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								 Tahir Akhlaq | e09cb197b3 | fixed finding random point retardation | 2017-06-29 19:14:02 +01:00 |  | 
			
				
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								 Tahir Akhlaq | a62475e81e | moved pathing crap out of actor - despawn actors on moving too far from spawn
- added clampy stuff (<3 devi) | 2017-06-29 19:14:01 +01:00 |  | 
			
				
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								 Tahir Akhlaq | bd97e72774 | slightly smaller spawn leash - removed try catch block
- todo: despawn actors on moving out of range | 2017-06-29 18:45:43 +01:00 |  | 
			
				
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								 Tahir Akhlaq | 4ad37f1011 | fixed LookAt and IsFacing (<3 u devi) | 2017-06-29 18:45:42 +01:00 |  | 
			
				
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								 Tahir Akhlaq | d72a2af641 | initial navmesh stuff | 2017-06-29 18:45:39 +01:00 |  | 
			
				
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								 Filip Maj | fc0c504c28 | Merge branch 'packet_actortarget_rewrite' into guildleve | 2017-06-29 11:39:02 -04:00 |  | 
			
				
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								 Filip Maj | f12ffc468d | Updated lobby code for new Subpacket type. | 2017-06-29 11:38:28 -04:00 |  | 
			
				
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								 Filip Maj | 33e580ed38 | Removed redundant queuepacket func. | 2017-06-27 21:40:49 -04:00 |  | 
			
				
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								 Filip Maj | ab3e152b7d | Fixed spawning being broken. | 2017-06-27 21:30:32 -04:00 |  | 
			
				
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								 Filip Maj | 3370309dd0 | Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. | 2017-06-27 21:08:30 -04:00 |  | 
			
				
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								 Filip Maj | 4aa3a444d0 | Messages for the Aetheryte Node appearing. | 2017-06-27 20:17:24 -04:00 |  | 
			
				
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								 Filip Maj | 08477780f8 | Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. | 2017-06-27 17:37:13 -04:00 |  | 
			
				
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								 Filip Maj | 516564a896 | Refactored world server. | 2017-06-27 17:31:17 -04:00 |  | 
			
				
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								 Filip Maj | 9353f77db0 | Removed duped battle packet. | 2017-06-27 17:12:34 -04:00 |  | 
			
				
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								 Filip Maj | 1339975ade | Cleaned up inventory packets. | 2017-06-27 17:07:29 -04:00 |  | 
			
				
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								 Filip Maj | 7c4091a196 | Finished refactoring Map Server. Clear of syntax errors. | 2017-06-27 16:55:14 -04:00 |  | 
			
				
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								 Filip Maj | d8ac8216c4 | More subpacket cleanup. | 2017-06-27 13:52:47 -04:00 |  | 
			
				
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								 Filip Maj | a264745207 | Started removing all target actor id references. | 2017-06-27 13:23:05 -04:00 |  | 
			
				
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								 Filip Maj | c09471ed43 | GL completion animation will only play to self now. | 2017-06-26 00:14:26 -04:00 |  | 
			
				
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								 Filip Maj | 00757b4ae7 | Fixed dumb syntax error. | 2017-06-25 23:43:02 -04:00 |  | 
			
				
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								 Filip Maj | fc96dac7c7 | Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. | 2017-06-25 23:35:55 -04:00 |  | 
			
				
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								 Filip Maj | b5db036d71 | Abandoning/Completing GLs now marks them correctly in the Journal. | 2017-06-25 23:02:20 -04:00 |  | 
			
				
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								 Filip Maj | 573b9a7202 | Updated the GLWarpPoint actorClass to be clickable. | 2017-06-25 22:44:48 -04:00 |  | 
			
				
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								 Filip Maj | e5afe8791b | Implemented the ending portion of the guildleve. | 2017-06-25 22:43:15 -04:00 |  | 
			
				
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								 Filip Maj | cd0bb10ef6 | Forgot to push GL scripts. | 2017-06-25 20:43:23 -04:00 |  | 
			
				
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								 Filip Maj | c071b9d684 | Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks. | 2017-06-25 15:11:35 -04:00 |  | 
			
				
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								 Filip Maj | 019e305525 | Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. | 2017-06-25 14:52:32 -04:00 |  | 
			
				
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								 Filip Maj | 875b76634a | Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. | 2017-06-25 14:25:54 -04:00 |  | 
			
				
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								 Filip Maj | c42f1a08de | Changed to Tutorial GL script as that is the correct one for our test GL. | 2017-06-24 17:18:28 -04:00 |  | 
			
				
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								 Filip Maj | c78fa033af | Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves. | 2017-06-24 17:14:18 -04:00 |  | 
			
				
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								 Filip Maj | 8fb4910320 | Fixed work values not updating. GL UI now shows up though it isn't configured. | 2017-06-24 16:58:02 -04:00 |  | 
			
				
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								 Filip Maj | 186d5b5cc5 | Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later. | 2017-06-24 16:29:13 -04:00 |  | 
			
				
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								 Filip Maj | 25cd75d40c | Added way to instantiate a GL Director. Aetheryte parent now does it. | 2017-06-24 15:57:46 -04:00 |  | 
			
				
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								 Filip Maj | 8ccd3439c1 | Added marker update method for guildleves. | 2017-06-24 15:54:02 -04:00 |  | 
			
				
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								 Filip Maj | bfaa25cb39 | Forgot the aetheryte script. | 2017-06-24 15:51:06 -04:00 |  | 
			
				
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								 Filip Maj | c7acef20a9 | Added missing gl scripts. | 2017-06-24 15:50:03 -04:00 |  | 
			
				
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								 Filip Maj | a80c80454b | Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up. | 2017-06-24 15:47:53 -04:00 |  | 
			
				
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								 Filip Maj | eb17da1c89 | Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. | 2017-06-24 15:31:42 -04:00 |  | 
			
				
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								 Filip Maj | 2d7d10a417 | Renamed Item dataobject to ItemData. Added guildleve data. | 2017-06-24 14:12:52 -04:00 |  | 
			
				
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								 Filip Maj | 44a76c94af | Added guildleve helper funcs. | 2017-06-24 12:07:27 -04:00 |  | 
			
				
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								 Filip Maj | f00e878dd0 | Fixed session issue. Still a stopgap until d/cing is implemented. | 2017-06-19 23:11:24 -04:00 |  | 
			
				
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								 Filip Maj | 0c8642d6ab | Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop | 2017-06-19 22:24:45 -04:00 |  | 
			
				
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								 Filip Maj | 793f5323fb | DB update for inn door fixes. Also YoshiP added. | 2017-06-19 22:24:31 -04:00 |  | 
			
				
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								 Filip Maj | 7f6b291366 | Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP). | 2017-06-19 22:23:27 -04:00 |  | 
			
				
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								 Filip Maj | c1d67538f3 | Added item storage packet for armoire. | 2017-06-19 22:21:21 -04:00 |  | 
			
				
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								 Filip Maj | dbaea65c19 | Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice. | 2017-06-19 16:30:04 -04:00 |  | 
			
				
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								 Filip Maj | ed5ee01ba6 | Firedance description was being referenced wrong. | 2017-06-15 01:21:16 -04:00 |  | 
			
				
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								 Filip Maj | b838027cba | Partially figured out the SetSpecialEventWork Packet. | 2017-06-15 01:18:57 -04:00 |  | 
			
				
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								 Filip Maj | 1d9f57a385 | Cleaned up the emotes code. | 2017-06-15 00:19:18 -04:00 |  | 
			
				
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								 Filip Maj | 0e8de966a9 | Fixed emotes, they all work now. | 2017-06-15 00:05:14 -04:00 |  |