Commit Graph

30 Commits

Author SHA1 Message Date
Filip Maj 6d66f6aae3 Fixed command bug on class change. Implmented more of the local levequest errors and such. 2021-02-28 16:20:24 -05:00
Filip Maj eca510c489 Removed unused var in ItemRefParam. Fixed up the tracked vars in PassiveGL 2021-02-28 11:19:49 -05:00
Filip Maj 29381431e7 Figured out type 8 (and more of type 7) lua params. Parses correctly now. 2021-02-26 23:43:40 -05:00
Filip Maj 8695deb880 Synth/Gather commands now appear automatically. 2021-02-26 21:46:47 -05:00
Filip Maj 8a5b97f5b2 Merge branch 'develop' into ioncannon/crafting_and_localleves 2021-02-26 21:20:37 -05:00
Filip Maj df49eefadb Added recipe resolver 2021-02-26 21:10:01 -05:00
Filip Maj 605b4918e2 Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled. 2021-02-26 20:53:42 -05:00
Filip Maj f4e2280de8 Added recipe resolver 2021-02-23 15:39:46 -05:00
CuriousJorge 48d996bd4f SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
PW Anon 1c5fd48d03 Merged in Resharc/project-meteor-server/issue-25 (pull request #68)
Fix to incorrect skill being given upon changing to a new class for the first time.

* Ported over changes from resharc/ffxiv-classic-server and merged into new branch.

* Changed EquipAbilitiesAtLevel(...) to use the level supplied, instead of GetLevel(), which should fix issue 25.

* Revert "Ported over changes from resharc/ffxiv-classic-server and merged into new branch."

    This reverts commit fce3fb5b899c6150230245d73f25255ae2b93549.

Approved-by: Filip Maj <filipmaj@gmail.com>
2020-04-13 20:49:38 +00:00
Filip Maj 20b1ec18a9 DOH/DOL graphic support.
Adding the rest of the missing item graphics for DOH/DOL weapons. Modified the equip script to also set the correct "special" graphics for the workbenches and such.
2020-03-29 13:33:27 -04:00
Filip Maj eecb5ac8a1 Fixed appearance bugs. Fixed a lua arg bug.
-Due to using ordinals instead of keys, the NPC voices were set wrong. This is fixed now, as all appearance loading from the DB uses keys now.
-Fixed hairVariation not loading for lobby/map server.
-Fixed a lua arg bug.
2020-03-13 23:17:12 -04:00
Filip Maj 99c8aff702 Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type. 2020-02-28 00:05:46 -05:00
Filip Maj 42f0046ee7 Reimplemented dream packets. Fixed instance update bug that was locking up client when waking up. When going to sleep the proper position is saved. Still need to handle if the player logs out in the inn vs sleeping. 2019-07-27 21:55:07 -04:00
Filip Maj e4d43d952b Removing the duplicate bugs after renaming folders to upper case (pls don't break). 2019-07-27 20:13:16 -04:00
Filip Maj ae3a6f1b27 Leftover file from previous commits. 2019-07-26 23:27:33 -04:00
Filip Maj 5724cf53bf Removed weird lowercase refs. 2019-07-26 23:26:37 -04:00
Filip Maj 0ec9c5576c Packet refactoring. 2019-07-26 23:24:06 -04:00
Filip Maj 96641865bc Added Goobbue to the checks. 2019-07-25 20:35:12 -04:00
Filip Maj ea7bf4b86d Mount music will now persist while mounted through zoning. Shit forgot gobbue. 2019-07-25 20:28:57 -04:00
Filip Maj ca4f00cfe3 Fixed bug where no name would appear in the post-chocobo naming cutscene. 2019-07-25 19:44:22 -04:00
Filip Maj 8687e43191 Fixed actors not being resent on login into already available session due to those actors being in the instance list but not the client. Added chocobo rental code. 2019-07-11 12:13:23 -04:00
Yogurt d3027c3b26 ReAdding Azia's fixes that got removed when I fucked up on the license change. 2019-06-24 18:39:11 -04:00
paru e6802d514c Fix lowercase Actors/Group/work 2019-06-21 03:17:16 +02:00
parulina 66ed26617d Replace xcopy with built-in VS content copy 2019-06-21 02:48:50 +02:00
parulina f5bf5956b2 Updated NLog to fix mono console output under Linux and removed NLog.config/schema 2019-06-21 02:48:28 +02:00
Filip Maj 91549bff7a Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Filip Maj 18ef69f3d1 Updated git ignore as it's causing Debug.cs to be missing. 2019-06-19 00:45:12 -04:00
Filip Maj b85b35a2b6 Renamed assemblies. 2019-06-19 00:17:39 -04:00
Filip Maj 0f61c4c0e1 Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner). 2019-06-19 00:05:18 -04:00