Filip Maj
765cf194c5
Removed more dead scripts. Exported missing sql files.
2022-03-03 23:33:55 -05:00
Filip Maj
b57f91470a
Deleting more useless scripts. Moved all the elevator scripts into 1 base script.
2022-03-03 20:03:36 -05:00
Filip Maj
2cb6a9f6bd
Added back loading defaulttalk npcs through script. Should speed up warps now! Added loading mapobj ifno through a db table, removing the need for unique scripts. Deleted ported mapobj scripts.
2022-03-03 19:34:33 -05:00
Filip Maj
b773098abf
Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
2022-03-03 01:59:13 -05:00
Filip Maj
02cb0a3f43
Refactored quest state system seems to work!
2022-02-17 13:22:18 -05:00
Filip Maj
1523ae200b
Finished quest state system idea
2022-02-16 15:32:54 -05:00
Filip Maj
cfe6ef2e5e
Merge branch 'Jorge/quest_system' into ioncannon/quest_system
2022-02-13 18:57:08 -05:00
Filip Maj
214d730a58
Added warp to public and private areas shortcut. Fixed counter printout bug. Fixed some commands. Fixed handling of the chocobo lender at the ferry docks.
2022-02-13 18:48:22 -05:00
CuriousJorge
4fe8f77887
Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system
2022-02-08 21:41:22 -05:00
CuriousJorge
96cb8070be
Man0u0 & Man0u1 work progress.
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Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early. Initial area's actors mostly scripted.
2022-02-08 17:35:29 -05:00
Filip Maj
9f077190a3
Renamed some funcs, and fleshed out a ton on man0l1. Various related things were also added.
2022-02-07 05:13:34 -05:00
CuriousJorge
68a2685cf1
Man0u0 wip progress.
2022-02-06 12:36:15 -05:00
CuriousJorge
2cbb48621b
Merge branch 'ioncannon/quest_system' into Jorge/quest_system
2022-02-05 18:26:03 -05:00
Filip Maj
8d647ae6b0
This script was missing for some reason
2022-02-05 18:17:14 -05:00
Filip Maj
68e55a1c76
Added changes to how zones/areas are accessed in the lua scripts too.
2022-02-05 18:00:09 -05:00
CuriousJorge
4e5a07afa4
Merge branch 'ioncannon/quest_system' into Jorge/quest_system
2022-02-05 14:21:57 -05:00
Filip Maj
563118372a
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
2022-02-05 14:05:32 -05:00
CuriousJorge
4fc5762d41
Teleport command touch-ups.
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PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type. Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
2022-02-05 13:56:58 -05:00
Filip Maj
ff074c8394
Bunch of shop scripts added (by Jorge)
2022-01-29 10:01:31 -05:00
Filip Maj
26fd79bea5
Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing.
2022-01-27 17:38:15 -05:00
Filip Maj
958a87edf2
Updated Scripts, removed all the old unique ones for the opening quest.
2022-01-25 22:54:44 -05:00
CuriousJorge
bbf49123b6
Follow-up to prior commit with script changes I forgot to commit.
2020-09-25 18:23:09 -04:00
CuriousJorge
48d996bd4f
SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
...
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
Filip Maj
47a2eddaf0
Adding NPCs in fields from captures. Updated Shop script.
...
The captures we have are full of npcs that were never imported; finally did so. Updated shop script with Jorge's work.
2020-03-15 01:05:43 -04:00
Filip Maj
42f0046ee7
Reimplemented dream packets. Fixed instance update bug that was locking up client when waking up. When going to sleep the proper position is saved. Still need to handle if the player logs out in the inn vs sleeping.
2019-07-27 21:55:07 -04:00
Filip Maj
02e41f6103
Bugfix.
2019-07-25 19:51:11 -04:00
Filip Maj
b627ecf0fe
Finished filling out lua script for rentals/summons/new chocos.
2019-07-25 19:46:05 -04:00
Filip Maj
91549bff7a
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
2019-06-19 01:10:15 -04:00