Filip Maj
9fd0e96b0e
Added AGPL license to the whole codebase. All other devs who's code is in the project as of June 2019 came to agreement that they were fine to add this license to the project; Demo, Devi, Jorge, Azia, Shozokui, Dude22072.
2019-06-17 23:21:36 -04:00
Filip Maj
3066efeebb
Cleanup the messy imports.
2019-05-06 13:39:24 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
0d880b6b75
Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
2016-02-07 15:28:08 -05:00