Tahir Akhlaq
637f7f3d95
added status effect class
...
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
c162fb0eab
added super basic hate container class which doesnt actually do anything yet
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf
corrected mob to use correct substate
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- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985
cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e
added some more ai stubs
...
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
04890660c0
start of ai based on kjLotus's code on dsp
2017-06-29 19:14:04 +01:00
Tahir Akhlaq
c70cf022b7
moved vector3 to common
...
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
872e56f8f9
navmeshes now super lightweight (<3 u devi)
...
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
b640c87c69
fixed player position updates i think
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
dd552ba69d
adjusted roam radius slightly
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
e09cb197b3
fixed finding random point retardation
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
a62475e81e
moved pathing crap out of actor
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- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774
slightly smaller spawn leash
...
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
4ad37f1011
fixed LookAt and IsFacing (<3 u devi)
2017-06-29 18:45:42 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
fc0c504c28
Merge branch 'packet_actortarget_rewrite' into guildleve
2017-06-29 11:39:02 -04:00
Filip Maj
33e580ed38
Removed redundant queuepacket func.
2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d
Fixed spawning being broken.
2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
4aa3a444d0
Messages for the Aetheryte Node appearing.
2017-06-27 20:17:24 -04:00
Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
a264745207
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
Filip Maj
c09471ed43
GL completion animation will only play to self now.
2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71
Abandoning/Completing GLs now marks them correctly in the Journal.
2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b
Implemented the ending portion of the guildleve.
2017-06-25 22:43:15 -04:00
Filip Maj
c071b9d684
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
2017-06-25 15:11:35 -04:00
Filip Maj
019e305525
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
2017-06-25 14:25:54 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
2017-06-24 16:29:13 -04:00
Filip Maj
25cd75d40c
Added way to instantiate a GL Director. Aetheryte parent now does it.
2017-06-24 15:57:46 -04:00
Filip Maj
8ccd3439c1
Added marker update method for guildleves.
2017-06-24 15:54:02 -04:00
Filip Maj
a80c80454b
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417
Renamed Item dataobject to ItemData. Added guildleve data.
2017-06-24 14:12:52 -04:00
Filip Maj
44a76c94af
Added guildleve helper funcs.
2017-06-24 12:07:27 -04:00
Filip Maj
f00e878dd0
Fixed session issue. Still a stopgap until d/cing is implemented.
2017-06-19 23:11:24 -04:00
Filip Maj
0c8642d6ab
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-19 22:24:45 -04:00
Filip Maj
c1d67538f3
Added item storage packet for armoire.
2017-06-19 22:21:21 -04:00
Filip Maj
dbaea65c19
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
2017-06-19 16:30:04 -04:00
Filip Maj
b838027cba
Partially figured out the SetSpecialEventWork Packet.
2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385
Cleaned up the emotes code.
2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9
Fixed emotes, they all work now.
2017-06-15 00:05:14 -04:00
Filip Maj
866e2d3559
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-14 22:24:26 -04:00
Filip Maj
d96d5b29a5
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
2017-06-14 22:24:09 -04:00
CuriousJorge
cfb3a473c1
Applying bugfix from Master to Develop.
...
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Tahir Akhlaq
72099e92bb
fixed some races
2017-06-06 02:11:45 +01:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
1516e0bc50
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
2017-05-01 22:30:43 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
2017-04-15 16:33:56 -04:00
Filip Maj
0d4ed1d1c8
Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
2017-04-09 14:01:15 -04:00
Filip Maj
90e48f9ddd
Added npc ls saving/functionality.
2017-04-09 12:48:27 -04:00
Filip Maj
4bb222a47a
Current phase wasn't being loaded in. Fixed.
2017-04-04 01:42:34 -04:00
Filip Maj
c71aa0b45e
Fixed crash if completionCheck callback wasn't there.
2017-04-04 01:25:08 -04:00
Filip Maj
e38a995574
Fixed a game message not appearing when objectives were completed.
2017-04-04 01:21:06 -04:00
Filip Maj
7fa4a1eb80
Added callbacks to help with quest management. Abandoning a quest now works.
2017-04-04 01:10:26 -04:00
Filip Maj
9d63be52e3
Added the Waste Not Want Not quest.
2017-04-02 23:50:51 -04:00
Filip Maj
c0f7f1b1ad
Fixed quest commands not working from Lua. The uint/string overload was confusing it.
2017-04-02 18:44:47 -04:00
Filip Maj
248ea0cce1
Merge branch 'develop' into lua_waiters
2017-04-02 14:29:37 -04:00
Filip Maj
2b780687dd
Actor state from a spawn location wasn't being set.
2017-04-02 13:48:56 -04:00
Filip Maj
e0c9ca2bc2
Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
2017-04-02 12:51:23 -04:00
Filip Maj
6c366110ef
Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
2017-03-28 18:03:16 -04:00
Tahir Akhlaq
6dd8bdda0c
Merged in takhlaq/ffxiv-classic-server/null (pull request #38 )
...
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-27 16:57:02 +00:00
Tahir Akhlaq
a2a30003e0
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-25 04:36:19 +00:00
Filip Maj
6e12668176
Fixed the journal entry not clearing on removal.
2017-03-20 23:37:05 -04:00
Filip Maj
8f89eb8f23
Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
2017-03-20 23:31:11 -04:00
Filip Maj
a77d2a9b48
Fixed crash.
2017-03-20 21:53:43 -04:00
Filip Maj
0a94840419
Checks and fixes for lua.
2017-03-20 21:51:43 -04:00
Filip Maj
7c25b14640
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
2017-03-19 12:35:21 -04:00
Filip Maj
77e0639410
Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
2017-03-19 11:39:21 -04:00
Filip Maj
ce13827bce
Fixed args being all wrong.
2017-03-14 23:13:54 -04:00
Filip Maj
b81141a158
More fixings and improvements.
2017-03-14 18:33:33 -04:00
Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
0c3f6cc9c4
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
2017-03-08 09:12:14 -05:00
Filip Maj
eb324062da
Phasese are now saved.
2017-03-07 21:44:57 -05:00
Franz Renatus
23ce361801
Fixed Map Server build script to copy scripts folder.
...
Added world_config.ini to World Server build script.
Adjusted characters.sql to make the lobby server happy again.
2017-03-07 09:16:55 -08:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
ad88c0b28a
Added a work value change function for testing.
2017-01-24 09:06:28 -05:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
8b4eb8c57e
Added retainer push command and fixed a bug with kickEvent (kinda???)
2017-01-10 23:59:25 -05:00
Filip Maj
b9c0084080
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731
Push command loading implemented.
2017-01-10 16:43:03 -05:00
Filip Maj
9bc3fc8dd7
Setting the active linkshell now works.
2017-01-09 23:12:56 -05:00
Filip Maj
79de4fd1ff
Merge branch 'develop' into group_work
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# Conflicts:
# FFXIVClassic Map Server/ConfigConstants.cs
2017-01-09 00:19:39 -05:00
Filip Maj
771b5b6d81
LS kicking and leaving work.
2017-01-09 00:12:11 -05:00
Filip Maj
61e4effd74
Started implementing LS management. Rank change works.
2017-01-08 23:13:15 -05:00
Filip Maj
68772a2011
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
2017-01-08 21:43:04 -05:00
Filip Maj
108d8be013
Linkshell inviting completed.
2017-01-08 21:42:43 -05:00
Filip Maj
4b0ffb3882
Fixed the last actor speed. It was active mode speed.
2017-01-03 19:02:35 -05:00
Filip Maj
5d494255ad
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
2017-01-02 14:35:11 -05:00