Filip Maj
65ee91e49c
Finished Treasures of the Main and Legends Adrift. Fixed quests appearing in private areas (echos). Fixed other bugs. Implemented NPC Linkshells. Added more options to nudge command. Added nudgenpc command. Added testbnpckill command.
2022-03-11 02:17:46 -05:00
Filip Maj
765cf194c5
Removed more dead scripts. Exported missing sql files.
2022-03-03 23:33:55 -05:00
Filip Maj
b57f91470a
Deleting more useless scripts. Moved all the elevator scripts into 1 base script.
2022-03-03 20:03:36 -05:00
Filip Maj
b773098abf
Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
2022-03-03 01:59:13 -05:00
CuriousJorge
4fe8f77887
Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system
2022-02-08 21:41:22 -05:00
Filip Maj
9f077190a3
Renamed some funcs, and fleshed out a ton on man0l1. Various related things were also added.
2022-02-07 05:13:34 -05:00
CuriousJorge
68a2685cf1
Man0u0 wip progress.
2022-02-06 12:36:15 -05:00
Filip Maj
68e55a1c76
Added changes to how zones/areas are accessed in the lua scripts too.
2022-02-05 18:00:09 -05:00
Filip Maj
958a87edf2
Updated Scripts, removed all the old unique ones for the opening quest.
2022-01-25 22:54:44 -05:00
CuriousJorge
bbf49123b6
Follow-up to prior commit with script changes I forgot to commit.
2020-09-25 18:23:09 -04:00
CuriousJorge
48d996bd4f
SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
...
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
Filip Maj
42f0046ee7
Reimplemented dream packets. Fixed instance update bug that was locking up client when waking up. When going to sleep the proper position is saved. Still need to handle if the player logs out in the inn vs sleeping.
2019-07-27 21:55:07 -04:00
Filip Maj
91549bff7a
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
2019-06-19 01:10:15 -04:00