Filip Maj
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9fd0e96b0e
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Added AGPL license to the whole codebase. All other devs who's code is in the project as of June 2019 came to agreement that they were fine to add this license to the project; Demo, Devi, Jorge, Azia, Shozokui, Dude22072.
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2019-06-17 23:21:36 -04:00 |
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Yogurt
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f2e34174c4
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
Fix Excruciate removign status from enemy rather than caster
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2019-06-05 19:28:02 -07:00 |
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Yogurt
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afe1e59889
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Fix hiteffect.lua to not use bor since we can't reference other members
of the same table
Change hp_penalty onGain and onLose to use the new function signature
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2019-06-01 02:59:41 -07:00 |
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Yogurt
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97dcd765eb
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Add new hit effect flag for hit effects that only show animations
Fix SetMP setting MaxMP instead of MP
Fix substate updates not being sent
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2019-06-01 02:10:40 -07:00 |
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Yogurt
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3e58cdbd6c
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Add SetTextId to CommandResult
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2019-05-29 19:11:32 -07:00 |
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Yogurt
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f6104812a5
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Add ActionLanded to make some checks cleaner.
Split physical and magic text id dictionaries.
Add calculation for resists.
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2019-05-27 16:52:56 -07:00 |
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Yogurt
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9b566abb3d
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Add new HitEffect flags
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2019-05-27 15:00:17 -07:00 |
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Filip Maj
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f038b525c6
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Cleaning up imports.
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2019-05-06 16:07:06 -04:00 |
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Filip Maj
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e236e1d207
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Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it.
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2019-01-29 00:02:09 -05:00 |
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