- Etc5u0 scripted start to finish. Ul'dah Inn quest.
- DftWil - Added quest checks to the Inn NPCs.
- DfFst - Commiting what's been done thus far. fst0Town01 zone nearly done. Still have 100 something fst0Town01a & field npcs to add.
- Removed some fst0Town01 uniqueId scripts
- Man0u1 barely started. Just enough there to get the player out of the PrivateArea and into the public zone.
- All of the old Populace uniqueId scripts for both quests nuked into high orbit.
- DftSea: Master list of function names and argument counts added to the list. Will be whittling away at this over the coming week.
- GM Warp: For whatever reason using "" to compare against a nil wasn't working anymore. Set it to nil instead.
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early. Initial area's actors mostly scripted.
PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type. Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
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ChocoboRideCommand - Fixed the mount speed to be retail accurate.
TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations
nudge/spawn/warpid - Plus 1 to GetPos() arrays