PopulaceChocoboLender - Made rental time 10 minutes again (as retail had it). Added Vesper Bay NPC's rental location as close as I could get it from a blurry source.
ChocoboRideCommand - Fixed the method used to pull a zone's music so the script doesn't fail.
- InstanceRaid Guide : Added DefaultTalk handling for the npcs we have currently. Included a couple commented-out client functions for two of the raids.
- EmoteSitCommand : Added eventType to the function so sitting on environment objects works again.
- Man0u0 : SourceTree added hunk-change garbage during a conflict resolving during the last merge. I just replaced it with the raw of that commit so it matches what it should have been.
- DftFst : Added the Gridania InstanceRaidGuide NPCs to the list for documentation sake, even though it'd never be called from that script with how things are currently set up.
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early. Initial area's actors mostly scripted.
PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type. Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.