +73,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -121,10 +121,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20]; @@ -139,10 +139,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -187,10 +187,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20]; @@ -205,10 +205,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -253,10 +253,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20]; @@ -270,10 +270,10 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceActorId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -317,7 +317,7 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceActorId, data); } private static int findSizeOfParams(List lParams) diff --git a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs b/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs index 5fa97c71..9b368e90 100644 --- a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs +++ b/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send public const ushort OPCODE = 0x0003; public const uint PACKET_SIZE = 0x248; - public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message) + public static SubPacket BuildPacket(uint sourceActorId, uint messageType, string sender, string message) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE, playerActorID, targetID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs b/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs index e5f11f8f..20200876 100644 --- a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs +++ b/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs @@ -9,16 +9,14 @@ namespace FFXIVClassic_Map_Server.utils class ActorPropertyPacketUtil { private Actor forActor; - private uint playerActorId; private List subPackets = new List(); private SetActorPropetyPacket currentActorPropertyPacket; private string currentTarget; - public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId) + public ActorPropertyPacketUtil(string firstTarget, Actor forActor) { currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget); this.forActor = forActor; - this.playerActorId = playerActorId; this.currentTarget = firstTarget; } @@ -28,7 +26,7 @@ namespace FFXIVClassic_Map_Server.utils { currentActorPropertyPacket.SetIsMore(true); currentActorPropertyPacket.AddTarget(); - subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId)); + subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId)); currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget); currentActorPropertyPacket.AddProperty(forActor, property); } @@ -45,7 +43,7 @@ namespace FFXIVClassic_Map_Server.utils { currentActorPropertyPacket.AddTarget(); currentActorPropertyPacket.SetIsMore(false); - subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId)); + subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId)); return subPackets; } From 7c4091a196553a47f1858fc483101d50e57270a7 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 16:55:14 -0400 Subject: [PATCH 03/11] Finished refactoring Map Server. Clear of syntax errors. --- FFXIVClassic Common Class Lib/SubPacket.cs | 4 +-- FFXIVClassic Map Server/CommandProcessor.cs | 2 +- FFXIVClassic Map Server/PacketProcessor.cs | 4 +-- FFXIVClassic Map Server/WorldManager.cs | 16 ++++----- FFXIVClassic Map Server/actors/Actor.cs | 21 ++++++++++- FFXIVClassic Map Server/actors/area/Area.cs | 20 +++++------ .../actors/area/PrivateArea.cs | 6 ++-- FFXIVClassic Map Server/actors/area/Zone.cs | 4 +-- .../actors/chara/Character.cs | 2 +- .../actors/chara/npc/Npc.cs | 4 +-- .../actors/chara/player/Player.cs | 36 +++++++++---------- FFXIVClassic Map Server/actors/debug/Debug.cs | 20 +++++------ .../actors/director/Director.cs | 32 ++++++++--------- .../actors/director/GuildleveDirector.cs | 12 +++---- .../actors/group/ContentGroup.cs | 16 ++++----- FFXIVClassic Map Server/actors/group/Group.cs | 16 ++++----- .../actors/group/MonsterParty.cs | 2 +- .../actors/group/Relation.cs | 2 +- .../actors/world/WorldMaster.cs | 20 +++++------ .../dataobjects/Session.cs | 12 ++++--- .../Send/Group/CreateLinkshellPacket.cs | 2 +- .../Send/Group/DeleteLinkshellPacket.cs | 2 +- .../Send/Group/GroupInviteResultPacket.cs | 2 +- .../Send/Group/LinkshellChangePacket.cs | 2 +- .../Send/Group/LinkshellInviteCancelPacket.cs | 2 +- .../Send/Group/LinkshellInvitePacket.cs | 2 +- .../Send/Group/LinkshellLeavePacket.cs | 2 +- .../Send/Group/LinkshellRankChangePacket.cs | 2 +- .../Send/Group/ModifyLinkshellPacket.cs | 2 +- .../Send/Group/PartyInvitePacket.cs | 4 +-- .../Send/Group/PartyLeavePacket.cs | 2 +- .../Send/Group/PartyModifyPacket.cs | 4 +-- .../Send/SessionBeginConfirmPacket.cs | 2 +- .../Send/SessionEndConfirmPacket.cs | 2 +- .../Send/WorldRequestZoneChangePacket.cs | 2 +- .../Actor/battle/BattleActionX00Packet.cs | 2 +- .../Actor/battle/BattleActionX01Packet.cs | 2 +- .../Actor/battle/BattleActionX10Packet.cs | 2 +- .../Actor/battle/BattleActionX18Packet.cs | 2 +- .../Actor/inventory/EquipmentListX01Packet.cs | 2 +- .../Actor/inventory/EquipmentListX08Packet.cs | 2 +- .../Actor/inventory/EquipmentListX16Packet.cs | 2 +- .../Actor/inventory/EquipmentListX32Packet.cs | 2 +- .../Actor/inventory/EquipmentListX64Packet.cs | 2 +- .../inventory/InventoryBeginChangePacket.cs | 4 +-- .../Actor/inventory/InventoryItemEndPacket.cs | 2 +- .../Actor/inventory/InventoryItemPacket.cs | 2 +- .../Actor/inventory/InventoryListX01Packet.cs | 2 +- .../Actor/inventory/InventoryListX08Packet.cs | 2 +- .../Actor/inventory/InventoryListX16Packet.cs | 2 +- .../Actor/inventory/InventoryListX32Packet.cs | 2 +- .../Actor/inventory/InventoryListX64Packet.cs | 2 +- .../inventory/InventoryRemoveX01Packet.cs | 2 +- .../inventory/InventoryRemoveX08Packet.cs | 2 +- .../inventory/InventoryRemoveX16Packet.cs | 2 +- .../inventory/InventoryRemoveX32Packet.cs | 2 +- .../inventory/InventoryRemoveX64Packet.cs | 2 +- .../inventory/InventorySetBeginPacket.cs | 2 +- .../Actor/inventory/InventorySetEndPacket.cs | 4 +-- .../packets/send/LogoutPacket.cs | 2 +- .../packets/send/PongPacket.cs | 2 +- .../packets/send/QuitPacket.cs | 4 +-- .../packets/send/SetMapPacket.cs | 2 +- .../packets/send/_0x02Packet.cs | 2 +- .../packets/send/_0x10Packet.cs | 2 +- .../packets/send/_0xE2Packet.cs | 2 +- .../send/groups/ContentMembersX08Packet.cs | 2 +- .../send/groups/ContentMembersX16Packet.cs | 2 +- .../send/groups/ContentMembersX32Packet.cs | 2 +- .../send/groups/ContentMembersX64Packet.cs | 2 +- .../packets/send/groups/CreateNamedGroup.cs | 2 +- .../send/groups/CreateNamedGroupMultiple.cs | 2 +- .../packets/send/groups/DeleteGroupPacket.cs | 2 +- .../packets/send/groups/GroupHeaderPacket.cs | 2 +- .../send/groups/GroupMembersBeginPacket.cs | 2 +- .../send/groups/GroupMembersEndPacket.cs | 2 +- .../send/groups/GroupMembersX08Packet.cs | 2 +- .../send/groups/GroupMembersX16Packet.cs | 2 +- .../send/groups/GroupMembersX32Packet.cs | 2 +- .../send/groups/GroupMembersX64Packet.cs | 2 +- .../send/groups/SynchGroupWorkValuesPacket.cs | 2 +- .../CurrentRecruitmentDetailsPacket.cs | 2 +- .../send/supportdesk/EndGMTicketPacket.cs | 2 +- .../send/supportdesk/FaqBodyResponsePacket.cs | 2 +- .../send/supportdesk/FaqListResponsePacket.cs | 2 +- .../send/supportdesk/GMTicketPacket.cs | 2 +- .../supportdesk/GMTicketSentResponsePacket.cs | 2 +- .../supportdesk/IssueListResponsePacket.cs | 2 +- .../send/supportdesk/StartGMTicketPacket.cs | 2 +- 89 files changed, 211 insertions(+), 188 deletions(-) diff --git a/FFXIVClassic Common Class Lib/SubPacket.cs b/FFXIVClassic Common Class Lib/SubPacket.cs index 08faadbd..585e5c6b 100644 --- a/FFXIVClassic Common Class Lib/SubPacket.cs +++ b/FFXIVClassic Common Class Lib/SubPacket.cs @@ -72,9 +72,9 @@ namespace FFXIVClassic.Common offset += header.subpacketSize; } - public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, targetId, data) { } + public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { } - public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, uint targetId, byte[] data) + public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data) { header = new SubPacketHeader(); diff --git a/FFXIVClassic Map Server/CommandProcessor.cs b/FFXIVClassic Map Server/CommandProcessor.cs index ffbe651f..283c78c5 100644 --- a/FFXIVClassic Map Server/CommandProcessor.cs +++ b/FFXIVClassic Map Server/CommandProcessor.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server private void SendMessage(Session session, String message) { if (session != null) - session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message)); + session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message)); } internal bool DoCommand(string input, Session session) diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs index 568c43c6..f86fa81b 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/FFXIVClassic Map Server/PacketProcessor.cs @@ -115,7 +115,7 @@ namespace FFXIVClassic_Map_Server } if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) - session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); + session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); break; //Langauge Code (Client safe to send packets to now) @@ -150,7 +150,7 @@ namespace FFXIVClassic_Map_Server SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); session.GetActor().currentTarget = setTarget.actorID; - session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true); + session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true); break; //Lock Target case 0x00CC: diff --git a/FFXIVClassic Map Server/WorldManager.cs b/FFXIVClassic Map Server/WorldManager.cs index 1d072744..ce915e01 100644 --- a/FFXIVClassic Map Server/WorldManager.cs +++ b/FFXIVClassic Map Server/WorldManager.cs @@ -612,8 +612,8 @@ namespace FFXIVClassic_Map_Server } //Send packets - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); player.SendZoneInPackets(this, spawnType); player.playerSession.ClearInstance(); player.SendInstanceUpdate(); @@ -661,8 +661,8 @@ namespace FFXIVClassic_Map_Server player.rotation = spawnRotation; //Send packets - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); - player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); + player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType)); player.playerSession.LockUpdates(false); player.SendInstanceUpdate(); @@ -705,8 +705,8 @@ namespace FFXIVClassic_Map_Server player.SendGameMessage(GetActor(), 34108, 0x20); //Send packets - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false); + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10)); player.SendZoneInPackets(this, spawnType); player.playerSession.ClearInstance(); player.SendInstanceUpdate(); @@ -740,8 +740,8 @@ namespace FFXIVClassic_Map_Server //Send packets if (!isLogin) { - player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false); - player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false); + player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId)); + player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2)); //player.SendZoneInPackets(this, spawnType); } diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index 5a1323de..3197e6c5 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -240,6 +240,25 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); } + public virtual SubPacket CreateScriptBindPacket() + { + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); + } + + public virtual BasePacket GetSpawnPackets(Player player, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket( spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket(player)); + return BasePacket.CreatePacket(subpackets, true, false); + } + public virtual BasePacket GetSpawnPackets() { return GetSpawnPackets(0x1); @@ -251,7 +270,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateAddActorPacket(8)); subpackets.AddRange(GetEventConditionPackets()); subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket( spawnType)); + subpackets.Add(CreateSpawnPositonPacket(spawnType)); subpackets.Add(CreateNamePacket()); subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); diff --git a/FFXIVClassic Map Server/actors/area/Area.cs b/FFXIVClassic Map Server/actors/area/Area.cs index c56414b1..b491d905 100644 --- a/FFXIVClassic Map Server/actors/area/Area.cs +++ b/FFXIVClassic Map Server/actors/area/Area.cs @@ -84,23 +84,23 @@ namespace FFXIVClassic_Map_Server.Actors } } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { List lParams; lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); } - public override BasePacket GetSpawnPackets(uint playerActorId) + public override BasePacket GetSpawnPackets() { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 0)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } diff --git a/FFXIVClassic Map Server/actors/area/PrivateArea.cs b/FFXIVClassic Map Server/actors/area/PrivateArea.cs index d5f653bc..1fe98393 100644 --- a/FFXIVClassic Map Server/actors/area/PrivateArea.cs +++ b/FFXIVClassic Map Server/actors/area/PrivateArea.cs @@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area return parentZone; } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { List lParams; @@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area string realClassName = className.Substring(className.LastIndexOf("/") + 1); lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false); - ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket(); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams); + ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams); } diff --git a/FFXIVClassic Map Server/actors/area/Zone.cs b/FFXIVClassic Map Server/actors/area/Zone.cs index 0f26abfb..409bdbb2 100644 --- a/FFXIVClassic Map Server/actors/area/Zone.cs +++ b/FFXIVClassic Map Server/actors/area/Zone.cs @@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area return null; } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { bool isEntranceDesion = false; List lParams; lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } public void AddSpawnLocation(SpawnLocation spawn) diff --git a/FFXIVClassic Map Server/actors/chara/Character.cs b/FFXIVClassic Map Server/actors/chara/Character.cs index 56db6ab0..6d56209e 100644 --- a/FFXIVClassic Map Server/actors/chara/Character.cs +++ b/FFXIVClassic Map Server/actors/chara/Character.cs @@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.Actors currentContentGroup = group; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId); + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this); propPacketUtil.AddProperty("charaWork.currentContentGroup"); zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done()); diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 4dbcca5b..a2726493 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(ushort spawnType) + public override BasePacket GetSpawnPackets(Player player, ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket()); @@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateInitStatusPacket()); subpackets.Add(CreateSetActorIconPacket()); subpackets.Add(CreateIsZoneingPacket()); - subpackets.Add(CreateScriptBindPacket()); + subpackets.Add(CreateScriptBindPacket(player)); return BasePacket.CreatePacket(subpackets, true, false); } diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index 2b960251..8e6a09bf 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors * Timer Array - 20 Number */ - public override SubPacket CreateScriptBindPacket(Player player) + public override SubPacket CreateScriptBindPacket(Player requestPlayer) { List lParams; - if (IsMyPlayer(player.actorId)) + if (IsMyPlayer(requestPlayer.actorId)) { if (loginInitDirector != null) lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); @@ -292,11 +292,11 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(Player player, ushort spawnType) + public override BasePacket GetSpawnPackets(Player requestPlayer, ushort spawnType) { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket( 8)); - if (IsMyPlayer(player.actorId)) + subpackets.Add(CreateAddActorPacket(8)); + if (IsMyPlayer(requestPlayer.actorId)) subpackets.AddRange(Create0x132Packets()); subpackets.Add(CreateSpeedPacket()); subpackets.Add(CreateSpawnPositonPacket(spawnType)); @@ -308,12 +308,12 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateInitStatusPacket()); subpackets.Add(CreateSetActorIconPacket()); subpackets.Add(CreateIsZoneingPacket()); - subpackets.AddRange(CreatePlayerRelatedPackets(player)); - subpackets.Add(CreateScriptBindPacket(player)); + subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); + subpackets.Add(CreateScriptBindPacket(requestPlayer)); return BasePacket.CreatePacket(subpackets, true, false); } - public List CreatePlayerRelatedPackets(Player player) + public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) { List subpackets = new List(); @@ -326,7 +326,7 @@ namespace FFXIVClassic_Map_Server.Actors if (currentJob != 0) subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); - if (IsMyPlayer(player.actorId)) + if (IsMyPlayer(requestingPlayerActorId)) { subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); @@ -512,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); - QueuePacket(GetSpawnPackets(player, spawnType)); + QueuePacket(GetSpawnPackets(this, spawnType)); //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); #region Inventory & Equipment @@ -529,9 +529,9 @@ namespace FFXIVClassic_Map_Server.Actors playerSession.QueuePacket(GetInitPackets()); - BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId); - BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId); - BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId); + BasePacket areaMasterSpawn = zone.GetSpawnPackets(); + BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(); + BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(); playerSession.QueuePacket(areaMasterSpawn); playerSession.QueuePacket(debugSpawn); @@ -552,16 +552,16 @@ namespace FFXIVClassic_Map_Server.Actors if (zone.GetWeatherDirector() != null) { - BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(actorId); + BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(); playerSession.QueuePacket(weatherDirectorSpawn); } foreach (Director director in ownedDirectors) { - director.GetSpawnPackets(actorId).DebugPrintPacket(); - QueuePacket(director.GetSpawnPackets(actorId)); - QueuePacket(director.GetInitPackets(actorId)); + director.GetSpawnPackets().DebugPrintPacket(); + QueuePacket(director.GetSpawnPackets()); + QueuePacket(director.GetInitPackets()); } if (currentContentGroup != null) @@ -1451,7 +1451,7 @@ namespace FFXIVClassic_Map_Server.Actors { director.GetSpawnPackets().DebugPrintPacket(); QueuePacket(director.GetSpawnPackets()); - QueuePacket(director.GetInitPackets(actorId)); + QueuePacket(director.GetInitPackets()); } public void RemoveDirector(Director director) diff --git a/FFXIVClassic Map Server/actors/debug/Debug.cs b/FFXIVClassic Map Server/actors/debug/Debug.cs index ddea59d9..1b1afcbd 100644 --- a/FFXIVClassic Map Server/actors/debug/Debug.cs +++ b/FFXIVClassic Map Server/actors/debug/Debug.cs @@ -18,23 +18,23 @@ namespace FFXIVClassic_Map_Server.Actors this.className = "Debug"; } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { List lParams; lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(uint playerActorId) + public override BasePacket GetSpawnPackets() { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 0)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } diff --git a/FFXIVClassic Map Server/actors/director/Director.cs b/FFXIVClassic Map Server/actors/director/Director.cs index 5dfb492e..7c58e820 100644 --- a/FFXIVClassic Map Server/actors/director/Director.cs +++ b/FFXIVClassic Map Server/actors/director/Director.cs @@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1)); } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { List actualLParams = new List(); actualLParams.Insert(0, new LuaParam(2, classPath)); @@ -54,28 +54,28 @@ namespace FFXIVClassic_Map_Server.actors.director for (int i = 1; i < lparams.Count; i++) actualLParams.Add(lparams[i]); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams); } - public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) + public override BasePacket GetSpawnPackets(ushort spawnType = 1) { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 0)); - subpackets.AddRange(GetEventConditionPackets(playerActorId)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } - public override BasePacket GetInitPackets(uint playerActorId) + public override BasePacket GetInitPackets() { SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddTarget(); - return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false); + return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false); } public void OnTalkEvent(Player player, Npc npc) @@ -108,9 +108,9 @@ namespace FFXIVClassic_Map_Server.actors.director { foreach (Player p in GetPlayerMembers()) { - GetSpawnPackets(p.actorId).DebugPrintPacket(); - p.QueuePacket(GetSpawnPackets(p.actorId)); - p.QueuePacket(GetInitPackets(p.actorId)); + GetSpawnPackets().DebugPrintPacket(); + p.QueuePacket(GetSpawnPackets()); + p.QueuePacket(GetInitPackets()); } } diff --git a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs b/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs index 8bf90ce2..48d55354 100644 --- a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs +++ b/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs @@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.actors.director } guildleveWork.startTime = Utils.UnixTimeStampUTC(); - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this); propertyBuilder.AddProperty("guildleveWork.startTime"); SendPacketsToPlayers(propertyBuilder.Done()); } @@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.actors.director guildleveWork.startTime = 0; guildleveWork.signal = -1; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this); propertyBuilder.AddProperty("guildleveWork.signal"); propertyBuilder.NewTarget("guildleveWork/start"); propertyBuilder.AddProperty("guildleveWork.startTime"); @@ -153,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.director public void SyncAllInfo() { - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); if (guildleveWork.aimNum[0] != 0) propertyBuilder.AddProperty("guildleveWork.aimNum[0]"); @@ -188,7 +188,7 @@ namespace FFXIVClassic_Map_Server.actors.director public void UpdateAimNumNow(int index, sbyte value) { guildleveWork.aimNumNow[index] = value; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index)); SendPacketsToPlayers(propertyBuilder.Done()); } @@ -196,7 +196,7 @@ namespace FFXIVClassic_Map_Server.actors.director public void UpdateUiState(int index, sbyte value) { guildleveWork.uiState[index] = value; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index)); SendPacketsToPlayers(propertyBuilder.Done()); } @@ -206,7 +206,7 @@ namespace FFXIVClassic_Map_Server.actors.director guildleveWork.markerX[markerIndex] = x; guildleveWork.markerY[markerIndex] = y; guildleveWork.markerZ[markerIndex] = z; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this); propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex)); propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex)); propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex)); diff --git a/FFXIVClassic Map Server/actors/group/ContentGroup.cs b/FFXIVClassic Map Server/actors/group/ContentGroup.cs index 11b6a0c7..0af1e0d9 100644 --- a/FFXIVClassic Map Server/actors/group/ContentGroup.cs +++ b/FFXIVClassic Map Server/actors/group/ContentGroup.cs @@ -84,7 +84,7 @@ namespace FFXIVClassic_Map_Server.actors.group SubPacket test = groupWork.buildPacket(session.id, session.id); test.DebugPrintSubPacket(); - session.QueuePacket(test, true, false); + session.QueuePacket(test); } public override void SendGroupPackets(Session session) @@ -92,26 +92,26 @@ namespace FFXIVClassic_Map_Server.actors.group ulong time = Utils.MilisUnixTimeStampUTC(); List members = BuildMemberList(session.id); - session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); - session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); + session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); int currentIndex = 0; while (true) { if (GetMemberCount() - currentIndex >= 64) - session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 32) - session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 16) - session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex > 0) - session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else break; } - session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); + session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); } diff --git a/FFXIVClassic Map Server/actors/group/Group.cs b/FFXIVClassic Map Server/actors/group/Group.cs index d2d6bdec..c8a24047 100644 --- a/FFXIVClassic Map Server/actors/group/Group.cs +++ b/FFXIVClassic Map Server/actors/group/Group.cs @@ -120,33 +120,33 @@ namespace FFXIVClassic_Map_Server.actors.group ulong time = Utils.MilisUnixTimeStampUTC(); List members = BuildMemberList(session.id); - session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); - session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); + session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); int currentIndex = 0; while (true) { if (GetMemberCount() - currentIndex >= 64) - session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 32) - session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 16) - session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex > 0) - session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); + session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else break; } - session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); + session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); } public void SendDeletePacket(Session session) { if (session != null) - session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this), true, false); + session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this)); } public virtual void SendInitWorkValues(Session session) diff --git a/FFXIVClassic Map Server/actors/group/MonsterParty.cs b/FFXIVClassic Map Server/actors/group/MonsterParty.cs index e6ae3dae..b560fd38 100644 --- a/FFXIVClassic Map Server/actors/group/MonsterParty.cs +++ b/FFXIVClassic Map Server/actors/group/MonsterParty.cs @@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.actors.group groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.id, session.id); - session.QueuePacket(test, true, false); + session.QueuePacket(test); } public override uint GetTypeId() diff --git a/FFXIVClassic Map Server/actors/group/Relation.cs b/FFXIVClassic Map Server/actors/group/Relation.cs index f9693751..807ef86b 100644 --- a/FFXIVClassic Map Server/actors/group/Relation.cs +++ b/FFXIVClassic Map Server/actors/group/Relation.cs @@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.actors.group SubPacket test = groupWork.buildPacket(session.id, session.id); test.DebugPrintSubPacket(); - session.QueuePacket(test, true, false); + session.QueuePacket(test); } } diff --git a/FFXIVClassic Map Server/actors/world/WorldMaster.cs b/FFXIVClassic Map Server/actors/world/WorldMaster.cs index 5174cdfb..5da97052 100644 --- a/FFXIVClassic Map Server/actors/world/WorldMaster.cs +++ b/FFXIVClassic Map Server/actors/world/WorldMaster.cs @@ -17,23 +17,23 @@ namespace FFXIVClassic_Map_Server.Actors this.className = "WorldMaster"; } - public override SubPacket CreateScriptBindPacket(uint playerActorId) + public override SubPacket CreateScriptBindPacket() { List lParams; lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null); - return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(uint playerActorId) + public override BasePacket GetSpawnPackets() { List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(playerActorId, 0)); - subpackets.Add(CreateSpeedPacket(playerActorId)); - subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); - subpackets.Add(CreateNamePacket(playerActorId)); - subpackets.Add(CreateStatePacket(playerActorId)); - subpackets.Add(CreateIsZoneingPacket(playerActorId)); - subpackets.Add(CreateScriptBindPacket(playerActorId)); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); return BasePacket.CreatePacket(subpackets, true, false); } } diff --git a/FFXIVClassic Map Server/dataobjects/Session.cs b/FFXIVClassic Map Server/dataobjects/Session.cs index 5344b928..d18e3363 100644 --- a/FFXIVClassic Map Server/dataobjects/Session.cs +++ b/FFXIVClassic Map Server/dataobjects/Session.cs @@ -135,13 +135,17 @@ namespace FFXIVClassic_Map_Server.dataobjects if (actor is Character && ((Character)actor).isStatic) continue; - GetActor().QueuePacket(actor.CreatePositionUpdatePacket(playerActor.actorId)); + GetActor().QueuePacket(actor.CreatePositionUpdatePacket()); } else { - GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1)); - GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId)); - GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId)); + if (actor is Player) + GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1)); + else + GetActor().QueuePacket(actor.GetSpawnPackets(1)); + + GetActor().QueuePacket(actor.GetInitPackets()); + GetActor().QueuePacket(actor.GetSetEventStatusPackets()); actorInstanceList.Add(actor); if (actor is Npc) diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs index fbee5641..5a64741f 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((UInt32)master); } } - return new SubPacket(true, OPCODE, 0, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs index cf93bec4..d9460354 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs @@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); } } - return new SubPacket(true, OPCODE, 0, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs index a753bc9c..02ca4f25 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((UInt32)result); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs index ec256612..b4e894c8 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs index f6823db0..9ad80615 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs @@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group public static SubPacket BuildPacket(Session session) { byte[] data = new byte[PACKET_SIZE - 0x20]; - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs index fbe14e10..fee38aa0 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs index 008add1a..b902903f 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs index b2584dc1..1791e492 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((Byte)rank); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs index c1828777..c61a7d7c 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs @@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group } } - return new SubPacket(true, OPCODE, 0, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs index 8df14982..de8ccb31 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } public static SubPacket BuildPacket(Session session, uint actorId) @@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((UInt32)actorId); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs index 4251bc25..652e83d0 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((UInt16)(isDisband ? 1 : 0)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs index 064dff9d..4c58773e 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } public static SubPacket BuildPacket(Session session, ushort command, uint actorId) @@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group binWriter.Write((UInt32)actorId); } } - return new SubPacket(true, OPCODE, session.id, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs index b56439b5..d05e8381 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs @@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send binWriter.Write((UInt16)errorCode); } } - return new SubPacket(true, OPCODE, 0, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs index 9e220947..3f518d51 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send binWriter.Write((UInt32)destinationZone); } } - return new SubPacket(true, OPCODE, 0, session.id, data); + return new SubPacket(true, OPCODE, session.id, data); } } } diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs index 259d5631..197ca935 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs +++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send } } - return new SubPacket(OPCODE, sessionId, sessionId, data); + return new SubPacket(OPCODE, sessionId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs index ba3f8b2e..99781b9e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs @@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle } } - return new SubPacket(OPCODE, sourceActorId, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs index 17efb745..28f5ef29 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs @@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle } } - return new SubPacket(OPCODE, sourceActorId, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs index 45884b14..b09c7834 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs @@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle } } - return new SubPacket(OPCODE, sourceActorId, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs index 8f8e8fdd..c080a32a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs @@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle } } - return new SubPacket(OPCODE, sourceActorId, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs index 616c4cbd..925758d7 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs index bf8a5d25..c3f94f37 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs @@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs index 0eeea6ee..fe347718 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs index ca882b09..82614765 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs index 9f48eb35..05cb42c4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs @@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs index ab6183c8..6f423d78 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs @@ -11,13 +11,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { byte[] data = new byte[8]; data[0] = 2; - return new SubPacket(OPCODE, sourceActorId, targetActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } public static SubPacket BuildPacket(uint playerActorID) { byte[] data = new byte[8]; - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs index 107a3e79..b1f99ec0 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs @@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory data = mem.GetBuffer(); } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs index 9a35e8e0..f548e240 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs @@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory data = mem.GetBuffer(); } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs index 964e02a4..2c89b8bb 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, sourceActorId, targetActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs index 448c9f3a..cdeccd4f 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, sourceActorId, targetActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs index 6c406bf9..008b0d6d 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs @@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, sourceActorId, targetActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs index b9dd9dd3..1478d157 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs index c1c05da0..c37caee0 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs index cc16251a..dd0d9dc2 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs index 2dd988b2..d711555b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs @@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs index b54820c0..c6586b1f 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs index ebb568cd..d4840fa5 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs index 208ccbe1..201c7c72 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs @@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs index 74af503d..c1899d74 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs @@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory } } - return new SubPacket(OPCODE, sourceActorId, targetActorId, data); + return new SubPacket(OPCODE, sourceActorId, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs index 5a7952d2..2eaca4fe 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs @@ -10,12 +10,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory public static SubPacket BuildPacket(uint playerActorId) { - return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]); + return new SubPacket(OPCODE, playerActorId, new byte[8]); } public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID) { - return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]); + return new SubPacket(OPCODE, sourceActorId, new byte[8]); } } diff --git a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs b/FFXIVClassic Map Server/packets/send/LogoutPacket.cs index 2348a24a..c657e769 100644 --- a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs +++ b/FFXIVClassic Map Server/packets/send/LogoutPacket.cs @@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send public static SubPacket BuildPacket(uint playerActorID) { - return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); + return new SubPacket(OPCODE, playerActorID, new byte[8]); } } } diff --git a/FFXIVClassic Map Server/packets/send/PongPacket.cs b/FFXIVClassic Map Server/packets/send/PongPacket.cs index 477e0915..72714b25 100644 --- a/FFXIVClassic Map Server/packets/send/PongPacket.cs +++ b/FFXIVClassic Map Server/packets/send/PongPacket.cs @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.receive } } - SubPacket subpacket = new SubPacket(OPCODE, playerActorID, playerActorID, data); + SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data); return subpacket; } diff --git a/FFXIVClassic Map Server/packets/send/QuitPacket.cs b/FFXIVClassic Map Server/packets/send/QuitPacket.cs index ccdddc74..1edc0699 100644 --- a/FFXIVClassic Map Server/packets/send/QuitPacket.cs +++ b/FFXIVClassic Map Server/packets/send/QuitPacket.cs @@ -7,9 +7,9 @@ namespace FFXIVClassic_Map_Server.packets.send public const ushort OPCODE = 0x0011; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID) + public static SubPacket BuildPacket(uint sourceActorId) { - return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); + return new SubPacket(OPCODE, sourceActorId, new byte[8]); } } } diff --git a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs b/FFXIVClassic Map Server/packets/send/SetMapPacket.cs index 86ff5236..cffb4507 100644 --- a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs +++ b/FFXIVClassic Map Server/packets/send/SetMapPacket.cs @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs b/FFXIVClassic Map Server/packets/send/_0x02Packet.cs index 3e91afd5..ec5d8921 100644 --- a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs +++ b/FFXIVClassic Map Server/packets/send/_0x02Packet.cs @@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs b/FFXIVClassic Map Server/packets/send/_0x10Packet.cs index d04f8154..843b8c39 100644 --- a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs +++ b/FFXIVClassic Map Server/packets/send/_0x10Packet.cs @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send } } - return new SubPacket(OPCODE, playerActorId, playerActorId, data); + return new SubPacket(OPCODE, playerActorId, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs b/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs index 1602f4cf..b38d3eaf 100644 --- a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs +++ b/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (Byte) (val & 0xFF); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs index 6f0f9a21..8bc05ab5 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs index 60ef9692..d263d6d4 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs index 532b0c1c..363d96c4 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs index f8da3882..88d73a06 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs @@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs index 098a26b4..2274ae95 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs +++ b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs @@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs index 9622e484..f6905c97 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs +++ b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs @@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs b/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs index 8a3a559b..571cd879 100644 --- a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs +++ b/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs @@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs index ee05919c..6cb222b2 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs @@ -56,7 +56,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs index 4c328a9a..5b24aa4d 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs @@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs index 9a796008..9bba4e06 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs index badf0f11..cca76aaf 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs @@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs index e2b1ca13..2c1c4855 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs index 923e5019..7abee729 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs index 05535081..44d98851 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs +++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs b/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs index fbe2e2d6..19104a4b 100644 --- a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs +++ b/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs @@ -201,7 +201,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups closeStreams(); - SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); + SubPacket packet = new SubPacket(OPCODE, actorID, data); return packet; } diff --git a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs index f777af29..28b68825 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs +++ b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs @@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment { if (details == null) { - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, sourceActorId, data); } binWriter.Write((UInt32)details.purposeId); diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs index b9387de5..c0b0f92c 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = 1; - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs index 6704747e..09359e91 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs index b41774f1..6c540d7d 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs index eddd0e33..a4c4c6c4 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs index 80903b2a..2974d7b8 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs @@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk data[0] = (byte)(wasSent ? 0x1 : 0x0); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs index 93337b87..ad838b1d 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs index 8c643882..20eb219c 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs +++ b/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs @@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(startGM ? 1 : 0); - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } From 1339975ade003a9cd3530ef1544d4dec33b7d275 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 17:07:29 -0400 Subject: [PATCH 04/11] Cleaned up inventory packets. --- FFXIVClassic Map Server/FFXIVClassic Map Server.csproj | 1 - .../actors/chara/player/Equipment.cs | 10 +++++----- .../send/Actor/inventory/InventoryListX01Packet.cs | 9 ++------- .../send/Actor/inventory/InventoryListX08Packet.cs | 9 ++------- .../send/Actor/inventory/InventoryListX16Packet.cs | 8 ++------ .../send/Actor/inventory/InventoryListX32Packet.cs | 2 +- .../send/Actor/inventory/InventoryRemoveX01Packet.cs | 2 -- .../send/Actor/inventory/InventoryRemoveX08Packet.cs | 2 -- .../send/Actor/inventory/InventorySetBeginPacket.cs | 7 +------ .../send/Actor/inventory/InventorySetEndPacket.cs | 8 +------- 10 files changed, 14 insertions(+), 44 deletions(-) diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj index b9bbe097..9b4fa3fd 100644 --- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj +++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj @@ -159,7 +159,6 @@ - diff --git a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs b/FFXIVClassic Map Server/actors/chara/player/Equipment.cs index 3092ba39..702af284 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Equipment.cs @@ -63,24 +63,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player } } - toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, toPlayer.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER)); + toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER)); int currentIndex = 0; while (true) { if (items.Count - currentIndex >= 16) - toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex)); + toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex)); else if (items.Count - currentIndex > 1) - toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex)); + toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex)); else if (items.Count - currentIndex == 1) { - toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, toPlayer.actorId, items[currentIndex])); + toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex])); currentIndex++; } else break; } - toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId, toPlayer.actorId)); + toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); } public void SendFullEquipment(bool DoClear) diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs index 2c89b8bb..db5a2714 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs @@ -9,13 +9,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { public const ushort OPCODE = 0x0148; public const uint PACKET_SIZE = 0x90; - - public static SubPacket BuildPacket(uint playerActorId, InventoryItem item) - { - return BuildPacket(playerActorId, playerActorId, item); - } - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item) + + public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item) { byte[] data = new byte[PACKET_SIZE - 0x20]; diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs index cdeccd4f..cbabf787 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs @@ -11,13 +11,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { public const ushort OPCODE = 0x0149; public const uint PACKET_SIZE = 0x3A8; - - public static SubPacket BuildPacket(uint playerActorId, List items, ref int listOffset) - { - return BuildPacket(playerActorId, playerActorId, items, ref listOffset); - } - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List items, ref int listOffset) + + public static SubPacket BuildPacket(uint sourceActorId, List items, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs index 008b0d6d..90496fb6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs @@ -11,12 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory public const ushort OPCODE = 0x014A; public const uint PACKET_SIZE = 0x720; - public static SubPacket BuildPacket(uint playerActorId, List items, ref int listOffset) - { - return BuildPacket(playerActorId, playerActorId, items, ref listOffset); - } - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List items, ref int listOffset) + public static SubPacket BuildPacket(uint sourceActorId, List items, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -40,5 +35,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory return new SubPacket(OPCODE, sourceActorId, data); } + } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs index 1478d157..a368d90e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs @@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { public const ushort OPCODE = 0x014B; public const uint PACKET_SIZE = 0xE20; - + public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs index dd0d9dc2..2893425b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs @@ -9,7 +9,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { public const ushort OPCODE = 0x0152; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorID, ushort slot) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -21,7 +20,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory binWriter.Write((UInt16)slot); } } - return new SubPacket(OPCODE, playerActorID, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs index d711555b..c886caeb 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs @@ -11,7 +11,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { public const ushort OPCODE = 0x0153; public const uint PACKET_SIZE = 0x38; - public static SubPacket BuildPacket(uint playerActorID, List slots, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; @@ -36,7 +35,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory binWriter.Write((Byte)max); } } - return new SubPacket(OPCODE, playerActorID, data); } } diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs index c1899d74..75d61bfa 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs @@ -10,12 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory public const ushort OPCODE = 0x0146; public const uint PACKET_SIZE = 0x28; - public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code) - { - return BuildPacket(playerActorId, playerActorId, size, code); - } - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code) + public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code) { byte[] data = new byte[8]; diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs index 2eaca4fe..5f899491 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs @@ -4,7 +4,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { class InventorySetEndPacket { - public const ushort OPCODE = 0x0147; public const uint PACKET_SIZE = 0x28; @@ -12,11 +11,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { return new SubPacket(OPCODE, playerActorId, new byte[8]); } - - public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID) - { - return new SubPacket(OPCODE, sourceActorId, new byte[8]); - } - + } } From 9353f77db0d5c0cb7ac75337c9aab807e7acbe23 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 17:12:34 -0400 Subject: [PATCH 05/11] Removed duped battle packet. --- FFXIVClassic Map Server/actors/Actor.cs | 4 ++- .../packets/send/Actor/BattleAction1Packet.cs | 27 ------------------- 2 files changed, 3 insertions(+), 28 deletions(-) delete mode 100644 FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index 3197e6c5..6361199d 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -9,6 +9,7 @@ using System.Collections.Generic; using FFXIVClassic_Map_Server.actors.area; using System.Reflection; using System.ComponentModel; +using FFXIVClassic_Map_Server.packets.send.actor.battle; namespace FFXIVClassic_Map_Server.Actors { @@ -321,7 +322,8 @@ namespace FFXIVClassic_Map_Server.Actors { currentMainState = newState; SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState); - SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId); + //TODO: Fill this out! + SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0); zone.BroadcastPacketAroundActor(this, ChangeStatePacket); zone.BroadcastPacketAroundActor(this, battleActionPacket); } diff --git a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs deleted file mode 100644 index 38fe2344..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs +++ /dev/null @@ -1,27 +0,0 @@ -using FFXIVClassic.Common; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class BattleAction1Packet - { - public const ushort OPCODE = 0x0139; - public const uint PACKET_SIZE = 0x58; - - public static SubPacket BuildPacket(uint sourceActorId) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} From 516564a89698dba991e12a88ed4475682600f9d1 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 17:31:17 -0400 Subject: [PATCH 06/11] Refactored world server. --- FFXIVClassic Map Server/actors/Actor.cs | 5 ++- .../Actor/battle/BattleActionX01Packet.cs | 2 -- .../DataObjects/ClientConnection.cs | 5 ++- .../DataObjects/Group/Group.cs | 16 +++++----- .../DataObjects/Group/Linkshell.cs | 8 ++--- .../DataObjects/Group/Party.cs | 6 ++-- .../DataObjects/Group/Relation.cs | 4 +-- .../DataObjects/Group/RetainerGroup.cs | 4 +-- .../DataObjects/Session.cs | 16 +++++----- FFXIVClassic World Server/PacketProcessor.cs | 8 ++--- .../Send/Subpackets/GameMessagePacket.cs | 32 +++++++++---------- .../Subpackets/Groups/CreateNamedGroup.cs | 2 +- .../Groups/CreateNamedGroupMultiple.cs | 2 +- .../Subpackets/Groups/DeleteGroupPacket.cs | 2 +- .../Subpackets/Groups/GroupHeaderPacket.cs | 2 +- .../Groups/GroupMembersBeginPacket.cs | 2 +- .../Groups/GroupMembersEndPacket.cs | 2 +- .../Groups/GroupMembersX08Packet.cs | 2 +- .../Groups/GroupMembersX16Packet.cs | 2 +- .../Groups/GroupMembersX32Packet.cs | 2 +- .../Groups/GroupMembersX64Packet.cs | 2 +- .../Groups/SetActiveLinkshellPacket.cs | 2 +- .../Groups/SynchGroupWorkValuesPacket.cs | 4 +-- .../Send/Subpackets/SendMessagePacket.cs | 2 +- .../Packets/Send/_0x2Packet.cs | 2 +- .../Packets/Send/_0x7Packet.cs | 2 +- .../Packets/Send/_0x8PingPacket.cs | 2 +- .../Packets/WorldPackets/Send/ErrorPacket.cs | 2 +- .../Send/Group/PartySyncPacket.cs | 2 +- .../WorldPackets/Send/SessionBeginPacket.cs | 2 +- .../WorldPackets/Send/SessionEndPacket.cs | 4 +-- FFXIVClassic World Server/Server.cs | 2 +- FFXIVClassic World Server/WorldMaster.cs | 14 ++++---- 33 files changed, 83 insertions(+), 83 deletions(-) diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index 6361199d..a7d87166 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -321,9 +321,8 @@ namespace FFXIVClassic_Map_Server.Actors public void ChangeState(ushort newState) { currentMainState = newState; - SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState); - //TODO: Fill this out! - SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0); + SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState); + SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0); zone.BroadcastPacketAroundActor(this, ChangeStatePacket); zone.BroadcastPacketAroundActor(this, battleActionPacket); } diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs index 28f5ef29..c172791e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs @@ -2,8 +2,6 @@ using System; using System.IO; -using FFXIVClassic.Common; - namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class BattleActionX01Packet diff --git a/FFXIVClassic World Server/DataObjects/ClientConnection.cs b/FFXIVClassic World Server/DataObjects/ClientConnection.cs index 282dd52f..928506b6 100644 --- a/FFXIVClassic World Server/DataObjects/ClientConnection.cs +++ b/FFXIVClassic World Server/DataObjects/ClientConnection.cs @@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server SendPacketQueue.Add(packet); } - public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted) + public void QueuePacket(SubPacket subpacket) { + bool isAuthed = true; + bool isEncrypted = false; + subpacket.SetTargetId(owner.sessionId); SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted)); } diff --git a/FFXIVClassic World Server/DataObjects/Group/Group.cs b/FFXIVClassic World Server/DataObjects/Group/Group.cs index 2cef6f9e..a60de10a 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Group.cs +++ b/FFXIVClassic World Server/DataObjects/Group/Group.cs @@ -97,33 +97,33 @@ namespace FFXIVClassic_World_Server.DataObjects.Group ulong time = Utils.MilisUnixTimeStampUTC(); List members = BuildMemberList(session.sessionId); - session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false); - session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false); + session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this)); + session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this)); int currentIndex = 0; while (true) { if (GetMemberCount() - currentIndex >= 64) - session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false); + session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 32) - session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false); + session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 16) - session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false); + session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex > 0) - session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false); + session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex)); else break; } - session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false); + session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this)); } public void SendDeletePacket(Session session) { if (session != null) - session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this), true, false); + session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this)); } public virtual void SendInitWorkValues(Session session) diff --git a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs b/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs index 27748ab7..a49178dc 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs +++ b/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs @@ -120,9 +120,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group } groupWork.setTarget("/_init"); - SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); + SubPacket test = groupWork.buildPacket(session.sessionId); test.DebugPrintSubPacket(); - session.clientConnection.QueuePacket(test, true, false); + session.clientConnection.QueuePacket(test); } public void ResendWorkValues() @@ -148,8 +148,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group Session session = Server.GetServer().GetSession(members[i].charaId); if (session != null) { - SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); - session.clientConnection.QueuePacket(test, true, false); + SubPacket test = groupWork.buildPacket(session.sessionId); + session.clientConnection.QueuePacket(test); } } } diff --git a/FFXIVClassic World Server/DataObjects/Group/Party.cs b/FFXIVClassic World Server/DataObjects/Group/Party.cs index 7fc1a9eb..da7e4ea4 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Party.cs +++ b/FFXIVClassic World Server/DataObjects/Group/Party.cs @@ -189,7 +189,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group if (session == null) continue; else - session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false); + session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId)); } } @@ -226,8 +226,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group groupWork.addProperty(this, "partyGroupWork._globalTemp.owner"); groupWork.setTarget("/_init"); - SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); - session.clientConnection.QueuePacket(test, true, false); + SubPacket test = groupWork.buildPacket(session.sessionId); + session.clientConnection.QueuePacket(test); test.DebugPrintSubPacket(); } diff --git a/FFXIVClassic World Server/DataObjects/Group/Relation.cs b/FFXIVClassic World Server/DataObjects/Group/Relation.cs index 8564ee8a..f38727c3 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Relation.cs +++ b/FFXIVClassic World Server/DataObjects/Group/Relation.cs @@ -66,9 +66,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group groupWork.addProperty(this, "work._globalTemp.variableCommand"); groupWork.setTarget("/_init"); - SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); + SubPacket test = groupWork.buildPacket(session.sessionId); test.DebugPrintSubPacket(); - session.clientConnection.QueuePacket(test, true, false); + session.clientConnection.QueuePacket(test); } } diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs b/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs index bf440579..bfe5c69f 100644 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs +++ b/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs @@ -49,8 +49,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group groupWork.setTarget("/_init"); - SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); - session.clientConnection.QueuePacket(test, true, false); + SubPacket test = groupWork.buildPacket(session.sessionId); + session.clientConnection.QueuePacket(test); } public override int GetMemberCount() diff --git a/FFXIVClassic World Server/DataObjects/Session.cs b/FFXIVClassic World Server/DataObjects/Session.cs index 966d3248..0358c9e5 100644 --- a/FFXIVClassic World Server/DataObjects/Session.cs +++ b/FFXIVClassic World Server/DataObjects/Session.cs @@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects { if (msgParams == null || msgParams.Length == 0) { - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log)); } else - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage( ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log)); else - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log)); else - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log)); else - clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false); + clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); } diff --git a/FFXIVClassic World Server/PacketProcessor.cs b/FFXIVClassic World Server/PacketProcessor.cs index 3049cdf5..abf41fd6 100644 --- a/FFXIVClassic World Server/PacketProcessor.cs +++ b/FFXIVClassic World Server/PacketProcessor.cs @@ -61,8 +61,8 @@ namespace FFXIVClassic_World_Server else if (packet.header.connectionType == BasePacket.TYPE_CHAT) mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId); - client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5), true, false); - client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId), true, false); + client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5)); + client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId)); } //Ping from World Server else if (subpacket.header.type == 0x07) @@ -162,7 +162,7 @@ namespace FFXIVClassic_World_Server Session thatSession = mServer.GetSession(playerParty.members[i]); if (thatSession != null && !session.Equals(thatSession)) { - thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message), true, false); + thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message)); } } break; @@ -173,7 +173,7 @@ namespace FFXIVClassic_World_Server case 0x133: GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data); if (!mServer.GetWorldManager().SendGroupInit(session, groupCreatedPacket.groupId)) - session.clientConnection.QueuePacket(subpacket, true, false); + session.clientConnection.QueuePacket(subpacket); break; } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs index 9f27c67d..6a049e5a 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs @@ -58,7 +58,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48; private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68; - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log) + public static SubPacket BuildPacket(uint sourceId, uint actorId, uint textOwnerActorId, ushort textId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20]; @@ -73,10 +73,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -121,10 +121,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, string sender, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20]; @@ -139,10 +139,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -187,10 +187,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20]; @@ -205,10 +205,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -253,10 +253,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, byte log) { byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20]; @@ -270,10 +270,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, targetId, data); + return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, data); } - public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List lParams) + public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, byte log, List lParams) { int lParamsSize = findSizeOfParams(lParams); byte[] data; @@ -317,7 +317,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(opcode, sourceId, targetId, data); + return new SubPacket(opcode, sourceId, data); } private static int findSizeOfParams(List lParams) diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs index 0e883163..9081283d 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs @@ -35,7 +35,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, sessionId, sessionId, data); + return new SubPacket(OPCODE, sessionId, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs index c6a5f7e8..98d9ad13 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs @@ -49,7 +49,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs index 1d1f7fe9..d661ae52 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs @@ -38,7 +38,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, sessionId, sessionId, data); + return new SubPacket(OPCODE, sessionId, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs index d1d46a3a..c28fe084 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs @@ -56,7 +56,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs index 5717d77b..46f15905 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs index f3ed55e8..3d095b8b 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, sessionId, sessionId, data); + return new SubPacket(OPCODE, sessionId, data); } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs index abc6e747..734e843c 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs @@ -48,7 +48,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs index 6a12581c..f3181570 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs index 1453353b..f6669f08 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs index 6787c1fa..5a18d0cd 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs @@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, playerActorID, playerActorID, data); + return new SubPacket(OPCODE, playerActorID, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs index 8c21a21b..d387a029 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs @@ -36,7 +36,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } } - return new SubPacket(OPCODE, sessionId, sessionId, data); + return new SubPacket(OPCODE, sessionId, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs index 3ff485d3..57f100cf 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs @@ -195,14 +195,14 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups } - public SubPacket buildPacket(uint playerActorID, uint actorID) + public SubPacket buildPacket(uint playerActorID) { binWriter.Seek(0x8, SeekOrigin.Begin); binWriter.Write((byte)runningByteTotal); closeStreams(); - SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); + SubPacket packet = new SubPacket(OPCODE, playerActorID, data); return packet; } diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs b/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs index 1830f50e..55127d65 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs +++ b/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs @@ -51,7 +51,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets } } - return new SubPacket(OPCODE, playerActorID, targetID, data); + return new SubPacket(OPCODE, playerActorID, data); } } diff --git a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs b/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs index 7ded2ec9..1fc6ef98 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs @@ -41,7 +41,7 @@ namespace FFXIVClassic_World_Server.Packets.Send 0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 */ - return new SubPacket(false, OPCODE, 0, 0, data); + return new SubPacket(false, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs b/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs index f0854229..f7d6d452 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs +++ b/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send } } - return new SubPacket(false, OPCODE, 0, 0, data); + return new SubPacket(false, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs b/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs index 21061c7e..3b18b3b7 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs +++ b/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Login } } - return new SubPacket(false, OPCODE, 0, 0, data); + return new SubPacket(false, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs index 2a7d4c4f..5b8fe43a 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs +++ b/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send } } - return new SubPacket(true, OPCODE, 0, session.sessionId, data); + return new SubPacket(true, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs index a142e461..5d60db34 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs +++ b/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs @@ -27,7 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group } } - return new SubPacket(true, OPCODE, 0, session.sessionId, data); + return new SubPacket(true, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs index d77a1634..2d462ce2 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs +++ b/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs @@ -29,7 +29,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send } } - return new SubPacket(true, OPCODE, 0, session.sessionId, data); + return new SubPacket(true, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs b/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs index 868f65bd..ac0b6573 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs +++ b/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs @@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send } } - return new SubPacket(true, OPCODE, 0, session.sessionId, data); + return new SubPacket(true, OPCODE, 0, data); } public static SubPacket BuildPacket(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) @@ -57,7 +57,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send } } - return new SubPacket(true, OPCODE, 0, session.sessionId, data); + return new SubPacket(true, OPCODE, 0, data); } } } diff --git a/FFXIVClassic World Server/Server.cs b/FFXIVClassic World Server/Server.cs index 884d2618..ea072af8 100644 --- a/FFXIVClassic World Server/Server.cs +++ b/FFXIVClassic World Server/Server.cs @@ -337,7 +337,7 @@ namespace FFXIVClassic_World_Server else if (mZoneSessionList.ContainsKey(sessionId)) { ClientConnection conn = mZoneSessionList[sessionId].clientConnection; - conn.QueuePacket(subpacket, true, false); + conn.QueuePacket(subpacket); conn.FlushQueuedSendPackets(); } diff --git a/FFXIVClassic World Server/WorldMaster.cs b/FFXIVClassic World Server/WorldMaster.cs index 01cdddab..58948af3 100644 --- a/FFXIVClassic World Server/WorldMaster.cs +++ b/FFXIVClassic World Server/WorldMaster.cs @@ -237,15 +237,15 @@ namespace FFXIVClassic_World_Server } } SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(session.sessionId, activeGroupIndex); - session.clientConnection.QueuePacket(activeLsPacket, true, false); + session.clientConnection.QueuePacket(activeLsPacket); } private void SendMotD(Session session) { - session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"), true, false); - session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME)), true, false); - session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"), true, false); - session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"), true, false); + session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------")); + session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME))); + session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!")); + session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!")); } public void SendPartySync(Party party) @@ -433,7 +433,7 @@ namespace FFXIVClassic_World_Server { requestSession.SetActiveLS(lsName); SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0); - requestSession.clientConnection.QueuePacket(activeLsPacket, true, false); + requestSession.clientConnection.QueuePacket(activeLsPacket); requestSession.SendGameMessage(25132, 0x20, (object)1); } else @@ -448,7 +448,7 @@ namespace FFXIVClassic_World_Server { requestSession.SetActiveLS(lsName); SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, ls.groupIndex); - requestSession.clientConnection.QueuePacket(activeLsPacket, true, false); + requestSession.clientConnection.QueuePacket(activeLsPacket); requestSession.SendGameMessage(25131, 0x20, (object)1, (object)lsName); } } From 08477780f89c3c2cd5051eafc38002c5bca4f6a3 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 17:36:47 -0400 Subject: [PATCH 07/11] Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. --- .../FFXIVClassic Map Server.csproj | 3 +- .../actors/chara/npc/Npc.cs | 2 +- ...acket.cs => SetActorBGPropertiesPacket.cs} | 2 +- .../packets/send/Actor/_0xD9Packet.cs | 29 ------------------- 4 files changed, 3 insertions(+), 33 deletions(-) rename FFXIVClassic Map Server/packets/send/Actor/{_0xD8Packet.cs => SetActorBGPropertiesPacket.cs} (95%) delete mode 100644 FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj index 9b4fa3fd..1718595f 100644 --- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj +++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj @@ -201,8 +201,7 @@ - - + diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index a2726493..0db33a71 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateSpawnPositonPacket(0x0)); if (isMapObj) - subpackets.Add(_0xD8Packet.BuildPacket(actorId, instance, layout)); + subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout)); else subpackets.Add(CreateAppearancePacket()); diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs similarity index 95% rename from FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs rename to FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs index 36f59f84..f1acefcb 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs +++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs @@ -5,7 +5,7 @@ using System; namespace FFXIVClassic_Map_Server.packets.send.actor { - class _0xD8Packet + class SetActorBGPropertiesPacket { public const ushort OPCODE = 0x00D8; public const uint PACKET_SIZE = 0x28; diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs deleted file mode 100644 index 041e0390..00000000 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.IO; - -using FFXIVClassic.Common; -using System; -using System.Text; - -namespace FFXIVClassic_Map_Server.packets.send.actor -{ - class _0xD9Packet - { - public const ushort OPCODE = 0x00D9; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, string anim) - { - byte[] data = new byte[PACKET_SIZE - 0x20]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim)); - } - } - - return new SubPacket(OPCODE, sourceActorId, data); - } - } -} From 3370309dd01305593707314441d6c1066da52a4e Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 27 Jun 2017 21:08:30 -0400 Subject: [PATCH 08/11] Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. --- .../FFXIVClassic Map Server.csproj | 5 +- FFXIVClassic Map Server/PacketProcessor.cs | 48 +++++++++---------- FFXIVClassic Map Server/WorldManager.cs | 18 +++---- FFXIVClassic Map Server/actors/Actor.cs | 22 +++++---- FFXIVClassic Map Server/actors/area/Area.cs | 8 ++-- .../actors/chara/npc/Npc.cs | 10 ++-- .../actors/chara/player/Player.cs | 29 +++++------ FFXIVClassic Map Server/actors/debug/Debug.cs | 4 +- .../actors/director/Director.cs | 13 ++--- .../actors/world/WorldMaster.cs | 4 +- .../dataobjects/Session.cs | 7 +-- .../dataobjects/ZoneConnection.cs | 11 +---- FFXIVClassic Map Server/lua/LuaEngine.cs | 2 +- .../packets/send/login/0x7ResponsePacket.cs | 39 --------------- .../FFXIVClassic World Server.csproj | 2 +- .../Packets/WorldPackets/Send/ErrorPacket.cs | 2 +- .../Send/Group/PartySyncPacket.cs | 2 +- .../WorldPackets/Send/SessionBeginPacket.cs | 2 +- .../WorldPackets/Send/SessionEndPacket.cs | 4 +- FFXIVClassic World Server/Server.cs | 4 +- 20 files changed, 94 insertions(+), 142 deletions(-) delete mode 100644 FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj index 1718595f..89f7ce5b 100644 --- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj +++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj @@ -241,7 +241,6 @@ - @@ -336,8 +335,8 @@ - xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d -xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts\" /e /d /y /s + + diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs index f86fa81b..22a88476 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/FFXIVClassic Map Server/PacketProcessor.cs @@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server public void ProcessPacket(ZoneConnection client, SubPacket subpacket) { - Session session = mServer.GetSession(subpacket.header.targetId); + Session session = mServer.GetSession(subpacket.header.sourceId); if (session == null && subpacket.gameMessage.opcode != 0x1000) return; @@ -59,7 +59,7 @@ namespace FFXIVClassic_Map_Server SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data); - session = mServer.AddSession(subpacket.header.targetId); + session = mServer.AddSession(subpacket.header.sourceId); if (!beginSessionPacket.isLogin) Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); @@ -80,7 +80,7 @@ namespace FFXIVClassic_Map_Server Server.GetServer().RemoveSession(session.id); Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); - client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false); + session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId)); client.FlushQueuedSendPackets(); break; //World Server - Party Synch @@ -92,14 +92,14 @@ namespace FFXIVClassic_Map_Server case 0x0001: //subpacket.DebugPrintSubPacket(); PingPacket pingPacket = new PingPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false)); + session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time)); session.Ping(); break; //Unknown case 0x0002: subpacket.DebugPrintSubPacket(); - client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false); + session.QueuePacket(_0x2Packet.BuildPacket(session.id)); client.FlushQueuedSendPackets(); break; @@ -121,8 +121,6 @@ namespace FFXIVClassic_Map_Server //Langauge Code (Client safe to send packets to now) case 0x0006: LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); - session = mServer.GetSession(subpacket.header.targetId); - LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true); Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true); @@ -247,15 +245,15 @@ namespace FFXIVClassic_Map_Server //Start Recruiting case 0x01C3: StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false)); + session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true)); break; //End Recruiting case 0x01C4: - client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false)); + session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id)); break; //Party Window Opened, Request State case 0x01C5: - client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false)); + session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0)); break; //Search Recruiting case 0x01C7: @@ -271,7 +269,7 @@ namespace FFXIVClassic_Map_Server details.subTaskId = 1; details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; details.num[0] = 1; - client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false)); + session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details)); break; //Accepted Recruiting case 0x01C6: @@ -280,64 +278,64 @@ namespace FFXIVClassic_Map_Server /* SOCIAL STUFF */ case 0x01C9: AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false)); + session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name)); break; case 0x01CA: AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false)); + session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name)); break; case 0x01CB: int offset1 = 0; - client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false)); + session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1)); break; case 0x01CC: AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); + session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name)); break; case 0x01CD: AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false)); + session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name)); break; case 0x01CE: int offset2 = 0; - client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2), true, false)); + session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2)); break; case 0x01CF: - client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false)); + session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null)); break; /* SUPPORT DESK STUFF */ //Request for FAQ/Info List case 0x01D0: FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); + session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" })); break; //Request for body of a faq/info selection case 0x01D1: FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); + session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!")); break; //Request issue list case 0x01D2: GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); - client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); + session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" })); break; //Request if GM ticket exists case 0x01D3: - client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false)); + session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false)); break; //Request for GM response message case 0x01D4: - client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); + session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body.")); break; //GM Ticket Sent case 0x01D5: GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); - client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false)); + session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true)); break; //Request to end ticket case 0x01D6: - client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false)); + session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id)); break; default: Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); diff --git a/FFXIVClassic Map Server/WorldManager.cs b/FFXIVClassic Map Server/WorldManager.cs index ce915e01..62a6b531 100644 --- a/FFXIVClassic Map Server/WorldManager.cs +++ b/FFXIVClassic Map Server/WorldManager.cs @@ -876,55 +876,55 @@ namespace FFXIVClassic_Map_Server public void RequestWorldLinkshellCreate(Player player, string name, ushort crest) { SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest) { SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellDelete(Player player, string name) { SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank) { SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId) { SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellCancelInvite(Player player) { SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellLeave(Player player, string lsname) { SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName) { SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } public void RequestWorldLinkshellChangeActive(Player player, string lsname) { SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname); - Server.GetWorldConnection().QueuePacket(packet, true, false); + player.QueuePacket(packet); } private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index a7d87166..265ce29f 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -184,13 +184,13 @@ namespace FFXIVClassic_Map_Server.Actors return subpackets; } - public BasePacket GetSetEventStatusPackets() + public List GetSetEventStatusPackets() { List subpackets = new List(); //Return empty list if (eventConditions == null) - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; if (eventConditions.talkEventConditions != null) { @@ -228,7 +228,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); } - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } public SubPacket CreateIsZoneingPacket() @@ -246,7 +246,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); } - public virtual BasePacket GetSpawnPackets(Player player, ushort spawnType) + public virtual List GetSpawnPackets(Player player, ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(8)); @@ -257,15 +257,15 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket(player)); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } - public virtual BasePacket GetSpawnPackets() + public virtual List GetSpawnPackets() { return GetSpawnPackets(0x1); } - public virtual BasePacket GetSpawnPackets(ushort spawnType) + public virtual List GetSpawnPackets(ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(8)); @@ -276,17 +276,19 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket()); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } - public virtual BasePacket GetInitPackets() + public virtual List GetInitPackets() { + List packets = new List(); SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddByte(0xE14B0CA8, 1); initProperties.AddByte(0x2138FD71, 1); initProperties.AddByte(0xFBFBCFB1, 1); initProperties.AddTarget(); - return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false); + packets.Add(initProperties.BuildPacket(actorId)); + return packets; } public override bool Equals(Object obj) diff --git a/FFXIVClassic Map Server/actors/area/Area.cs b/FFXIVClassic Map Server/actors/area/Area.cs index b491d905..a9fb2976 100644 --- a/FFXIVClassic Map Server/actors/area/Area.cs +++ b/FFXIVClassic Map Server/actors/area/Area.cs @@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); } - public override BasePacket GetSpawnPackets() + public override List GetSpawnPackets() { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(0)); @@ -101,7 +101,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket()); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } #region Actor Management @@ -483,7 +483,7 @@ namespace FFXIVClassic_Map_Server.Actors if (player != null && !zoneWide) { - player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false)); + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); } if (zoneWide) { @@ -494,7 +494,7 @@ namespace FFXIVClassic_Map_Server.Actors if (actor.Value is Player) { player = ((Player)actor.Value); - player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false)); + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); } } } diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 0db33a71..60f87d13 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -177,8 +177,8 @@ namespace FFXIVClassic_Map_Server.Actors //ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - - public override BasePacket GetSpawnPackets(Player player, ushort spawnType) + + public override List GetSpawnPackets(Player player, ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket()); @@ -199,10 +199,10 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket(player)); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } - public override BasePacket GetInitPackets() + public override List GetInitPackets() { ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); @@ -258,7 +258,7 @@ namespace FFXIVClassic_Map_Server.Actors propPacketUtil.AddProperty("npcWork.pushCommandPriority"); } - return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); + return propPacketUtil.Done(); } public string GetUniqueId() diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index 8e6a09bf..938df61d 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -292,7 +292,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets(Player requestPlayer, ushort spawnType) + public override List GetSpawnPackets(Player requestPlayer, ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(8)); @@ -310,7 +310,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateIsZoneingPacket()); subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); subpackets.Add(CreateScriptBindPacket(requestPlayer)); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) @@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors return subpackets; } - public override BasePacket GetInitPackets() + public override List GetInitPackets() { ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); @@ -494,7 +494,7 @@ namespace FFXIVClassic_Map_Server.Actors propPacketUtil.AddProperty("playerWork.birthdayDay"); propPacketUtil.AddProperty("playerWork.initialTown"); - return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); + return propPacketUtil.Done(); } public void SendSeamlessZoneInPackets() @@ -529,9 +529,9 @@ namespace FFXIVClassic_Map_Server.Actors playerSession.QueuePacket(GetInitPackets()); - BasePacket areaMasterSpawn = zone.GetSpawnPackets(); - BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(); - BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(); + List areaMasterSpawn = zone.GetSpawnPackets(); + List debugSpawn = world.GetDebugActor().GetSpawnPackets(); + List worldMasterSpawn = world.GetActor().GetSpawnPackets(); playerSession.QueuePacket(areaMasterSpawn); playerSession.QueuePacket(debugSpawn); @@ -552,14 +552,12 @@ namespace FFXIVClassic_Map_Server.Actors if (zone.GetWeatherDirector() != null) { - BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(); - playerSession.QueuePacket(weatherDirectorSpawn); + playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); } foreach (Director director in ownedDirectors) { - director.GetSpawnPackets().DebugPrintPacket(); QueuePacket(director.GetSpawnPackets()); QueuePacket(director.GetInitPackets()); } @@ -596,9 +594,9 @@ namespace FFXIVClassic_Map_Server.Actors return actorId == otherActorId; } - public void QueuePacket(BasePacket packet) + public void QueuePacket(List packets) { - playerSession.QueuePacket(packet); + playerSession.QueuePacket(packets); } public void QueuePacket(SubPacket packet) @@ -616,10 +614,10 @@ namespace FFXIVClassic_Map_Server.Actors { try { - BasePacket packet = new BasePacket(path); + // BasePacket packet = new BasePacket(path); - packet.ReplaceActorID(actorId); - QueuePacket(packet); + //packet.ReplaceActorID(actorId); + //QueuePacket(packet); } catch (Exception e) { @@ -1449,7 +1447,6 @@ namespace FFXIVClassic_Map_Server.Actors public void SendDirectorPackets(Director director) { - director.GetSpawnPackets().DebugPrintPacket(); QueuePacket(director.GetSpawnPackets()); QueuePacket(director.GetInitPackets()); } diff --git a/FFXIVClassic Map Server/actors/debug/Debug.cs b/FFXIVClassic Map Server/actors/debug/Debug.cs index 1b1afcbd..49b62173 100644 --- a/FFXIVClassic Map Server/actors/debug/Debug.cs +++ b/FFXIVClassic Map Server/actors/debug/Debug.cs @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets() + public override List GetSpawnPackets() { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(0)); @@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket()); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } } diff --git a/FFXIVClassic Map Server/actors/director/Director.cs b/FFXIVClassic Map Server/actors/director/Director.cs index 7c58e820..524762ee 100644 --- a/FFXIVClassic Map Server/actors/director/Director.cs +++ b/FFXIVClassic Map Server/actors/director/Director.cs @@ -57,7 +57,7 @@ namespace FFXIVClassic_Map_Server.actors.director return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams); } - public override BasePacket GetSpawnPackets(ushort spawnType = 1) + public override List GetSpawnPackets(ushort spawnType = 1) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(0)); @@ -68,14 +68,16 @@ namespace FFXIVClassic_Map_Server.actors.director subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket()); - return BasePacket.CreatePacket(subpackets, true, false); - } + return subpackets; + } - public override BasePacket GetInitPackets() + public override List GetInitPackets() { + List subpackets = new List(); SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddTarget(); - return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false); + subpackets.Add(initProperties.BuildPacket(actorId)); + return subpackets; } public void OnTalkEvent(Player player, Npc npc) @@ -108,7 +110,6 @@ namespace FFXIVClassic_Map_Server.actors.director { foreach (Player p in GetPlayerMembers()) { - GetSpawnPackets().DebugPrintPacket(); p.QueuePacket(GetSpawnPackets()); p.QueuePacket(GetInitPackets()); } diff --git a/FFXIVClassic Map Server/actors/world/WorldMaster.cs b/FFXIVClassic Map Server/actors/world/WorldMaster.cs index 5da97052..132afc4d 100644 --- a/FFXIVClassic Map Server/actors/world/WorldMaster.cs +++ b/FFXIVClassic Map Server/actors/world/WorldMaster.cs @@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.Actors return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); } - public override BasePacket GetSpawnPackets() + public override List GetSpawnPackets() { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(0)); @@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.Actors subpackets.Add(CreateStatePacket()); subpackets.Add(CreateIsZoneingPacket()); subpackets.Add(CreateScriptBindPacket()); - return BasePacket.CreatePacket(subpackets, true, false); + return subpackets; } } } diff --git a/FFXIVClassic Map Server/dataobjects/Session.cs b/FFXIVClassic Map Server/dataobjects/Session.cs index d18e3363..7aca7d7b 100644 --- a/FFXIVClassic Map Server/dataobjects/Session.cs +++ b/FFXIVClassic Map Server/dataobjects/Session.cs @@ -31,15 +31,16 @@ namespace FFXIVClassic_Map_Server.dataobjects actorInstanceList.Add(playerActor); } - public void QueuePacket(BasePacket basePacket) + public void QueuePacket(List packets) { - Server.GetWorldConnection().QueuePacket(basePacket); + foreach (SubPacket s in packets) + QueuePacket(s); } public void QueuePacket(SubPacket subPacket) { subPacket.SetTargetId(id); - Server.GetWorldConnection().QueuePacket(subPacket, true, false); + Server.GetWorldConnection().QueuePacket(subPacket); } public Player GetActor() diff --git a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs b/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs index a8e957d1..4a7fcc98 100644 --- a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs +++ b/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs @@ -17,14 +17,7 @@ namespace FFXIVClassic_Map_Server.dataobjects private BlockingCollection SendPacketQueue = new BlockingCollection(1000); public int lastPartialSize = 0; - public void QueuePacket(BasePacket packet) - { - List subPackets = packet.GetSubpackets(); - foreach (SubPacket s in subPackets) - SendPacketQueue.Add(s); - } - - public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted) + public void QueuePacket(SubPacket subpacket) { SendPacketQueue.Add(subpacket); } @@ -68,7 +61,7 @@ namespace FFXIVClassic_Map_Server.dataobjects public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) { WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket(); - QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation), true, false); + QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation)); } } } diff --git a/FFXIVClassic Map Server/lua/LuaEngine.cs b/FFXIVClassic Map Server/lua/LuaEngine.cs index d8d4603f..c34ada7d 100644 --- a/FFXIVClassic Map Server/lua/LuaEngine.cs +++ b/FFXIVClassic Map Server/lua/LuaEngine.cs @@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server.lua List SendError = new List(); SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); - player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false)); + player.playerSession.QueuePacket(SendError); } } diff --git a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs b/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs deleted file mode 100644 index 44885647..00000000 --- a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs +++ /dev/null @@ -1,39 +0,0 @@ -using FFXIVClassic.Common; -using System; -using System.IO; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send.login -{ - class Login0x7ResponsePacket - { - public static BasePacket BuildPacket(uint sourceActorId, uint time, uint type) - { - byte[] data = new byte[0x18]; - - using (MemoryStream mem = new MemoryStream(data)) - { - using (BinaryWriter binWriter = new BinaryWriter(mem)) - { - try - { - binWriter.Write((short)0x18); - binWriter.Write((short)type); - binWriter.Write((uint)0); - binWriter.Write((uint)0); - binWriter.Write((uint)0xFFFFFD7F); - - binWriter.Write((uint)sourceActorId); - binWriter.Write((uint)time); - } - catch (Exception) - { - } - } - } - - return BasePacket.CreatePacket(data, false, false); - } - } -} diff --git a/FFXIVClassic World Server/FFXIVClassic World Server.csproj b/FFXIVClassic World Server/FFXIVClassic World Server.csproj index 4710093f..2bf7f335 100644 --- a/FFXIVClassic World Server/FFXIVClassic World Server.csproj +++ b/FFXIVClassic World Server/FFXIVClassic World Server.csproj @@ -190,7 +190,7 @@ - xcopy "$(SolutionDir)data\world_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d +