Commit Graph

207 Commits

Author SHA1 Message Date
Tahir Akhlaq
4ed8f3e5e2 added a bit of targetfind stuff 2017-07-09 00:27:15 +01:00
Tahir Akhlaq
4695193aa0 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
247b5ca709 missed some files from previous commit 2017-07-08 00:20:55 +01:00
Tahir Akhlaq
d895357182 renamed mob stuff to battlenpc
- stubbed spawn/die/despawn functions
2017-07-07 22:08:48 +01:00
Filip Maj
caf254fd95 More old test code removed. 2017-07-06 22:11:14 -04:00
Filip Maj
5dff4cbdd3 Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
Tahir Akhlaq
cc1929a9fb moved getpath crap to pathfinding (or should i keep it in actor?)
- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156 fixed an issue causing client to crash 2017-07-01 02:52:05 +01:00
Tahir Akhlaq
e56238a10c fixed crash on updating controller for npcs
- fixed updating player movement
2017-06-30 04:30:36 +01:00
Tahir Akhlaq
62055eff04 stubbed some more functions from kj's ai stuff
- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c added a status effect container
- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
637f7f3d95 added status effect class
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
c162fb0eab added super basic hate container class which doesnt actually do anything yet 2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf corrected mob to use correct substate
- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985 cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds 2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e added some more ai stubs
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
04890660c0 start of ai based on kjLotus's code on dsp 2017-06-29 19:14:04 +01:00
Tahir Akhlaq
c70cf022b7 moved vector3 to common
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
872e56f8f9 navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
b640c87c69 fixed player position updates i think 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
dd552ba69d adjusted roam radius slightly 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
e09cb197b3 fixed finding random point retardation 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
a62475e81e moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
d72a2af641 initial navmesh stuff 2017-06-29 18:45:39 +01:00
Filip Maj
33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj
08477780f8 Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. 2017-06-27 17:37:13 -04:00
Filip Maj
1339975ade Cleaned up inventory packets. 2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj
c09471ed43 GL completion animation will only play to self now. 2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7 Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. 2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71 Abandoning/Completing GLs now marks them correctly in the Journal. 2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b Implemented the ending portion of the guildleve. 2017-06-25 22:43:15 -04:00
Filip Maj
019e305525 Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. 2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. 2017-06-25 14:25:54 -04:00
Filip Maj
eb17da1c89 Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. 2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj
44a76c94af Added guildleve helper funcs. 2017-06-24 12:07:27 -04:00
Filip Maj
c1d67538f3 Added item storage packet for armoire. 2017-06-19 22:21:21 -04:00
Filip Maj
b838027cba Partially figured out the SetSpecialEventWork Packet. 2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385 Cleaned up the emotes code. 2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9 Fixed emotes, they all work now. 2017-06-15 00:05:14 -04:00
Filip Maj
866e2d3559 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-14 22:24:26 -04:00
Filip Maj
d96d5b29a5 Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
CuriousJorge
cfb3a473c1 Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Filip Maj
c67c5f3bdf Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e Added things for testing mapobjs. 2017-05-05 02:37:01 -04:00
Filip Maj
1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00