Tahir Akhlaq
|
872e56f8f9
|
navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
|
2017-06-29 19:14:03 +01:00 |
|
Tahir Akhlaq
|
a62475e81e
|
moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
|
2017-06-29 19:14:01 +01:00 |
|
Tahir Akhlaq
|
bd97e72774
|
slightly smaller spawn leash
- removed try catch block
- todo: despawn actors on moving out of range
|
2017-06-29 18:45:43 +01:00 |
|
Tahir Akhlaq
|
d72a2af641
|
initial navmesh stuff
|
2017-06-29 18:45:39 +01:00 |
|
Filip Maj
|
31446f37fa
|
More cleanup (moved groups to WorldMaster class) and fixed the project file.
|
2016-12-17 09:37:18 -05:00 |
|
Filip Maj
|
ebd8ab0580
|
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
|
2016-12-03 13:23:32 -05:00 |
|
Filip Maj
|
e30831fdc5
|
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
|
2016-12-03 12:19:59 -05:00 |
|
Filip Maj
|
5370f13b2b
|
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
|
2016-09-24 14:17:31 -04:00 |
|
Filip Maj
|
cf38454c8f
|
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
|
2016-08-29 12:37:41 -04:00 |
|