MarketEntrance - Adjusted events parameter so it works again
Warp - Added shortcut for switching between a given town's zones so I can stop having to look up the right zone id
Weather - Added shortcut for weather ids to +8000 to the value if the're within a certain range.
DftSea - Inn NPC check
etc5u0 - Used a constant in place of a value, updated a constant's name.
etc5l0 - Fully scripted.
etc5u1 - Mostly scripted. Requires Dream handling and privArea + NPC placement.
etc5g1 - Mostly scripted. Requires Dream handling and privArea + NPC placement.
quest.lua - Script refactored. Moved as much as possible out of the main function to tidy it up. Folded in a complete-quest function from another script. Only works with quest id numbers for now. String support (eg. Man0u0) to come in another commit.
ObjectInnDoor.lua - Fixed it to handle events again with the current system.
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.