Tahir Akhlaq
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e09cb197b3
|
fixed finding random point retardation
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2017-06-29 19:14:02 +01:00 |
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Tahir Akhlaq
|
a62475e81e
|
moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
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2017-06-29 19:14:01 +01:00 |
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Tahir Akhlaq
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bd97e72774
|
slightly smaller spawn leash
- removed try catch block
- todo: despawn actors on moving out of range
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2017-06-29 18:45:43 +01:00 |
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Tahir Akhlaq
|
4ad37f1011
|
fixed LookAt and IsFacing (<3 u devi)
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2017-06-29 18:45:42 +01:00 |
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Tahir Akhlaq
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d72a2af641
|
initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
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Filip Maj
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fc0c504c28
|
Merge branch 'packet_actortarget_rewrite' into guildleve
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2017-06-29 11:39:02 -04:00 |
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Filip Maj
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f12ffc468d
|
Updated lobby code for new Subpacket type.
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2017-06-29 11:38:28 -04:00 |
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Filip Maj
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33e580ed38
|
Removed redundant queuepacket func.
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2017-06-27 21:40:49 -04:00 |
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Filip Maj
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ab3e152b7d
|
Fixed spawning being broken.
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2017-06-27 21:30:32 -04:00 |
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Filip Maj
|
3370309dd0
|
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
|
2017-06-27 21:08:30 -04:00 |
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Filip Maj
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4aa3a444d0
|
Messages for the Aetheryte Node appearing.
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2017-06-27 20:17:24 -04:00 |
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Filip Maj
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08477780f8
|
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
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2017-06-27 17:37:13 -04:00 |
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Filip Maj
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516564a896
|
Refactored world server.
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2017-06-27 17:31:17 -04:00 |
|
Filip Maj
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9353f77db0
|
Removed duped battle packet.
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2017-06-27 17:12:34 -04:00 |
|
Filip Maj
|
1339975ade
|
Cleaned up inventory packets.
|
2017-06-27 17:07:29 -04:00 |
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Filip Maj
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7c4091a196
|
Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
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d8ac8216c4
|
More subpacket cleanup.
|
2017-06-27 13:52:47 -04:00 |
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Filip Maj
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a264745207
|
Started removing all target actor id references.
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2017-06-27 13:23:05 -04:00 |
|
Filip Maj
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c09471ed43
|
GL completion animation will only play to self now.
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2017-06-26 00:14:26 -04:00 |
|
Filip Maj
|
00757b4ae7
|
Fixed dumb syntax error.
|
2017-06-25 23:43:02 -04:00 |
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Filip Maj
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fc96dac7c7
|
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
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2017-06-25 23:35:55 -04:00 |
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Filip Maj
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b5db036d71
|
Abandoning/Completing GLs now marks them correctly in the Journal.
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2017-06-25 23:02:20 -04:00 |
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Filip Maj
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573b9a7202
|
Updated the GLWarpPoint actorClass to be clickable.
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2017-06-25 22:44:48 -04:00 |
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Filip Maj
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e5afe8791b
|
Implemented the ending portion of the guildleve.
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2017-06-25 22:43:15 -04:00 |
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Filip Maj
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cd0bb10ef6
|
Forgot to push GL scripts.
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2017-06-25 20:43:23 -04:00 |
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Filip Maj
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c071b9d684
|
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
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2017-06-25 15:11:35 -04:00 |
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Filip Maj
|
019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
|
2017-06-25 14:52:32 -04:00 |
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Filip Maj
|
875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
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2017-06-25 14:25:54 -04:00 |
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Filip Maj
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c42f1a08de
|
Changed to Tutorial GL script as that is the correct one for our test GL.
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2017-06-24 17:18:28 -04:00 |
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Filip Maj
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c78fa033af
|
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
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2017-06-24 17:14:18 -04:00 |
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Filip Maj
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8fb4910320
|
Fixed work values not updating. GL UI now shows up though it isn't configured.
|
2017-06-24 16:58:02 -04:00 |
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Filip Maj
|
186d5b5cc5
|
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
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2017-06-24 16:29:13 -04:00 |
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Filip Maj
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25cd75d40c
|
Added way to instantiate a GL Director. Aetheryte parent now does it.
|
2017-06-24 15:57:46 -04:00 |
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Filip Maj
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8ccd3439c1
|
Added marker update method for guildleves.
|
2017-06-24 15:54:02 -04:00 |
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Filip Maj
|
bfaa25cb39
|
Forgot the aetheryte script.
|
2017-06-24 15:51:06 -04:00 |
|
Filip Maj
|
c7acef20a9
|
Added missing gl scripts.
|
2017-06-24 15:50:03 -04:00 |
|
Filip Maj
|
a80c80454b
|
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
|
2017-06-24 15:47:53 -04:00 |
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Filip Maj
|
eb17da1c89
|
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
|
2017-06-24 15:31:42 -04:00 |
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Filip Maj
|
2d7d10a417
|
Renamed Item dataobject to ItemData. Added guildleve data.
|
2017-06-24 14:12:52 -04:00 |
|
Filip Maj
|
44a76c94af
|
Added guildleve helper funcs.
|
2017-06-24 12:07:27 -04:00 |
|
Filip Maj
|
f00e878dd0
|
Fixed session issue. Still a stopgap until d/cing is implemented.
|
2017-06-19 23:11:24 -04:00 |
|
Filip Maj
|
0c8642d6ab
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-19 22:24:45 -04:00 |
|
Filip Maj
|
793f5323fb
|
DB update for inn door fixes. Also YoshiP added.
|
2017-06-19 22:24:31 -04:00 |
|
Filip Maj
|
7f6b291366
|
Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP).
|
2017-06-19 22:23:27 -04:00 |
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Filip Maj
|
c1d67538f3
|
Added item storage packet for armoire.
|
2017-06-19 22:21:21 -04:00 |
|
Filip Maj
|
dbaea65c19
|
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
|
2017-06-19 16:30:04 -04:00 |
|
Filip Maj
|
ed5ee01ba6
|
Firedance description was being referenced wrong.
|
2017-06-15 01:21:16 -04:00 |
|
Filip Maj
|
b838027cba
|
Partially figured out the SetSpecialEventWork Packet.
|
2017-06-15 01:18:57 -04:00 |
|
Filip Maj
|
1d9f57a385
|
Cleaned up the emotes code.
|
2017-06-15 00:19:18 -04:00 |
|
Filip Maj
|
0e8de966a9
|
Fixed emotes, they all work now.
|
2017-06-15 00:05:14 -04:00 |
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