Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.

This commit is contained in:
Filip Maj
2017-06-25 23:35:55 -04:00
parent b5db036d71
commit fc96dac7c7
5 changed files with 50 additions and 19 deletions

View File

@@ -1092,9 +1092,9 @@ namespace FFXIVClassic_Map_Server.Actors
public int GetFreeGuildleveSlot()
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] == 0)
if (work.guildleveId[i] == 0)
return i;
}
@@ -1135,8 +1135,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questGuildleve[freeSlot] = id;
work.guildleveId[freeSlot] = (ushort)id;
Database.SaveGuildleve(this, id, freeSlot);
SendGuildleveClientUpdate(freeSlot);
}
@@ -1145,14 +1144,14 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (HasGuildleve(id))
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
if (work.guildleveId[i] == id)
{
work.guildleveChecked[i] = abandoned;
work.guildleveDone[i] = completed;
work.guildleveChecked[i] = completed;
work.guildleveDone[i] = abandoned;
Database.MarkGuildleve(this, id, abandoned, completed);
SendGuildleveClientUpdate(i);
SendGuildleveMarkClientUpdate(i);
}
}
}
@@ -1162,13 +1161,12 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (HasGuildleve(id))
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
if (work.guildleveId[i] == id)
{
Database.RemoveGuildleve(this, id);
questGuildleve[i] = 0;
playerWork.questGuildleve[i] = 0;
work.guildleveId[i] = 0;
SendGuildleveClientUpdate(i);
break;
}
@@ -1351,9 +1349,9 @@ namespace FFXIVClassic_Map_Server.Actors
public bool HasGuildleve(uint id)
{
for (int i = 0; i < questGuildleve.Length; i++)
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (questGuildleve[i] != null && questGuildleve[i] == id)
if (work.guildleveId[i] == id)
return true;
}
@@ -1421,8 +1419,8 @@ namespace FFXIVClassic_Map_Server.Actors
private void SendGuildleveClientUpdate(int slot)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", slot));
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}