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								 Filip Maj | 300748668f | Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. | 2016-01-24 17:11:35 -05:00 |  | 
			
				
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								 Filip Maj | 7bc3c8c2dd | Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). | 2016-01-23 22:11:45 -05:00 |  | 
			
				
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								 Filip Maj | ea6b1e33c7 | NPCs now spawn and load template from the db. | 2016-01-20 23:18:10 -05:00 |  | 
			
				
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								 Filip Maj | db62b05fdc | Merge branch 'database_work' into scripting # Conflicts:
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs | 2016-01-17 11:53:52 -05:00 |  | 
			
				
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								 Filip Maj | f7702bca13 | Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code. | 2016-01-16 11:26:35 -05:00 |  | 
			
				
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								 Filip Maj | bea796ec85 | Removed old db stuff. | 2016-01-10 03:05:22 -05:00 |  | 
			
				
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								 Filip Maj | 44c45c4ad2 | Cleanup. | 2016-01-09 21:35:45 -05:00 |  | 
			
				
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								 Filip Maj | fac9d28529 | Got warp working. BROKE ACTOR SPAWNING! | 2016-01-08 21:37:09 -05:00 |  | 
			
				
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								 Filip Maj | 04faf9d753 | Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId. | 2016-01-02 14:04:45 -05:00 |  |