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								 Filip Maj | 300748668f | Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. | 2016-01-24 17:11:35 -05:00 |  | 
			
				
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								 Filip Maj | ea6b1e33c7 | NPCs now spawn and load template from the db. | 2016-01-20 23:18:10 -05:00 |  | 
			
				
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								 Filip Maj | d90dc0cb80 | Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet. | 2016-01-19 21:47:59 -05:00 |  | 
			
				
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								 Filip Maj | 1c845e62e3 | Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. | 2016-01-16 23:03:04 -05:00 |  | 
			
				
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								 Filip Maj | c9f35a207b | Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. | 2016-01-09 18:52:23 -05:00 |  | 
			
				
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								 Filip Maj | 360d72b376 | Implemented the player portion of the new actor system. | 2016-01-02 18:17:03 -05:00 |  | 
			
				
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								 Filip Maj | b839a281cf | Forgot additions to LuaUtils that Instantiate packet uses. | 2016-01-02 14:05:03 -05:00 |  | 
			
				
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								 Filip Maj | 734a3f4e7f | Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. | 2016-01-01 14:04:44 -05:00 |  |